Questing FAQ
- What is questing?
- Questing is the one of the
main points to a mud. Questing is sorta like being hired to complete a mission.
Your mission is to find a certain 4 items in exchange for 100 quest points.
- Why should I quest? What are
quest points?
- Questing is how you get stronger.
When first starting, a character has a high armour class (AC) and low hitroll
(HR) and damroll (DR). Certain items will effect these stats, but by questing
and getting quest points, you can decrease your AC and increase your HR and
DR much more. There are many uses for quest points. A listing of uses, the
maximum amount by which an item can affect a stat and the number of quest
points needed to affect a stat can be seen by typing: quest.
- How do I begin?
- First of all you need to get
the skill quest. You can get this by typing prac quest and it should
cost around 5k exp. Your quest card will cause mana to create and also
primal.
- Primal cost 500 exp for first
and 1000 for second and so on.
- Quest card limit is 100 points
per card, so that means 100 primal (2,525,000 exp).
- I have a Quest Card. Now what
do I do?
- First of all, you need to
find out what items you need to get. This is done by typing: complete card.
This will list all the items you still need to get to finish a quest. As
you progress in the mud, you might get 2,3 or more Quest Cards. You can view
the items left to get on a certain Quest Card by typing: complete <number
of card>.card where <number of card> is the number of the Quest
Card you wish to check.
- Where do I find these items?
- The items are located all
over the mud. To help out with this is the skill locate object. This should
be one of the first skills practiced after kick. Locate object is used by
typing: cast locate <keyword> where <keyword> is the name of
the object to be located. Locate object will list every object in the mud
with the keyword typed in and the mob that carries it or the room it is in.
If you don't know where the mob is at, ask one of the others online. If the
mob is too tough for you, sometimes you can ask one of the stronger characters
on the mud to get it for you.
- I have found an item on a card.
What now?
- After locating an item and
getting the item from the mob who has it, you need to end that part of the
quest. This is done by typing: complete card <keyword> or complete
<number of card>.card <keyword>. This will remove that item from
the list on the card. You can now continue the quest.
- I have found all 4 items on
my Quest Card and finished the quest.
- Now take the finished Quest
Card back to the quest machine, which is located in the quest area.
To recharge your card and get the qps for it type: receive card machine or
receive <number of card>.card machine. The machine will then recharge
your Quest Card and give you a new one. It will also give you 100 qps
(if you get a maxed card, which is optimal). You then eat the token.
- How do I use quest points?
- First you must decide what
stat you wish to enhance. You can change HR, DR, AC, STR, WIS, INT, DEX,
CON, hit points, move points, add a spell, or had an extra flag. But before
an item can be quested, it must be claimed. This is done by removing the
item and typing: claim <item>
- HR/DR can be raised a maximum
of 5. This is done by typing: quest <item> hitroll 5 or quest <item>
damroll 5. You should always increase HR and DR in units of 5.
- AC can be lowered a maximum
of 25. This is done by typing: quest <item> ac -25. You should always
lower AC in units of 25.
- STR, WIS, INT, DEX, CON
can have a maximum value of 25. However, it can only be trained to 18. To
add STR, WIS, INT, DEX, CON type: quest <item> <stat to be modified>
<amount to raise>. STR, WIS, INT, DEX, CON can only be raised a maximum
of 3.
- Items can also have spells
added. You are allowed one spell per item. What each spell does is discussed
below. To quest a spell type: quest <item> spell <name of spell>.
You can see a list of spells by typing: quest <item> spell.
- There are also some miscellaneous
flags that can be quested to items. The main ones are: Antigood, Antineutral,
Antievil, loyality, noremove and nodrop. Antigood, Antineutral and Antievil
toggle those flags that keeps a character of a certain alignment from using
an item. Loyality is used on weapons to cause a weapon that has been disarmed
to return to your hand. Noremove toggles the flag that determines whether
of not an item being worn can be removed. Nodrop toggles the flag that determines
whether or not and item in you inventory can be dropped. These flags can
be changed by typing: quest <item> extra <flag>. You can see
a list of the extra flags by typing: quest <item> extra.
- What are the different spells
that can be quested?
- Spells are broken down into
two different types. Weapon spells and armor spells.
- Weapon Spells
- Acid- Your weapon will
periodically cast the spell Acid Blast when fighting.
- Dark- Your weapon will
periodically cast the spell Blindness when fighting.
- Holy-
- Vampiric- When this spell
hits, you gain hit points until you reach your maximum.
- Flaming- Your weapon will
periodically cast the spell Fireball when fighting.
- Electrified- Your weapon
will periodically cast the spell Lightening Bolt when fighting.
- Poisonous- Your weapon
will poison your opponent causing him/her/it to continue to loose hitpoints
for as long as the poison is present.
- Armor Spells
- Fly- Allows you to fly.
- Infravision- Allows you
to see in the dark.
- Invis- Makes you invisible.
- Passdoor- Allows you to
move through closed doors that are not pass proof.
- Protection- Reduces damage
by 1/4.
- Sanct- The spell Sanctuary.
It reduces damage by 1/2.
- Seeinvis- Allows you to
see invisible players and mobs.
- Sneak- Allows you to move
in and out of rooms without being noticed.
- Acid Shield- Casts the
spell Acid Blast every round of a fight.
- Fire Shield- Casts the
spell Fireball every round of a fight.
- Ice Shield- Casts the
spell Chilling Touch every round of a fight.
- Shock Shield- Casts the
spell Lightening Bolt every round of a fight.
- Can I quest everything onto
a single item?
- Only the characters with the
highest status can. The amount of quest points you can put on a single item
is determined by your status. The higher the status, the more quest points
you can put on a single item. Another factor to this is whether the item is
quest created or not. Quested spells DO NOT figure into the amount of quest
points spent on an item.
- What are Quest Created Items?
- All gods and deities have
the ability to create more power and specialized items. These items can have
twice the affect on a stat than a standard item can. Quest created items
can also be named to your choosing. Giving you the ability to create a theme
to your character. The total cost of a quest created armor is 40 quest points.
A quest created weapon costs 50 quest points. Other items that can be bought:
Weapon <type> (50 QP), Armor (40 QP), Container (15 QP), Fountain
<type> (10 QP), Stake (30 QP).
- Qlist and Qbuy are in for all items now
- Can I get quest points back
after spending them?
- Yes and no. By sacrificing
an item you will receive the quest points that have been spent on it. But,
there are limits. You cannot
get back quest points spent on spells, extras, and quest creation. You can
only reclaim quest points spent on hitroll, damroll, armor class, hit points,
move points, STR, WIS, INT, DEX, and CON.
This questing fact was done by Karill.