From: ?
Subject: Peace Command

ACMD(do_peace)
{
        struct char_data *vict, *next_v;
        act ("$n decides that everyone should just be friends.",
                FALSE,ch,0,0,TO_ROOM);
        send_to_room("Everything is quite peaceful now.\r\n",ch->in_room);
        for(vict=world[ch->in_room].people;vict;vict=next_v)
        {
                next_v=vict->next_in_room;
                if(IS_NPC(vict)&&(FIGHTING(vict)))
                {
                if(FIGHTING(FIGHTING(vict))==vict)
                        stop_fighting(FIGHTING(vict));
                stop_fighting(vict);

                }
        }
}
