Weapon Skills [Skill]


Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.  If the character has the parry skill as well, he can parry incoming attacks.  The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's.
The weapon skills consist of the following:
 
 
axe the use of axes, ranging from hand to great (but not halberds)
dagger the use of knives and daggers, and other stabbing weapons
flail skill in ball-and-chain type weapons
mace this skill includes clubs and hammers as well as maces
polearm the use of pole weapons (except spears), including halberds
spear this skill covers both spears and staves, but not polearms
sword the warrior's standby, from rapier to claymore
whip the use of whips, chains, and bullwhips
handgun pistols & revolvers
gun rifles, shotguns and everything else bulky and slow firing
submachinegun automatic weapons of every size
bow bows and crossbows
exotic the use of strange magical weapons

The exotic skill cannot be purchased, and is dependent solely upon level.