& @use
 
  Syntax: @use <object> = <message>
  Attribute: Use
 
  Sets the message that is shown to the player who uses <object>.
 
  This attribute is only meaningful for players and things, and will
  never be automatically triggered on other object types.
 
  Example: 
  @use camera = You take a picture with the camera.  Click.
 
  See also: use, @ause, @ouse