Reserved ExtraDescriptions:
 
 
  1. COST: Used in building room profiles. It contains the cost of a player building in default currency.
  2. STATIC_RUMOR: Used in rooms. Only the specified rumor will be shown here.
  3. SECONDARY_LONG: Used in objects. The object's long description is being replaced by this string, when the object is being taken for the first time.
  4. MASK_LONG: Used in objects with AFF MASK. This string is used as long_descr of the char, wearing this object.
  5. AUX_WEAPON: Used in ranged weapons. Contains the VNUM of a weapon template that's attached to the ranged weapon. (eg a bayonette for a rifle)