From:  ?
Subject: Multiple Attacks

To have multi attack working, you need to follow the instructions
below...
In 'spell_parser.c', you will need to add in the double attack, triple
attack, etc at the bottom and set up the appropriate SPELLO for it.
Ensure that the number you assign for it you also assign in the header
file also.
In 'fight.c' in perform_violence, you will need to add the following:

        if (AWAKE(ch) && (ch->in_room == ch->specials.fighting->in_room)) {
           hit(ch, ch->specials.fighting, TYPE_UNDEFINED);
        if((GET_SKILL(ch, SKILL_SECOND) > 0)) {
           if(GET_SKILL(ch, SKILL_SECOND) > number(1,200)-5*GET_LEVEL(ch))
	      if(FIGHTING(ch));
                 hit(ch,FIGHTING(ch),TYPE_UNDEFINED);
        }
        if(!IS_NPC(ch) && (GET_SKILL(ch, SKILL_HEXA) > 0)) {
           for(i=0;i<4;i++){
              if(GET_SKILL(ch, SKILL_HEXA) > number(1,500)-10*GET_LEVEL(ch))
	         if(FIGHTING(ch));
                    hit(ch,FIGHTING(ch),TYPE_UNDEFINED);
           }
        }
        if(IS_AFFECTED(ch,AFF_HASTE)) {
           if(FIGHTING(ch));
              hit(ch,FIGHTING(ch),TYPE_UNDEFINED);
        }
      } else { /* Not in same room */
         stop_fighting(ch);

Explanation... the first if+hit are standard code, the second if,
nested within checks for a SKILL_SECOND, which is our second attack,
the third if, SKILL_HEXA checks for 4 times attack (don't ask why it is
called hexa and not quad) then the third if, is just there for an affect
of HASTE (our haste spell)
In 'spells.h' add a #define SKILL_SECOND (or whatever you want to call
it), followed by the number of the skill you assigned in the SPELLO.
