Wimpy


WIMPY sets your wimpy value.  When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee.
You will only flee if your character is not in a wait state -- i.e. has not been using combat commands like cast, trip and bash, and has not been tripped or bash by an enemy.
If a direction is specified, this is the first direction you will try to run in.
If the room has no exit in that direction, another one will be chosen at random.
Specifying a direction of 'none' or 'random' causes you to flee in a random direction.

WIMPY with no argument sets your wimpy value to 20% of your maximum hit points. Some monsters are wimpy.

Syntax: wimpy
Syntax: wimpy <number>
Syntax: wimpy <number> <direction>