Definition
of Brujah
The Brujah clan was the
first,they have seen many others others arise and disappear as time has
passed, they have witnessed the formation the sabbat and caitiff and know
the final times are at hand. Brujah stand alone, for all others fear them,
and conspire amongst themselves to bring about their downfall. But we are
a rock. And as the storm rages against us,we shall weather it,and prevail.
For when the storm has spent its fury,and fled in tattered fragments we
shall still stand. We shall be the last. To the Brujah Neonate Welcome
to the ranks of the damned childe. Some call it a curse others a blessing.
If you ask me it's only what you make of it. You are a vampire, and a Brujah
at that. With it comes great power and great responsibility. It is our
job to break the despotic grip of our elders and free us all from the opression
of those damned blue bloods. Do not be angry with you fellow Brujah for
how they treat you. They seek only to test your mettle, to make you stronger.
In our Kindred society it's the law of the jungle kill or be killed. We
are a clan at war, and in war only the strong survive. Remember no matter
how badly your Brujah brethren treat you it is not even one tenth of the
punishment that a Prince will visit upon you if you allow yourself to get
under his boot. Of all the seven clans of the Camarilla we were the mightiest,
but we are also the ones who have lost the most. Once we were the rulers
of a great city. It was the perfect society, we lived in peace with the
kine. We guided their development, enlightened their minds, and they in
return gave willingly of their bodies to provide us sustainance. We were
not greedy, we shared this with all of our kindred brethren, we opened
our arms to all and embraced our Toreador brothers when they came to us,
to our beloved Carthage. Together we opened the minds of the kine. The
Toreador taught them art, and we taught them to think for themselves. Together
we created the the greatest city rivaled only by Enoch, the first city,
the kingdom of Caine, the creator of us all, so say the legends. But our
Utopia didn't last forever the Ventrue, damn those blue bloods, were jealous
of what we had, they feared that which they did not understand. And in
their jealousy they destroyed that which we had spent centuries building.
However we did not fall because of weakness, Carthage fell because we were
betrayed. The Toreador, caring for nothing other than their art and fearing
the Ventrue, betrayed us, sold us out to our enemies, and for this we will
hate them till the day Gehenna is upon us. It is said that Troile, our
founder fought alone in the final moments of Carthage's fall. He ultimately
fell, battling overwhelming odds, but not before making the streets run
blue with the blood of the Ventrue invaders.
The
Past:
The
Brujah are at war. So most of them believe. They hate the Ventrue, who
destroyed their founder´s dream of Carthage. They despise the Toreador,
whom they view as the Ventrue´s allies. They Distrust the Tremere,
Malkavians and Nosferatu, who have their own secret schemes. The Gangrel
are too foreign, too alien. Furthermore, the Brujah created more Caitiff
than any other clan. The clanless ones would like nothing better than to
strike out at those who created, then scorned them. Enemies everywhere.
The only Solution is to lash out to any who oppose them. While other clans
scheme, only the direct action of the Brujah can disrupt their plans. While
classifying all the Brujah is an exercise in futility, the clan has three
major fractions. The first and largest are the Iconclasts, the true anarchs.
They lash out at anyone and everyone, with no respect for any organization
or establishment. History is of no use to them: the here and now is what
counts. Only the Masquerade limits their actions, and the only reason they
respect that is of self-preservation. The Second camp is the Idealists,
wich consists mostly of older Brujah. Most Brujah elders are Idealists,
looking to the past for guidance and wisdom. Some still remember Carthage,
and its founders´ dreams of a perfect society of vampires. Idealists
believe the Brujah should unite to achieve these dreams. Iconclasts consider
them as sellouts. They figure a Brujah elder has traded his heritage for
a comfortable seat on a city´s council. The third camp, the Individualists
is the smallest but most successful. The combine the traits of Iconclast
and Idealist. they try to work together for the good of the clan. However,
they do not insist others to obey their orders, like the Idealists do.