& @aleave
 
  Syntax: @aleave <object> = <command-list>
  Attribute: Aleave
 
  Sets the action to be taken by an object or room when someone leaves
  it, whether by using an exit, the enter or leave commands, or by
  teleporting.
 
  This attribute is meaningful for players, things, and rooms, and
  will never be automatically triggered on exits.
 
  Example: 
  @aleave car = :stops to let %n out.;:revs its engine, hoping
  another brave soul would like a ride.
 
  See also: leave, @leave, @oleave