& @ouse
 
  Syntax: @ouse <object> = <message>
  Attribute: Ouse
 
  Sets the message (prefixed by the player's name) that is shown to
  others in the room when someone uses <object>.
 
  This attribute is only meaningful for players and things, and will
  never be automatically triggered on other object types.
 
  Example: 
  @ouse camera = takes a picture with the camera.
 
  See also: use, @ause, @use