& ZONES3
 
  Some suggested uses of zones:
  
    1. If you are working on a building project with several people, it
       may be useful to create a zone object and @elock it to all of you,
       and ask a wizard to @chzone the players involved to the zone object.
       That way, all of the players working on the project will be able to
       modify the building.
  
    2. On a similar thread, if several players are working on a project
       involving only a few objects, it may be simpler to create a zone
       object and @chzone those few objects to the ZMO instead of resetting
       the zones of the players. Note that a player does not have to belong
       to a zone in order to change objects in that zone; all is merely
       required to pass the ZMO's enter lock.
  
  See also: ZONES4