& btdamages()2
 
	Note: <typenum> complies with the damages defined in 
	src/hcode/btech/mech.tech.damages.h
 
  <data>
  * If <typenum>=0 then <data> shows the section to be reattached
  * If <typenum>=1 or 2, then <data> shows the partname to be 
     replaced
  * If <typenum>=10 then <data> shows the weaponname to be replaced
  * if <typenum>=11 then <data> shows the ammoname and amount to be 
    reloaded (format: <ammoname>:amount>)
  * If <typenum>=12 or 13, then <data> shows the amount of armor to 
    be replaced.
  * If <typenum>=14 then <data> shows the internal to be replaced
  * If <typenum>=16 or 17, then <data> shows the item to be scrapped
  * if <typenum>=18 then <data> shows the ammoname and amount to be 
    unloaded (format: <ammoname>:amount>)
  * If <typenum>=19 then <data> shows section to be resealed 
 
  <fixing> returns 1 if the damage is being repaired, 0 if otherwise
 
  Error Messages:

  * Invalid <UnitDB> results in #-1 NOT A MECH
  * Other errores result in #-1 ERROR 

Continued in btdamgaes()3
 