& @runout

  Syntax: @runout <object> = <command list>
  Attribute: Runout

  Sets the actions to be taken by <object> when another of its
  attributes is triggered (either automatically or via the @trigger
  command) and its Charges attribute is zero.  When this occurs, the
  Runout attribute is run INSTEAD OF the attribute that would have
  run normally.

  Example:
  @runout magic wand = :fizzles and turns to dust.; @destroy me

  See also: @charges