Creating a rift in space itself, the mage can open a doorway to
a distant location. The target must be a living creature or player, and
must be within 3 levels above the caster's or the spell will fail. Some
mobs / rooms cannot be portalled to.
Portals open two way gates that last for some time, and so are useful
for getting in and out of sticky situations.
Syntax:
cast 'portal' <character>