& @okill
 
  Syntax: @okill <object> = <message>
  Attribute: Okill
 
  Sets the message (prefixed by the player's name) that is shown to
  others in the room when someone kills <object>.
 
  This attribute is meaningful for players, things, and rooms, and
  will never be automatically triggered on exits.
 
  Example: 
  @okill guard = bashes in the guard's skull, killing him.
 
  See also: kill, @akill, @kill, BEING KILLED, IMMORTAL, WIZARD