Malstar~
Added so completing quests using the new questcode adds to the score counter.~
Malstar~
Added so double qps affects the new quest code too.~
Malstar~
A little bug that came with my bonus code fixed! :)~
Malstar~
Shutdown fixed, I guess, under the advisory of Tijer and Argistof. :)~
Argistof~
Mud made more stable or something (forgot what Malstar told me to put heh) ;op~
Malstar~
Bug with 'travel hell' fixed.~
Malstar~
All demons can now make demonarmour.~
Malstar~
Bug with induct fixed.~
Argistof~
Preturn fixed, Mgate no longer crashes the mud (ie: fixed) and you can now cset clan names (imm thing) for demons.~
Malstar~
'Clans scores/info' added to one new command, clantable.~
Malstar~
Clantable now displays what class the clan is.~
Malstar~
Cyril's Magi Area added. Goto Portal Room east from Midgaard and say 'Magi' or go 4s,w from Temple of Midgaard.~
Malstar~
*Slaps self* Correct dirs from Midgaard to Magi Area: 4 south, and one east! :)~
Tijer~
Uptime now shows on time command~
Malstar~
Got the good old prompt back...missed it! :)~
Malstar~
Im gettin a nice wibe from good old GodWars...original Deluxe levelcommand added in again.~
Argistof~
Soundex added (mostly for help files atm) Tij get's credit TOO! JUST TAKE IT BIZNATCH!~
Tijer~
Fixed the Spamming bonus system crap~
Malstar~
Superstances display on level-command.~
Malstar~
Experience has been lowered. Was way too high.~
Tijer~
I did that not Malstar!~
Malstar~
MUD has changed name to "Eternal Darkness".~
Malstar~
Auction code added. Type auction for more info.~
Malstar~
Coding priorities at the moment: Classes. At the moment we're getting Faes & Wratihs in, and after that Highlanders will be added.~
Malstar~
If you know anybody who can code classes well, contact me at AIM: "Hagrid POD"~
Malstar~
Started to work on the new Wraith class.~
Tijer~
I fixed fight code (Watches Malstar break it again)~
Tijer~
removed that sickening green color on room descriptions~
Nymph~
Wizlist updated~
Corim~
exp rollover upped~
Corim~
vnums upped~
Nymph~
c spell messages changed~
Nymph~
correction .. cast spell messages changed~
Nymph~
began working on updating weather messages~
Corim~
bug fixed in mastery (you cant get mastery with out beeing classed)~
Corim~
fixed blitz for kahns, it had a potential crash bug~
Nymph~
completed updating weather messages~
Malstar~
That chooseable deities thing removed.~
Malstar~
Whoscreen touched up a little.~
Malstar~
Minor cosmetic changes to informational commands.~
Tijer~
MORPHS now show (Tijer) a huge werewolf now instead of just a huge werewolf~
Corim~
fixed clawslash, icetouch, savageshred and gaiatouch for kahns~
Corim~
fixed spiritkiss, callspirit, spiritblast and breach for mages~
Nymph~
help files updated and aligned~
Nymph~
mages help files added (see help mage)~
Corim~
Legend equipment fixed~
Malstar~
Delete command for players who doesn't wanna stay or restart added. Use with caution.~
Nymph~
flametalk added, quest talk fixed~
Malstar~
Updated some help-files.~
Malstar~
Most informational messages changed.~
Malstar~
FINALLY I got the thumbs outta my ass...banner on finger changed ;)~
Tijer~
took ya damn well long enough..... ~
Nymph~
Kahn helpfile updated~
Corim~
added a new mastery to kahns, called tiger, 5th power is still missing... will take suggestions~
Corim~
added 5th tiger power, started work on dragons~
Corim~
recodeing dragon breath, all breaths taken out will be added in better~
Corim~
fixed flametalk was a minor (really annoying to find bug in it)~
Malstar~
Done a little work on Highlanders. Should be working as a simple class now, they can get all weapons to 500 now.~
Malstar~
Highlanders now have the commands 'feelaura', and 'awareness'.~
Malstar~
Highlanders got scry too now.~
Malstar~
The Highlander communication channel, hightalk, now actually is in.~
Malstar~
Minor Highlander bug fixed.~
Malstar~
Highlander helpfiles updated.~
Malstar~
Highlanders can be used as Mercenaries. Use the 'induct' and 'outcast' as usual for this.~
Malstar~
Tiny who-fuckup fixed.~
Malstar~
As 'newchanges all' crashed the MUD, due to there we're alot of them, I split the list, into 'newchanges' and 'oldchanges'.~
Corim~
fixed dragonbreath~
Corim~
added two new commands for dragons, setbreath and breathweapon~
Nymph~
new helpfiles, help newbie, corrected some misspelled words~
Corim~
fixed a legend eq problem, it now gives the extra 450 hit dam as promised, Though demons might find they have to chose between MR or higher hit/dam~
Corim~
finished the work on dragons, started on djinns~
Corim~
added craft for mages, selv explanatory, just type craft~
Corim~
added curse of the Djinn, Djinn Might, Djinn Regen, fixed paralyze so its actually worth somtin~
Corim~
fixed cradling, with sleep timer, cant wake up untill timer clears, unless you are attacked, getting attacked while sleeping hurts~
Corim~
fixed Djinn speed and Djinn toughness so they work, added Djinn lamp, tweaked Djinnfire, added nightsight to Djinn sights~
Corim~
tweaked Djinnform, cosmetic change, and windgust auto-attack~
Corim~
made copyover restore all + it makes everyone with no exceptions flee/stand/call all and save + also for the builders out there it also asaves ~
Malstar~
Webpage up at http://www.darkrealities.tk~
Corim~
djinn weaponforge and hurricane are done, djinn's are done and released for autoclass~
Corim~
fixed darksoul for djinn's, djinns can see when they darksoul the room, and all others are blind, beware though, wws can still see~
Corim~
fixed toughness, and dodge, parry for ninjas, coded circle, upped ninja backstab, changed the u dont get any powers from chikyu 3, but you inst~
Corim~
instead get chikyu to 8, (chikyu now goes to 7, and u get the power that was on 4 at level 3)~
Corim~
added a new string to objects, you players wont see it but in each item there will now be a log of anyone that edits it~
Corim~
sooo have a imm char oset it, it will be stored in the item, change it between alts to get it gaiatouched etc it will be stored~
Corim~
aka you cant hide it any more by changeing the name on it etc, the previous ppl who changed it will still be stored in the item~
Corim~
added another little fix to object log, the original creator of an item wil show up on the item, along with the way the item was created~
Malstar~
Coded and added our own original class-configuration system. With this we easily can keep track of a class, and quickly close the autoclassing.~
Malstar~
Autoclass command recoded to fit with the new class-configuration code.~
Nymph~
Hybrid Reqs updated~
Nymph~
added more Runespells for mages~
Nymph~
Update Mage Help Files including the New Runespells added~
Nymph~
All Newbie equipment will now load when newbie signs in~
Nymph~
upped Qblast for mages, made tempest check for mage level and upped damage.~
Corim~
added another cheat detection code, all player setting command will now register on use in the pfile ~
Corim~
fixed the give to your self bug~
Corim~
added breathforge for dragons~
Corim~
made a new prac spell called ice blast (noting special just needed it for another power)~
Malstar~
Had a code rollback coz of fucked up areas thanks to a certain builder. Corim and me adding stuff back in that was lost.~
Malstar~
Highlanders added to autoclass.~
Malstar~
Serious crashbug in classconfig-command for Imms found and smashed.~
Malstar~
Highlanders now are in classconfig too... ;) (Nothin for you puny mortals :P)~
Corim~
added a info msgs to the note system, unless posting on personal or immortal~
Malstar~
Imms can now mset hours.~
Corim~
fixed ninja hide, ninjas cant be seen by other classes except liches now~
Corim~
all the yang path principles are done~
Corim~
changed ltravel slightly, at legend 9 it gets an upgrade, if you have more max move then your victim, you can bypass summon off~
Corim~
all mage brids now get spheres... this might change later~
Corim~
Ying path now completed, ninjas are done~
Corim~
made line length sooo much longer you will prolly never get the msgs that the line is to long~
Corim~
added klaives for werewolfs~
Corim~
added quickening for highlanders~
Corim~
added hard evil ones~
Corim~
added a quest points cost to train legend, you who have already trained legend, lucky you~
Corim~
upped engulf and flamebolt for demons, flame bolt especially, based on red magic~
Corim~
fixed the damn newbie dies just because bug~
Malstar~
Addition to leaderboard, now also adds the one who made the most quests ;)~
Malstar~
Also added players with most hours played.~
Malstar~
Updated looks of topboard to go with new scores.~
Corim~
the executinor will now execute ppl fighting him... if you can last long enough for him to get you down to 1/4 of your max hps~
Corim~
put a cap on max mob damcap, so no more mobs hitting for 20k damage etc~
Corim~
object target spells, and object gate can no longer target tokens, soo no more mages hogging the tokens in a token quest~
Malstar~
Mages now have resweep, they can change color of spell to any wished color for a cost of 50 qps and 500k exp.~
Malstar~
Of course, with spells I mean the spells the mages write. :P~
Malstar~
Resweep no longer needs you to hold a pen.~
Corim~
recoded portal from daimoinon 3 for demons, u have to be in hell to use it, and u can target mobs with it~
Corim~
lowered the amount of mobs cast gas etc can hit, to try to make the mud a bit more stable~
Malstar~
While we're a little crashy, I added autosave in. Saves every 2nd minute or so.~
Malstar~
Stupid me...copyover didnt save classconfigs. Does now...~
Malstar~
MUD entered heavy debug mode.... :P~
Tijer~
Fixed a bug with pray (WOW Tijer actually FIXED something *GASPS*)~
Tijer~
Fixed another or Corims screwups!~
Corim~
changed dlick a bit, it now works in combat again, but if ure fighting it heals less~
Malstar~
New soulblade spell, works as it should now.~
Malstar~
You can actually no longer kill the questmaster... *puh* :P~
Malstar~
Resweep is now resign, and you have to find the mastermage Satyrn (an mob) to resign your pages for a cost of 50 qps.~
Malstar~
On popular demand *peers for Nils* moongate and moonbridge for werewolves are in.~
Malstar~
Shouldnt be able to use same names as NPC's now.~
Malstar~
Trivia code for Imms added.~
Malstar~
The commands withdraw and deposit is in again, originally coded by me, debugged by Corim :P~
Malstar~
Withdraw is a command for princes and clanleaders to take qps from Clan Vault, all members have access to deposit-command though.~
Malstar~
Classmembers registering should work as it should now. (Mostly fixed for Mages & Dragons)~
Corim~
copying runes now uses up the rune~
Corim~
when autoclassing dragon, you will now turn into a multicolored dragon, as a multicolored you can not use any breathweapons, to pick a color you need to type dgain color color you want~
Corim~
this has been done because of the weaknesses and strengths of each dragon color, you can only chose color once btw, so read the metalic, chromatic help files and pick a color you can live with~
Corim~
tweaked dragon breaths, all breaths only hit once now, but the damage should be the same~
Corim~
fixed flex, and added a 2 minutte timer to tie.... aka after 2 mins the ropes will fall of~
Corim~
added in new cast insert page spell, and new cast 'remove page' spell they no longer mess up ure book if you take a page out, and you can set the page in where ever you want~
Corim~
fixed djinn darkness, it should now fade away etc~
Corim~
made a combat command, that makes you able to see your combat speed~
Corim~
fixed the whole fluctuateing damcap, it shoudeltn fluctuate nearly as bad now~
Corim~
fixed combat a bit, so the speed gifts etc actually matters, you get the ammount of attacks each round that you are suposed to have~
Corim~
fixed up spit a bit, it hits depending on ure generation~
Corim~
fixed swoop so u cant swoop to ppl with sum off~
Corim~
fixed trivia, you can now make long questions/answers and it blocks you if you go so long it would crash~
Corim~
fixed tanswer so you cant use it if there is no trivia running~
Corim~
made newbies better, as long as you  are a newbie you get more attacks~
Corim~
fixed up highlanders they dont need the katana to get hit/dam/ac from slice skill anymore, but they do need the katana to get the status bonuses, and a few other bonuses~
Malstar~
Resuming the work on Wraiths, should be done soon~
Corim~
added a timer to tanswer, cant spam answers anymore~
Corim~
made legend count for alot more in pk fights, you should notice that a higher legend char then you will dodge and parry, and hit you alot more then you him/her~
Corim~
fixed hybrid board, everyone can sign there now~
Corim~
crystalmountain area has been edited, and resets fixed and upped~
Malstar~
Fat problems with our textfiles, such as topboard and clantable...dunno how or why...~
Corim~
added alot more mobs in certain exp areas... u should definetly notice the diff~
Malstar~
Fixed with Wraiths. Commands not working should work now, some powers removed... Gettin closer to done :)~
Malstar~
Updating who-screen, as you might have noticed.~
Malstar~
Fixed update bugs.~
Malstar~
Double damcap now works as it should.~
Malstar~
Double questpoints works as it should.~
Malstar~
Minor who bug fixed.~
Malstar~
Auction debugged, and works fine now.~
Malstar~
Name on legendarystatus taken out of who, max length on title upped.~
Malstar~
Pkready command coded and added. Simply sets your hours to 6 and remove your newbiestatus.~
Malstar~
Helpfiles for auction added.~
Malstar~
Lowergen for Werewolves and Vampires are in. What it does? Duh! Figure it out! ;)~
Malstar~
The bonus system is also working as it should now.~
Malstar~
Immortal can now choose on login wether they wanna logon invis or not.~
Malstar~
Added shitloads of runespells for mages, list coming.~
Malstar~
All runespells, including new ones listed at RUNESPELLS helpfile.~
Malstar~
Artifact command has been equipped with 'all' argument, type 'arti all' and see.~
Malstar~
Recoded advance a bit, Illusionists can advance theirself into Conjurers. 15k across + gm'ed spell reqs.~
Malstar~
Updated looks of who....again, now with bountyinfo.~
Malstar~
Time until next automated bonus added to the time-command.~
Malstar~
A little tweak to the bounty command....~
Malstar~
Bounty wasnt doing what it was supposed to, you didnt get the qps when cappin the victim with bounty. Fixed.~
Malstar~
Vampires now need to lowergen to 3 to be able to be made princes by Founders.~
Corim~
fixed 90% of the areas, you should notice a drastic increase in mobs in most of the ares on the mud~
Corim~
made legend make even more diffrence in a pk battle, the diffrence between two opponenets in a PvP fight will be added to the char with most legend's attacks and subtacted from the char with least legend's attacks~
Corim~
added in a new msgs in fights, will show the actual damage done plus the damage ure resistance absorbed~
Corim~
upped the exp pay out for killing bigger mobs... the exp cap is still there though.. and will stay there~
Corim~
added more mobs to tsabu and atlantis~
Corim~
added a little trap on mastery items... gift them away at your own peril~
Corim~
added ninjas and kahns to lowergen~
Tijer~
Unfixed a so called memory leak in the code (should solved 99% of the lag people get when players connect to the mud....~
Tijer~
One i forgot, fixed the mud freeze bug yesterday (You no longer gain exp bonus for MCCP use) ~
Corim~
removed all the safe flags etc from all the clan hq's~
Corim~
highlanders can now train strength etc to 25~
Corim~
added in arena~
Corim~
added the arena helpfile~
Corim~
upped djinn damcap a bit, shouldent be ridicolusly low anymore~
Corim~
made all stats add to damcap, aka max hps gives damcap improve, max move gives damcap improve, and max mana gives mana improve, its max stat / 100 added to ure damcap~
Nymph~
wizlist updated~
Nymph~
clanreq leaderreq or clanleadereq will be how to look up what you need to lead a clan~
Nymph~
MOTD updated~
Corim~
changed the msgs on mage bombs and room blasts, shows damage done and has new msgs~
Malstar~
Autoclassing mages now become "Hollow One", simply a Mage type who can't make affect spells, and only get spheres to 3. You get all these advanages when getting inducted by Invoker though.~
Malstar~
Previous change was made due to Invokers can't really control their clan any other way. Autoclassing mages gets inducted automatically, which is a bit unfair, however your Invoker can outcast non wanted autoclasses.~
Malstar~
Hollow Ones can chant affect spells written etc, however they no longer can sign pages of their color.~
Nymph~
buildertalk changed~
Nymph~
wizlist updated yet again~
Corim~
olc redit dig fixed~
Corim~
added more lag to tail, spit and flamebolt, with the upped effectiveness of all those command s2 and 3 times around is just not acceptable~
Corim~
changes the resistance fortitude code... you should now see the damage done instead of seeing a wrong damage~
Corim~
fixed a little bug in lowergen, vampire should now get the bloodpool increase for generation~
Corim~
added two more quickening powers~
Corim~
vampires will no longer get exp from thefting a mob to death~
Malstar~
Pkready bug found and fixed, you could at any time type "pkready password" and get hours set back to 6. Wouldnt affect you in any way though just hrs set down. *puh*~
Corim~
fixed the bug that made landers hit over damcap... and took out the random shit in damage, if u have the damroll, u will now hit for damcap~
Corim~
added summon on/off to prompt if u have a custom prompt it can be acess with small k~
Corim~
fixed a crash bug in ninja aura~
Corim~
the quest machine room is no longer a safe room~
Corim~
mage bombs etc should be affected by double damcap, give info on if this works or not pls~
Corim~
the troll with the demon blade have now gotten 2 more keywords, demon and demontroll~
Corim~
made some searious changes to chant damage today, the full dmaage of the bomb is based of ure damcap, and the damage each page does is affected by legend status, bevare mages might just have gotten alot more powerfull :)~
Corim~
took out the misses msgs let me know if u still get them~
Nymph~
changed the way some of the channels look, I like it don't whine! ~
Corim~
took out morphs from channels~
Malstar~
Wondering why I havent done much latley? My computer has been burned, and I can do nothing about it except for looking for another one... :|~
Nymph~
updated headquarters, (work in progress)~
Nymph~
all clan quardians can see invis hidden, etc. so if invaded they will attack someone not of the clan~
Corim~
took out the extra combat bonuses highlanders get frfom status, makes them to riggy with quickening, and lowered theire melee a little bit~
Corim~
you can now rename relics~
Corim~
and add/remove extra flags to them~
Tijer~
Hopefully have fixed the LAG problem, *fingers crossed*~
Corim~
fixed a damcap bug with kahns, should get the damcap they should have gotten frfom beeing in kahnform now~
Corim~
ninjas can now see if they are hideing or not on score~
Nymph~
New area for newbies ... newbiezone .. it is at portals and it is open~
Corim~
added a new non combat power for highlanders~
Nymph~
added more damage lines to the fight code with new damage messages~
Malstar~
Trainmode in for testing, use it when you're stance/weapon/spellbotting~
Malstar~
Not using trainmode when stance/weapon/spellbotting will be considered exp-botting.~
Malstar~
Made a quick command to fix my fucked up friend :P~
Tijer~
Config +shield should now stop shields showing~
Corim~
changed MR it now dosent block mage spells, though what it does is take out a proceentage of the damage, aka if u have 75% MR mage bombs will only do 25% normal damage to you~
Nymph~
foundertalk is now added for founders~
Corim~
fixed brief2 it gags shock shield to now~
Malstar~
Added a quick codepiece to ensure the credits to players.~
Corim~
added a new evil oncec area, called ultra evils, yes they are harder then hard evils, but not as hard as playground ~
Corim~
made ethe chance of autobreath gooing of slightly higher, and added in a claw attack for dragons~
Corim~
made some changes with wws, trying to unrig them, give info plz~
Corim~
fixed clans for highlanders, landers can be inducted into any clan except mage clans, and i fixed clantalk, it actually works now~
Nymph~
Walking Quest directions are in a six page help file now.  Type questdirections, questdirectionstwo, questdirectionsthree, questdirectionsfour, questdirectionsfive and questdirectionssix to get these!!!~
Corim~
fixed vamps a bit should be better now~
Corim~
made michi and harakiri give msgs when they wear off~
Nymph~
All the New WW helpfiles are in, type help <giftname> and you will get your helpfiles~
Corim~
made chants in pk affected by sanct and protection~
Corim~
theres is now a status range of 10 status, if u have more then 10 status then ure victim, ure gonna dox ~
Corim~
more then 10 more status even ~
Malstar~
Clantable command updated the looks. Not so spammy anymore.~
Malstar~
Updated checkclan with info no longer availible on clantable.~
Malstar~
Checkclan now shows qps stored in the clan vault.~
Malstar~
Corim told me Monks will be playable very soon. Because of this I added the Monk clans in.~
Malstar~
Dragons stats (members, pkills, etc) added out of the code, because they are really of no clan.~
Malstar~
Aligned up the bountyinfo on who, Djinn and Kahn brackets no longer messes with it :)~
Corim~
status now gives exp and questpoints bonuses~
Malstar~
Check out my friend Corgrath's website, www.godwars-community.com! It kicks ass! :)~
Corim~
brief2 now gags chaosshield to ~
Corim~
fixed some bugs in clans, can no longer out cast ppl of same class from other clans, and can no longer outcast your self~
Malstar~
A tinky winky useful command for Immortals added.~
Corim~
made a pnuke command aka a command for us immies to delete trouble makers~
Nymph~
Added a new exp area called SunnyPatch will be on portals~
Corim~
monks are now in for ptest, all powers presumably working right, and helpfiles are in~
Malstar~
Doubled lag on calm for WWs, spamming calm and beast when they're expin we're getting annoying, will think about lowering lag on berserk instead.~
Malstar~
Goddamn bountyinfo aligned again...~
Malstar~
Statwipe made. Problems? Consult Malstar or Corim.~
Malstar~
Leaderboard command added. Lists online leaders :)~
Malstar~
Some immcommands added. (You dont need to know which ones ;)~
Malstar~
Request code added. Use the request command to talk to imms reguarding problems. If you don't do this, Imms prob. wont awnser.~
Corim~
sac all done and working~
Corim~
added in defect (leaveclan command) and fixed outcast/leaveclan to set a mage who uses them's spheres down to 3 if they have them~
Corim~
handform for monks now working right :)~
Corim~
added in a counter on cast locate~
Corim~
fixed monkblock it actually clears if the monk isent fighting now, upped the maintanace cost of chi and spiritpower~
Malstar~
Bored so I added in a little thingie for dragons, gemform, turns them into a gemstone ;)~
Malstar~
Been starting the coding work on Angels. (No, not the demon spawn from Deluxe)~
Corim~
fixed age for dragons, the first age is no longer free, and each level requiers 5k hps~
Malstar~
Temp. Angel/Demon bug fuckup by me removed and fixed ;)~
Corim~
slight dragon age change again, each age level requieres 3.5k hp's~
Corim~
coded a backup command to backup your player~
Corim~
slightly lowered the max attacks you can get in a round, fights were going to fast~
Corim~
slightly upped the qps u get from player set armageddon~
Corim~
monks open for autoclass~
Corim~
fixed backstab, to actually work nowe~
Nymph~
Help file for Hqcosts, this will let you know what can be added to your Clan HQ's~
Corim~
added in ninjaform~
Corim~
changed scry a bit, if u have 9 legend your scry will bypass shield~
Corim~
fixed up kahns a bit, balanced theire attack powers so they arent just obsolet compared to tail etc, fixed kahn's unarmed, they fight alot better unarmed then armed now, actually getting penalties for fighting armed~
Corim~
fixed kahn claw parry to actually work (oopsed last time i tryed :P), added a timer to ninja bomuzite, can only bomb every 60 seconds (need to gather ingredients for a new sleeping potion)~
Corim~
fixed a little bug in advance for mages~
Malstar~
Bandit Caves Area by Angellus (No, not the one who plays atm) in. Portal will come later :)~
Malstar~
Bandit Caves portal added to our beloved portal room :)~
Malstar~
Started on a surprise...Im not tellin you whut! :P~
Corim~
gave you mortals a new command, called clist, shows what cot everyone on is in~
Corim~
mage staffs that were gifted to you, aka if you didnt make it your self you will no longer be able to wear it~
Malstar~
People with legendary status 9 + mastery should have supreme vision, to make pkill more fun.. Might be taken out...might not...~
Malstar~
Problems with Dragons having no lag on breaths, and their havin more attacks. Fixed? I dunno...yet.~
Corim~
fixed up/ aligned the cot member list~
Corim~
made the last monk combo (for now) it is called dokuyaku, hint last move in the combo is palmstrike, (palmstrike cant be pulled off in fight any other time but when you are performing this combo), it does damage and has a 80% chance of instantly slaying any player with less hps then theire max / theire legend + 1 ~
Corim~
btw this combo only works if you have 6 current chi when it hits (the saly part of it)~
Corim~
lowered monk melee a bit~
Corim~
sonic blast for djinn's finally coded, yes the inpart actually does somtin now~
Malstar~
Already done, but supervision was taken out.~
Corim~
superheal from chaos shield can not heal you to double anymore, it cant heal you more then 10k over max hps~
Corim~
fixed heal spells etc so they will actually clear superheals~
Corim~
fixed save apply on blesses/curses, upped the hit/dam/ac a mage curse will lower~
Corim~
quest armageddon can only be activated every 30 mins~
Tijer~
Commented out that annoying quest completed infos.~
Nymph~
You will notice new items on your quest card.  These were added to change questing a bit and to allow more people to quest without having to wait for repops, hopefully, will add more if needed.~
Corim~
upped vampire Zulo form a bit, it now gives a little bit of damage reduction to~
Corim~
highlander weapon levels have been lowerd to 400~
Corim~
made scale mail jacket and bright red potion repop~
Corim~
super stances work like they should now i belive, note me if you find somting wrong~
Corim~
fixed resistance in super stances it actually lowers opponents damcap instead of boosting it~
Corim~
fixed afk again it actually shows up on who again~
Corim~
halfexp, halfdam and halfqps coded~
Corim~
changed the output (msgs to you players) about the exp/qps you get from status, and added a msgs to show the exp highlanders gets frrom theire extra exp power~
Corim~
when you decap someone you will now steal 1/4 of your victims exp~
Corim~
btw only if you get status for the decap~
Corim~
tweaked the chance of a counter attack going off, should be lower now~
Corim~
made a flags command to see what flags (double exp, qps, damcap etc) that is currently active~
Corim~
the hollowed out skull dosent rot anymore~
Corim~
blood costs for a vampire now works right~
Corim~
added in gocial (global social command) (syntax: gocial <social> <victim>) have fun~
Corim~
wws now have a new zulo form called glabroform~
Corim~
mages betterbody now is a "zulo" form~
Corim~
masterys can no longer be cloned~
Corim~
upped the length of the descriptions you can quest on items to 120~
Corim~
fixed a bug in who list, it does no longer count invis imms as invis players~
Corim~
upped the total number of quint a conjurer and a invoker gets~
Corim~
tampered with toughness of all classes... yell if you suddenly takes lots of more damage ... or vice versa~
Corim~
fixed the auto-bonus system, it will turn off now, and will not have turn on two bonuses at the same time~
Corim~
breathweapon and setbreath have new shorter commands (old still work to) bw and sb respectivly~
Corim~
fixed the clearclass command, the way the code is now it will clear everything it needs to clear (this really has no bearing for you players, untill you go hybrid)~
Corim~
gave kahn's the tear command~
Corim~
double damcap now affects dragonbreaths~
Corim~
added a little lag to mage chants if the victim is a player or (for room blasts, if it can hit players), no extra lag to chants that hit mobs or spells who can only hit mobs~
Corim~
fixed the follow mob bug that nils reported~
Corim~
fixed the bug where newbies could have big players follow them and still get the newbie exp bonus, (please let me know if the fix didnt work)~
Malstar~
Angel class almost fully in. Fixin stuff up now.~
Malstar~
Serious crash bug with Angels found and fixed.~
Malstar~
Decided that Angels use primal energy not Angel Points.~
Corim~
fixed a bug with the age command for dragons it now charges the right dragon points and requieres the right stats~
Corim~
added a timer to blinding agony~
Corim~
changed the timer on blinding agony, so instead you can not target a player with a fight timer with it~
Corim~
changed the lag on chants back to normal, but lowered mage toughness a bit instead~
Malstar~
Angels now have readaura, scry and heighten as they should.~
Malstar~
Lots and lotsa Angel bugs fixed.~
Malstar~
Somewhat code added. From Apocalypse or whatever. Imms can tear artis and stuff into pieces which players put together with 'putt piece 2.piece'.~
Malstar~
Angels now have the speed they should have with their Godly Speed warp.~
Malstar~
Reguarding those pieces of objects Imms tear apart...Mages can no longer objectgate to them.~
Malstar~
Angelform display bug fixed.~
Corim~
fixed angel regen~
Corim~
fixed obeah for angels, they when they get the obeah warp can train obeah levels~
Corim~
fixed a slight bug in angel obeah~
Corim~
recoded the train primal code, it no longer crashes the mud and there is no longer a limit to how high it can be trained~
Corim~
fixed cherub for angels~
Corim~
made all the obeah powers show up on angelpowers list~
Corim~
made powers work for angels to~
Corim~
decap's, tear's while armageddon is active will no longer behead you, this was silly, instead it will restore you and your assailant and send you to the healer and give you a safe timer, so you cant be attacked~
Malstar~
Seperate demon/angel channels now, Angels use pray, Demons use swear.~
Corim~
added swear and monktalk to the channel command, so you can gag them if you want~
Corim~
fixed crusader for angels~
Corim~
fixed prayer for angels~
Corim~
changed the angel command justice slightly~
Corim~
added a wings autoattack for angels when they are in angelform~
Corim~
upped general angel combat, they can actually fight non mortals~
Corim~
gave demons a new auto-attack if they have theire wings unfolded~
Corim~
house of god for angels coded, this is a nasty little combat power that has a chancec to transport the angel and the victim (only players) to heaven, and web them, and for all of you that dont know what heaven does to an angel..... try it ... FEAR hehehe, also btw if you arent fighting this power will transport you to heaven~
Corim~
coded a defenders/celestials command to see all the angels on atm~
Corim~
coded an ascecnd command for angels to rise in the ranks of the celestials, this requiers angelpoints not primal (primal for powers, angelpoints for ascension) higher rank more powers you get~
Corim~
ascend~
Corim~
added in a 14th power for angels called halo, same as ww halo~
Corim~
fixed the bug where demonpoints etc dosent show the ammount you get when you kill mobs~
Corim~
angels are now open for playing, and autoclassing.... btw that means any ptesters can be pked~
Nymph~
help class update~
Malstar~
Trying to sort out a goddamn angel bug givin you negs primal when warpin. Tell me wether its fixed or not.~
Corim~
edited the hurt_person function now anything calling this function will start a fight~
Corim~
lowered the lag on berserk slightly frrom 2 rounds to a little over 1 round~
Corim~
made spellproof and resistance (the prac spells) available for everyone not just mages~
Corim~
changed the colors on the demonform for demons~
Nymph~
Angel Helpfile is in~
Nymph~
There have been changes to Hybrid regs, Clan regs and to the Mercy helpfiles.~
Corim~
lowered highlander upgraded command reqs to match the new hyrid reqs~
Corim~
added a new flag to golconda so it will save through clearclass (for when vampires go hybrid) so they can no longer get golconda twice~
Corim~
made a new command called status shows ppl on, and how much status and bounty they have~
Corim~
took bounty out of the who list~
Corim~
upped demon combat, they should maybe be able to compete now, let me know~
Corim~
upped flamebolt a bit does more damage~
Corim~
made inferno heal the demon a little~
Corim~
added 3 more ying disciplines for the Planar Sohei's, angelform, planetouch and planarwrath, all finished now~
Corim~
added 2 more powers for kitsunes, chikyu to 10, 8th gives better parry, 9th gives stride, a portal power with some neat features~
Corim~
changed the status command imms will no longer show up and neither will players with no status or bounty~
Corim~
mages can now quest create books and quest them like a normal quest created piece of armor~
Corim~
changed copyovers quite a bit, it will now also move you to where ever you recall to~
Corim~
automated copyovers are now in~
Corim~
changed copyover to save newbies (newbies with less then 5 mkills etc)~
Corim~
base creditcard code back in~
Corim~
tokens are now taken out again~
Corim~
fixed the autoclass function so we can actually disable classes or set them to testing~
Corim~
changes backup command a bit, so you can get 5 diffrent saved backups, also it shows on level which folder your last backup whent in~
Corim~
moved the backup foldedr info from level to phistory~
Corim~
changed nuke... it now nukes ppl so hard it deletes all 5 backups if they have any~
Corim~
fixed editlevel so only the peeps it was intended for can add ppl to relevel, instead of every tom dick and harry, that just logged on or welll non-owners heh~
Corim~
fixed the ? argument for the pfile editor~
Corim~
finally fixed clantalk~
Corim~
sacrifice all has been fixed again, it can also be specified aka sac all.page would sacrifice all the pages in the room~
Corim~
creditcard bonus system has been finished, still needs some polishing but it works now~
Corim~
set the statcaps back to the way it was before the roll back~
Corim~
coded untrain again~
Corim~
coded calculate again~
Corim~
fixed train primal to charge the right amount of exp for the primal~
Nymph~
all new status names~
Nymph~
new damage messages .. again~
Nymph~
added your status name to your finger file ~
Corim~
coded a new Imm command to set all the bonuses/penalties ~
Corim~
fixed the ww toughness when raged bugged~
Corim~
you will now get credits from killing mobs again~
Corim~
quest cards as a spell has been taken out, so has the quest machine, if you want to complete quests find the questmaster and request a quest with qrequest~
Corim~
to see what items are on a Item List that you get from the Old Wizard, READ the list~
Corim~
fixed a bug in credits on mobs, made it so the old wizard will only give you one quest at a time~
Corim~
changed the wearing/removeing of demon eq so it registers as demon armor even though it has a spell on it that you are already affected by~
Corim~
recoded the regen code, let me know if you are not regening or if you seem to be regening to much~
Corim~
fixed a bug with the regeneration~
Corim~
changed regen to consider aggravated damage more~
Corim~
if you sacrifice a container or a corpse with items in them the item will fall on the floor, also if you the item isent claimed it will fade away after 30-40 seconds~
Corim~
if an item has the crumble timer because it was in a container and the container was saced, it will lose that timer if the item is claimed before it fades~
Corim~
Conjurers now get 300 on spell colors~
Nymph~
Help file for the new quest is in regarding the wizard and how to use him~
Corim~
hellfire is back in~
Corim~
made the combat command also show how many attacks each round you have~
Corim~
changed copyover so if the copyover moves you to the executinor, you will be dumped at the healer instead~
Corim~
fixed the bug with items that roll out of sacrificed containers, even if they get claimed still fade away~
Corim~
fixed the angel bug where obeah training was free~
Corim~
okey untill we open highlanders can get theire powers (for free) by just typing hlgain~
Nymph~
you don't get the extra piece of newbie eq when you sign on now~
Corim~
new damage code should be in on most attacks let me know how its working out~
Corim~
fixed a minor bug in the damage code, wont crash the mud when fghting mobs anymore :P~
Corim~
fixed a bug in regen where players dont regen lost limbs unless they are damaged~
Corim~
added in another line to leaderboard~
Corim~
the mud is officially open, no more setting and no more wipes~
Corim~
fixed a bug where damage that should have been all absorbed got bumped up to 1 damage~
Nymph~
it now costs more credits to train your legend~
Corim~
power crystals are almost fully implemented... can not give them away yet, but who would want to... value the crystals... store them, hoard them hehe~
Corim~
relic and artifacts can no longer be damaged~
Corim~
fixed shadowstep again~
Corim~
added in that extra change to spiritshield that got lost in the move,(where the shield attacks on offence, not just on defence)~
Corim~
newbies who escape now get a free restore~
Nymph~
the easyevil have been set so there isn't a really hard on in the area~
Corim~
pure mages now have to get 300 on theire colors before they can get mastery (aka they need to advance first)~
Corim~
got around to balanceing the prices of ww gifts~
Corim~
ninjas no longer regen mana unless they are damaged or missing move, if they have ying speed, ying shield or yang might active~
Corim~
no classes can get speed to 2 anymore, might change somthing else to balance the loss of this for the ying ninjas, we will see~
Corim~
mobs can no longer flee from players with anti flee powers active, and jail of water should be fixed now~
Corim~
fixed a small bug in spell improvement, spells for illusionist will not go over 240 then be set down to 240 when the pfile updates, anymore~
Corim~
added the bonus pools to flags~
Corim~
mercy fixed again, you can now mercy a whole group of ppl, and the timer sets when your fight timer runs out, with a certain amount of time per person you just mercyed~
Corim~
upped the ammount of crystals the wizard gives out, and lowered the chance of him not giving any, (1/10 chance he wont give any crystals) and you get 2-20 crystals each quest, also lowered the time between each quest he gives you~
Corim~
fixed some issues with mercy somtimes bugging characters~
Corim~
upped the credits bounty on player activated armageddon from 200 credits to 2000 credits~
Corim~
coded a new attack power for angels called smite~
Corim~
and coded a new power for ninjas called seed~
Corim~
put an around 20 seeds cap on seed bombs~
Corim~
lowered the crystal cost for questing items, instead of crystals per point of somting you put on the item, its crystals per affect you put on it, aka +1 hitroll would cost 5 crystals, and so would +20 hitroll~
Corim~
the old wizard now "rewards" you if you try to deliver a list that he didnt give you, (thinks you stole it and hes not happy about it), also you can no longer touch items to a list that dos not belong to you~
Corim~
you now also steal credits when you decap/tear ppls head off~
Corim~
changed creditcard transfer a bit, you can now also transfer crystals with this command~
Corim~
added toughness for a few classes that i had forgotten when i did this last time, (demon, angel, ninja, mage and a few more)~
Corim~
also made your damroll add directly into the damage you do with normal attacks~
Corim~
changed the damroll adding to damage a bit, it now only adds to normal damage (kick, melee etc)~
Corim~
Conjurers and Invokers now get a damage bonus to theire chants~
Corim~
damroll no longer affects the damage npc's do~
Corim~
changed chaos shield and spirit shield, they now both heal to double max stats, if that is not more then 10k over max~
Corim~
lowered the lag on the heal spells slightly~
Corim~
changed ninja scry a bit, with no argument, it now works like normal scry~
Corim~
roomattacks should no longer hit group members~
Corim~
added a new syntax to spell writing, not.group, with this in your spell your room blasts will not hit ppl in your group~
Corim~
save timer should no longer clear while ure a head~
Corim~
you can no longer enter portals if you have a fight timer~
Corim~
coded a new power for the yang ninja discipline at lvl 4, called glaive, its a semi-global attack (can only target ppl in the area), that has after it is trown takes 4 secs then hits, then 4 more secs before you catch it again, when it hits it has a 1/4 chance to stun and it curses, and does 200-600 damage, have fun~
Corim~
made ying speed usefull again~
Corim~
fixed 2 potential bugs in yang glaive, also made it possible to escape from it with out beeing hit, aka it does no longer follow out of the area it was thrown~
Corim~
made the msgs glaive on hit sends to the person who threw it, tell how much damage it did, and whete or not the victim was stunned~
Corim~
just an info, i made all the eq enchant powers also cost crystals awhile back, just so you all know~
Corim~
drainmove should no longer work on anyone that is "safe" aka in safe rooms or landers when not in the same room etc etc~
Corim~
put a timer on seed bombs, no more "spamming" can only throw bombs every 3 mins or so~
Corim~
made copyover move you to a special room called the copyover room, it is not in midgaard, etc, soo players that are spellbotting will not be moved to midgaard and cause problems for questing ppl etc~
Corim~
created a new room flag for builders called silence, with this flag on a room, players cant chat etc etc~
Corim~
made the pray and swear channel check if you are silenced etc, soo you can no longer pray or swear if you are silenced~
Corim~
added in a check to see if you are silenced, etc to most channels, let me know if you find some channel (other then say) that you can use in ... for instance the copyover room~
Corim~
answer now also works to answer trivias~
Corim~
trivias should now give the right answers if noone gets it before the time runs out~
Corim~
tweaked the toughness code, let me know how fighting is now~
Corim~
fixed the crash bug in demon thoughness... sorry about that dudes~
Corim~
Angelic Choruses added to the clan list~
Corim~
lowered the cost of werewolf and kahn powers~
Corim~
fixored a bug in vamp rage, so you cant attack "safe" players with it~
Corim~
also made restore fully heal your blood~
Corim~
renamed the eyespy. it should now be an actual eyeball instead of the censored cherub~
Corim~
added aggravated as a line in writing spells~
Corim~
aggravated does not work on global spells~
Corim~
upped the damage smite all does against mobs~
Corim~
added in the hybrid to pureclass pk protection again, aka hybrids can not attack pureclassed players that are lower then 60k max hps~
Corim~
btw that counts the other way to, pureclassed players under 60k can not attack hybrids~
Corim~
fixed the hybrid pk block so it also blocks evolved classes from attacking puny mortal classes~
Corim~
redone alot in writing spells for mages, it will now tell you while you are writing it if you make a mistake that will make the spell fail~
Corim~
also it will tell you while you are writing the spell, what affect etc you just added to your spell~
Corim~
added shadow.plane and shadowplane as arguments if you want umbra on your spell~
Corim~
mercying players now sets a fight timer~
Corim~
changed the slay messages to somtin a bit more humorous~
Corim~
changed the clantable update script, so if you are on the list and you get bumped down for some reason, the clantable automatically removes your name and replaces it with ???~
Corim~
changed a little part of room blasts for mages... if you now add victim.target to room blasts you can target anyone in the area with you, aka if you are in the midgaard area you can target anyone in the midgaard area with it~
Corim~
aggravated flag does not work on targetable room blasts though~
Corim~
armageddon will now tell you how many people has to die, before it will turn off~
Corim~
armageddon should no longer tell you how many deaths is left if the current death is the one that will deactivate it~
Corim~
player activated armageddon now costs 8000 credits~
Corim~
hopefully the hybrid/evolved block will not limit fighting in arena anymore~
Corim~
changed logging of players so when someone is logged, the code will create a personal log file for that player instead of sending the logs to the common logs~
Corim~
changed jailplayer so it now takes an argument, in days, after which the code will automatically release the prisoner~
Corim~
added in the names of legend levels again (also changed 2 of the names)~
Corim~
exchanged the legend level post on immortal part of the who screen with a post showing what lvl they are~
Corim~
cut the attacks of everyone in pvp in half, ill see how that works~
Corim~
techniques command for kensais fully coded~
Tijer~
Dreams of Demise now has Viagra - ie It will be up alot more... due to a new startup script~
Corim~
fixed the bug where buildedrs who for some reason reconnects, or drops link, crashes the mud, also if this happens the mud automatically saves the changes etc that the builder has done, so no more losing your stuff because your link drops~
Corim~
coded all the techniques for kensais~
Corim~
fixed a crash bug with all the kensai techniques... need to start testing these things before i say im done with them... heh~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Nymph~
HA my name is back on the list!~
Corim~
fixed a bug in hiltsmash (for kensais) it actually stuns ppl now~
Corim~
kensai's can no longer wear any pieces of armor, they can only wear theire weapons and theire mastery item~
Corim~
added in a post on score for kensais that shows how afar along theire skin toughness is~
Corim~
confrontation can no longer be used on anyone with less then 90% of theire max hps~
Corim~
added in some more brief commands, to lower the combat spam brief3 and brief4, and yes i borrowed them from dystopia, heh~
Corim~
monks can no longer have the same fight move more then once in a fightstyle~
Corim~
monks can no longer set fightstyles wioth out actually haveing bought the fight move~
Corim~
changing your fightstyle in combat will now lag you~
Corim~
played a little with fightstyles.. should be a little bit better~
Corim~
you should no longer be able to target ppl in arena with tempest, if you are not in the same room with them~
Corim~
added in all the hybrid clanrecalls, that I btw thought nymph had put in long ago... since she said she was gooing to~
Nymph~
Corim bite my ass~
Corim~
first power of holiness (saint discipline) coded, heh angelform :P~
Corim~
fixed a small bug in bomuzite~
Corim~
changed saints angelform to saintform, also changed the look of it a little bit~
Corim~
changed the djinn hurricane power to tornado... seems noone thought of mentioning to me that a hurricane is at sea, and a tornado is the funnel thing, *pokes Nymph*~
Corim~
fixed an old bug in forms, so hybrids etc should still be seen as beeing in a form if they go out of one of theire forms, aka if a efreti is in demonform and djinnform and goes out of djinnform, they go out of combo form, but will still be in demonform~
Nymph~
changed the Wish Enchanters colors on who and mastery~
Nymph~
changed the wish enchanter form~
Corim~
fixed a bug in the revitalization monks get from theire spirit power... heh not gonna tell you exactly what it does~
Corim~
rigged up the executinor a little bit more, hes got a new nasty power now, aka get him to max hp /5 and he will show it to you~
Corim~
fixed a crash bug in kensai hiltsmash~
Nymph~
dragons have been taken of help class, and explaination given~
Nymph~
more added to help punishments and help punishments2 .. read or don't bitch when you get in trouble!~
Corim~
the enchantarmor power for mages has been edited a little bit, it is now affected by how high you have in the matter sphere, soo a maxed mage would add 15 hit/dam to an item, but a maxed wishenchanter would add 30 hit/dam to an item~
Corim~
coded the discipline improve for kensais~
Corim~
coded a new power for kensais called focus, based on kensais discipline~
Corim~
coded the second gift for saints holiness abilitie, its nifty.. so beware :P~
Nymph~
you will see some new messages when you are pking.  and most likely non of your tiggers will work now that I have made these changes, well none of your cap or tie triggers, have fun :)~
Corim~
added a fight timer check to shadowstep~
Corim~
fixed the vanish power for vamps so they can no longer vanish with a fight timer~
Corim~
fixed a bug in cauldron, will no longer crash the mud if the victim isent a vampire and has no blood left~
Corim~
edited the lvl 2 holiness power for saints it now hides saints from generic scry (scry with no argument), wont hide them if you scry at the person though~
Nymph~
MY GOD I'M ON THE BOARD AND I DID SEVERAL THINGS TODAY THAT ACUTALLY MATTER .. THEY ARE AS FOLLOWS~
Nymph~
declared the rest of the clan guardians.  All guardian will be in the clan halls (soon) but the bugs should be out and they should attack all non clannies!~
Nymph~
made slay random, there is a variety of messages, so we don't get bored with all the slay Tyrael seems to call upon himself!~
Corim~
fixed the cirle target self bug~
Nymph~
dreamcastle has been added to portals, it is on the portal list have a ball!~
Corim~
lowered the cost of mage chants, because someone forgot to mention that aftert the last changes i did to it, the cost was outrageously high (over 20k per chant)~
Nymph~
all pure classes have clan guardians that work!~
Corim~
fumble is completly in for kensais, that means if a kensai repeats a technique twice in a fight they fumble, fumble = bad, heh~
Corim~
kensais now also get battlefury, this is how it works, the more techniques they manage to pull of in a fight (with out fumbling) adds on some to your fury, which in return will make your hit/dam/ac improve, which will make your next technique do slightly more damage (axekick and hiltsmash does not improve fury, and does not have any chance of fumble)~
Corim~
fixed clantalk again, tell me if it fucks up still, heh~
Corim~
tweaked follow code, npcs should no longer hamper newbies from getting newbie exp (if an npc follows the newb)~
Corim~
fixed a little bug with defect, kensais should now be able to do it~
Corim~
fixed the afk in safe room bug~
Corim~
coded the 4th saint power, called ribbons, try it out... its amusing.. heh~
Corim~
fixed the bug where a djinn with the djinn hide can be targeted even if they have made the room dark~
Corim~
coded the 6th matter power for wish enchanters~
Corim~
tweaked setreqs, it should work for mages to now~
Corim~
coded the 3rd and last saint holiness power, holy intervention (auto power) whe you get morted there is a 10 percent chance that you will get wisked of to heaven and restored to 20% of your max hps~
Corim~
fixed the little bug in holy intervention, actually sends the msgs to the saint that gets saved now instead of the peep that deals the "killing" blow~
Corim~
found i had missed aberration in the damcap code, they should now get the damcap powers/affects that they shhould have been getting all along~
Corim~
removed the msgs on kensai focus, instead of getting 20+ msgs they get 1~
Corim~
fixed some bugs in chant, 1st made mage heals have no lag and cost noting, 2nd made a reversed room blast set you to -170 mill mana, both are fixed and works like they should~
Corim~
changed kahns a little bit, kahns can now wield weapons etc in theire hands with out penalties if they are not in kahnform~
Corim~
changed kahnform a little bit soo kahns get no fortitude unless they are in kahnform, soo lets recap, kahnform gives hit/dam/damcap and fortitude~
Corim~
okey due to some mage spells costing far to little when i made the easy change to mage chants mana cost, it had to be done the hard way... now if you want your spells to cost the right amount (and not far to much) you need to rewrite the spells that have a min.damage/max.damage argument~
Corim~
capped kensai battlefury, so it can no longer reach unlimited hights, heh~
Corim~
fixed vampire fortitude discipline, it should actually work now~
Corim~
fixed possession for mages~
Corim~
added battlefury to score, whoop~
Corim~
fixed awaken the spirit for mages again~
Corim~
flaming should no longer stop a morted player from regenerating (aka the tieing, gaging, blindfolding, morting and setting fire to) as long as you are morted ou should still regenrate~
Corim~
played with the locate spell, it now shows the name of the container an item is inside, if its not carried if its carried.... its none of your business what the conatiner is called :P ~
Corim~
added in the 5th homid power for wws, mask~
Corim~
fixed a bug in gift, as in where if someone tryes to gift away theire mastery, it logs it in the person they are trying to gift it to's pfile (it now logs it in the pfile of the person who gets theire mastery purged)~
Corim~
mmm that last post was a bit confusing... hehe what i meant to say was that it does no longer log the mastery purge in the wrong pfile, it now logs in the right pfile :P~
Nymph~
changed untrain lowest stat requirement is now 10000~
Corim~
changed a little in the wear command, a mastery item will no longer be purged if someone who does not own it etc tryes to wear it, it will still be purged if you try to gift it away how ever~
Corim~
fixed some more werewolf powers... not telling play with them and find out which :P~
Corim~
added a new slay message~
Corim~
fixed outcast again~
Corim~
fixed awaken the inanimate again~
Corim~
made the secret poison power for dark ninjas, a free power for all ninjas~
Corim~
gave monks the readaura power~
Corim~
lowered the lag on monk techniques a little bit, and made healingtouch activatable in combat~
Corim~
added a new command for imms, called questlist, it will  show all the quest items that has gotten the quest item flag put on them... so get to work spiral :P put the flag on all the rest of them :P~
Corim~
uped death touch~
Corim~
changed the extra auto attacks a ying ninja gets from ying speed to swift strikes~
Corim~
fixed a bug with arena, so you can no longer trap ppl in the arena~
Corim~
finger now shows the stats (hp/mana/move) of the peep you finger if you are judge level or higher~
Nymph~
added quest flag to all of the quest items ~
Corim~
due to a little pansy  that shall stay unamed *coughVERTIGOcough* whining, ive added a command that will toggle wheter or not you steal exp/credits when you decap ppl, you need to type it to keep stealing like you always have, soooo for all you non-panzy's just type THIEF~
Corim~
you can now toggle yangshield in battle~
Corim~
coded a new combo for monks, if noone has found it in a couple of days, i might reveal what it is~
Corim~
fixed a bug in the new monk combo, so it actually does what it promises now, and it has gotten a name, also made it dependent on chi, so with chi 6 it can do 24% per stat, anyways new name is the #rVampiric#c Kick#7 still not gonna tell what techniques you need to combine though soooo :P~
Corim~
fixed two bugs more in vampiric kick, it will actually do the whole vampiric thing if you dont have any chi active, and completing the combo will actually clear the combocrap, (so you can do more combos with out getting the error msg first)~
Corim~
edited vampiric kick a little again... hehe try it out u will prolly like the change~
Nymph~
the hardcore channel, this is a channel that can be toggled.  Anything goes on this channel if you don't want to see it .. turn it off!!~
Corim~
btw to turn off a channel type channel - <channel name>, in this case the syntax would be   channel -hardcore~
Corim~
fixed a bug in fightstyles, so monks can actually clear more then one of theire fightstyles~
Nymph~
leaderreqs have been changed, you need to check it out~
Corim~
fixed bsd, lich and skindancer damcap~
Corim~
fiddled with the regen code, let me know how it works out~
Corim~
if you have a spiritguardian/cherub/imp/instincts you will now be told when an angel fails to drag you to heaven (fails an atempt at house of god)~
Corim~
tempest should no longer give a fightimer if the victim isent in the room with the mage~
Corim~
time can now be used no matter what ~
Corim~
upped flamebolt a little bit, let me know how it works~
Corim~
added a fix so that the darkness around djinns should turn off when they mort, let me know if it works~
Corim~
djinns now will dispears there darkness when they flee~
Corim~
finally fixed the bugs in tempest (hopefully) it should now not give the victim, or peeps in the room with the victim a timer, though it will give the mage a timer~
Corim~
fixed a little bug with the coteries, that when inducting or outcasting etc gave a weird #e for some reason~
Corim~
fixed the bug where room chants check if everyone on the mud is safe, also fixed tempest so it works again, let me know if tempest has any trouble though~
Corim~
added a new line to score, that shows what generation you are~
Corim~
added shinobi, and finished coding all but one power~
Corim~
coded the final power for the shinobi's, the class is now complete~
Corim~
tweaked the discipline command (for vamps) so liches will now be able to train auspex to 10 and aboms can train animalism to 10~
Corim~
Rakshasa's now get the forms kahn mastery to 10~
Nymph~
Chessboard area is back in guys, another high level exp area!! .. Have fun~
Corim~
kensais have now gotten theire first combo, let me know how it works when you find it~
Corim~
skindancers should now get wendigo to 10~
Corim~
confrontation can no longer be used in safe rooms etc etc etc~
Corim~
fixed a possible crash bug in quest completing that i haddent thought of before~
Corim~
black spiral dancers now get black furies to 10, and the level 6 gift is an auto power called unholy rage, which makes the bsd when beasting go straight to 600~
Corim~
coded a command that when used clears ALL your super stances at a cost~
Corim~
btw its clearsuper, forgot to add that~
Nymph~
Added a new area .. Fairyforrest ... it is a hard area so newbies don't try :) ... have fun .. You may have to walk to the amount of mobs in the area will be worth it~
Nymph~
downed the number of mobs in this area to avoid spam out.  Per request of Xanthus so if you want to bitch, bitch at him :)~
Nymph~
fairyforrest area*~
Corim~
made objects and mobs when an Immortal sees them will show the vnum of the object and mobs, (also on cast locate immies)~
Corim~
coded earthquake for the werewolf wendigo power~
Corim~
coded the engulf and chill powers for the wendigo gift~
Corim~
made the 5th wendigo power actually work, makes you immune to special moves, aka the stun moves that can some times happen in combat~
Corim~
aberrations now get Kahn Combat to 10~
Corim~
changed the morph of aberrations, it is now #nA #RR#repulsive#C H#carbinger#n of#o D#0eath#n and#P C#parnage#n~
Corim~
made some more ww powers work, upped body wrack, and fixed a crash bug in it~
Nymph~
Takarra and Planar Sohei have had their forms changed ... ~
Corim~
coded the 6th and the 10th wendigo gifts, 6th is the shield of the wendigo or wendigo shield, the 10th makes this shield better~
Corim~
fixed that crash bug in cast portal, my oopsie sorry about that all~
Corim~
nephandis can now get the entrophy sphere to 10~
Corim~
made exp tokens and credit tokens picked up in a token quest actually save, and not turn into useless balls of protoplasm~
Corim~
fixed a bug in offensive cast spells that would allow people to bypass safe rooms etc~
Corim~
tweaked chill of the wendigo, no longer affected by the chill touch spell~
Corim~
fixed the olc mob/object loading soo the mud shouldent crash anymore if there is a building/reset error~
Corim~
fixed the Red Talons level 5 gift so it works~
Corim~
made the entropy sphere affect the damage chants does~
Corim~
coded the 7th wendigo power... it also increases the damage chants does~
Corim~
fixed the bug in quest created books, new created books should now be able to be picked up, although if you have a book that you cant get out of a bag etc, contact an imm and it will be fixed~
Corim~
coded the ww power hearttwister~
Corim~
fixed a bug in Omnipotence, you should be able to send the spectral eye to everyone now, except immortals~
Corim~
hybrid vamps can now be unburdened to~
Corim~
tweaked the djinn skill windgust, it should now do around damcap~
Corim~
coded and fixed some more ww powers (all powers on the power list/helpfiles down to fianna (exluding minor create and brew) are now fixed and should be working~
Corim~
tweaked mage chants again, seems with the whole entrphy affecting it did a tad bit to much damage, maded entrrophy only affect damage if the victim is a mob... will see how this works, and if it requiers more tweaking~
Corim~
added the fourth red talons power... just because i was in the helpfiles and saw not coded, even though i shouldenet have been playing with red talons just yet.. hehe~
Corim~
tweaked entrophy affect on chants again, shouldent add as much to pk fights now, but adds a little, still adds more then it does in pk if the victim is a mob on globals and direct bombs, but on room blasts it adds the same against mobs as it does in pk~
Corim~
coded a new wait state function, hehe this dont really matter to you yet.. but it might sometime if i add say a slow or haste type spells, now it will take me one line to make a spell like that  half or double the lag on everything you all do~
Nymph~
MOTD has been updated~
Nymph~
New areas have been put into the portal, check them out~
Corim~
made a sign in the portal room for all you ppl out there that dont want to have to turn brief off one day when your feeling like exploring, you can just lok at the sign and it will tell you all the portal locations~
Corim~
fixed gypsy damcap~
Corim~
fixed two bugs in kensai hiltsmash~
Corim~
lowered the lag on relax to match the lag on chi~
Corim~
tweaked chant a little more, should see a slight increase in pages that hit now~
Corim~
tweaked planar wrath, and smite, they now do more damage in heaven, and planar wrath does a little more damage all togetter~
Corim~
PLANAR soheis can now ascend to the rank of PLANAR for obvious reasons~
Corim~
planar soheis have gotten a new 8th ying power called heavenly bless... heh not telling what it does, but its nifty~
Corim~
fixed a little bug in rightous voice, damn thought i had gotten all the Malstar screw ups by now~
Corim~
damcap can now be quested onto equipment, also the max ammount of credits that can be added to a piece of equipment has also been increased~
Corim~
changed the max ammount and cost of questing damcap on equipment~
Corim~
fixed it so the damcapyou get from quested eq also gets doubled when double damcap is on~
Corim~
changed a couple of the prac help (blue) spells~
Corim~
mage true magic travel spells (dosent count summon spells) no longer work with a fight timer~
Corim~
added the secret demon inpart (firewall) to the demon inpart list, and coded a new inpart for demons, called ghostsight, to balance out the list~
Corim~
changes the time you get per mercy you have performed when fight timer clears, to 4 minutes instead of 4 minutes and 10 seconds... heh~
Corim~
fixed it so quiting atfre you challenge or get challenged will clear the arena, sooo the other person can not agree to fight a player who is no longer on, and end up fighting a mob, or crashing the mud... or what ever.. heh~
Corim~
fixed the bug that would throw buildeers out of olc programs when a player logged on, and its still crash proof when/if a builder for some reason has to reconnect while in olc~
Corim~
upped the max credits put into an item a bit more~
Corim~
recoded legendeq for demons..... demons can now create deemonic legend equipment, aka fabled demon armor (with the legendeq command)~
Corim~
took out the combine option from config, if you dont like seeing the inventory in combined format... tough nuggies~
Corim~
lowered the damcap nephandis get from enthropy slightly by... 1500 heh~
Corim~
lowerd the level of the newbiekilling tiger slightly... tierd of seeing fresh meat getting eaten by him... heh~
Corim~
fixed a bug that would allow you vampy blood suckers to learn gifts before you actually had your personal discipline~
Corim~
mages can now add damcap to theire blesses, just write apply damcap or apply dc~
Nymph~
made it so that you cannot command npc's to use channels~
Corim~
fixed a bug where ww claws would curse yourself and not ppl your fighting~
Corim~
coded the 9th wendigo power called gaiasprison....~
Corim~
fixed a few bugs in gaiasprison, Smoke shouldent be able to crash the mud anymore, when it has been used on him :P~
Corim~
because of some unreasonable high damcap boosts from frenzy and giatn strength... when cast by a clan healer, 3978 and 1989 respectivaly, the damcap mods from these spells have been removed... might add it to somthing else later... but we will see~
Corim~
halfed the damcap mages/mage brids get from entrophy, tweaked chant so this shouldent affect true magic much~
Corim~
did some changes to demon clan code~
Corim~
increased the length of time gaiasprison affects victims~
Corim~
coded the last skindancer power.. wendigo 8th, this power makes a skindancers klaive a weapon to be feared~
Nymph~
updated the wizlist~
Nymph~
Additions to the Xsocial code were put in ... Thanks to a good mudding buddy of mine .. Nikey! :)~
Corim~
coded a new type of armor for Black Spiral Dancers... better then Brass Legendeq, Bone Legendeq, heh, anyways if you want to know what it does.. ask ... or fight... your neighbourhood bsd~
Corim~
fixed a bug where cot leaders if they were declassed and then bridded, lost theire leadership, if this happens to you.. next time you type cot, the code fixes you again~
Corim~
tweaked savageshred and curse, the procentage chance of them working should be more up to par now~
Corim~
fixed chill of the wendigo so it is actually a 3rd lvl gift on not a 4th level~
Corim~
chessboard area taken out because of major memleak in the area, might put it back in at a later time after i take a long hard look at it.. heh~
Corim~
fixed hearttwister to remove the song of love to~
Corim~
upped ice touch so it is up to par~
Corim~
added willpower to score~
Corim~
tweaked gaia bless a little since the bonuses it gave were down right patethic~
Corim~
tweaked the ninja trip success calculation... so it calculates it diffrently also upped the chance of the force wall working by a fraction~
Corim~
fixed a serious bug in order all that would allow among other things ppl to oredre ppl to consent them~
Corim~
tweaked blood drain on vamps because ive gotten damn sick and tierd of those leeches whining~
Corim~
tweaked somthing in the coded, so non vamps shouldent be able to get outrageoulsy high bloodpool anymore... saw a bsd today with over 12k blood~
Corim~
tweaked regen code so you will no longer regen blood if you are beeing embraced~
Corim~
fixed some bugs that would allow vampires to make mages into vampires with spheres~
Corim~
tweaked blood frfrom generation so vamps should notice a blood increase the first time they lowergen~
Corim~
BSD power 9 has been coded... hehe not really a usable power, just a fun thing on my part... hehe if you take a limb off a bsd, acid blood squirts and burns everyone in the room~
Corim~
added the black furies gift 8 to the bone armor creation, for the bsds that have bone armnor already, there is no change, for everyone else... they will need to get black furies to 8 before getting the extra affects on the armor besidees the MR~
Corim~
added in a check that will make non bsd demons not be able to wear the bone armor, yes yes yes i finally got around to it :P~
Corim~
changed the dreamstain auto attack of djinns, to magic type damage, as it is not really a normal melee type damage~
Corim~
coded a new imm power... paradox... all the old players should know what this does... the rest of you might find out.. heh~
Corim~
tweaked the goto command lesser immortals... can no longer just goto high level immortals... although trying to do so, will send a msgs to the higher immortal so they atleast know to trans you if they want to talk to you~
Corim~
coded the last black furies power, level 10, leap attack, hehe be carefull though, you might bounce off wall and ceilings.. hehe~
Corim~
tweaked leap attack for black furies 10, if you hit someone with the leap, you will tear them along with you, using them as impact shields against walls, or taking them with you to the 4th room where the fight will start ~
Corim~
upped the chance of regening aggravated damage when resting by 25%~
Corim~
edited the status command so it takes into account the hybrid protection~
Corim~
tweaked leapattack so it will turn off the werewolfs icy~
Corim~
by popular demand... hehe icy will now turn off after 2 minutes, soo 120 seconds and it will turn off by itself~
Corim~
finally got around to fixing the room in angel city that was always dark~
Corim~
coded a cap on exp so you should no longer be able to roll over~
Corim~
coded the glasswalkers circle power~
Corim~
coded the entrap command and the diff entrap upgrades from the glass walkers discipline~
Corim~
ww damcap has been balanced out a bit~
Corim~
fixed entrap, it works now~
Corim~
lowered chill of the wendigo abit, halfed the damcap it takes away~
Corim~
tweaked clawslash and icetouch for kahns, both should be better now~
Corim~
fixed a bug that allowed kahns to get clawslash at level 3 instead of level 4 where it was suposed to be~
Corim~
all classes should now have shifted to class points to learn theire powers~
Corim~
lowered the cost for monks to learn stuff by 10% since 1 mill class points takes alot longer to get then... say 1 mill exp~
Nymph~
incase you didn't notice I changed the color of chat~
Corim~
gypsys now get the time sphere to 10~
Corim~
recoded the speed artifacts, soo a speed arti (the actual arifacts, not the class eq with the speed affect) will now lower the lag on ALL your commands and if you are at speed 3 it will lower your speed to *drumroll* 2~
Corim~
artifact now will make anyone holding it, wearing it, or having it anywhere on theire person even if it is in a bag, make them a target, anyone can kill them including hybrids, this also counts for newbies, although a newbie can not pick an arti up, neither can anyone give artifacts to anyone who is "safe" so no getting around the safe rules by giving artifacts to ppl ~
Corim~
also anyone that has an artifact can be decapitated, no matter what theire status is~
Corim~
cloged some holes in the arti transfer to safe players, pigeon, imp, cherub and transport no longer work if the player is safe~
Corim~
fixed a possible major mem leak i just thought of~
Corim~
fixed the little oops i did when implementing the speed for the speed artis, everyone now is back to speed 3 and the right amount of lag on theire commands, unless they actually are wielding an speed artifact ~
Corim~
artifacts can no longer be put into containers, so the whole bug with not beeing able to get the arti out of the container if your carrying it is voided, also this will stop ppl who know they are gooing to die from putting the artifact into a container to save your self from loosing it~
Corim~
silcen will now show on the who screen, and theres a global msgs when someone gets silenced~
Corim~
fixed the bug in obedience where wolfs could use it on players protected by the safe rules~
Corim~
fixed the 0 status peeps decaping 0 status peeps and not getting any status for it~
Corim~
bug~
Corim~
fixed the bug where you could transport an artifact with the spell or diff powers to a person who already had an artifact~
Corim~
the two speed artifacts now also give 2 more attacks per round sooo with a speed artifact it is possible to get 14 attacks per round instead of the normal max of 12, as well as the possibility of obtaining speed 2 and shorter lag on all commands if you wield one~
Corim~
players who are in jail... should no longer be moved to the copyover room during a copyover~
Corim~
slithtly changed decap, and tear.. soo if you paradox... because of status range... you dont get the bounty, or status, and the person you tryed to decapitate, gets a full restore, you no longer get any pkill for it, and the victim gets no pdeath ~
Corim~
celestial path (monk travel power) no longer works with a fight timer~
Corim~
true magic summoned mobs no longer give exp~
Corim~
finaly got around to taking kaine of the most pityful post on the leaderboard~
Corim~
fixed a bug in tear that would give the person who got paradoxed, because of status range, a restore instead of the victim of the tearing~
Corim~
recoded the detect artifact code, let me know if it gives you trouble.. it shouldent, but hey... anyways it now should use a hell of a lot less cpu / memory~
Corim~
tweaked the silver detect on claws thing... hopefully the damage will be silver type damage if your weapons are silver... etc etc etc~
Corim~
made a command to see what you have set on your super stances, called showsuper~
Corim~
fixed a bug in train that would make the mud crash if you typed train str/dex/wis/int/con 100~
Corim~
fixed a goof i made so ppl with artis can actually pick up objects now, just not if the object they are trying to pick up is an artifact~
Corim~
mages can now global or tempest ppl they are fighting in an arena fight with, they can not global or tempest from outside the arena etc etc etc how ever~
Corim~
upped the lag on inferno, thanx for the reminder on that, meant to do that ages ago~
Corim~
tweaked beastwithin, so you can use it on your self with out checking against your will power~
Corim~
you can no longer log off in objectform~
Corim~
finaly got around to tweaking soul twist (you know the ddemon vampire power... daimoinon 5, it is actually worth using now, though a demon does more damage with it, tell me how it works ~
Corim~
tweaked soul twist some more... as it was a tiny bit overpowered~
Corim~
tinkered with soul twist again, forgot to add a check so it dosent do the around the same damage against 'evil' players as it does to good players~
Corim~
you can now quit in object form again, for all you "objectors" out there :P also dropping link and connecting at a later time now will give an entry msgs~
Corim~
amendum to last post, you can quit in object form because it gives a exit and entry msgs even though you are an object~
Corim~
brief3 now also gags the msgs from the wendigo shield ~
Corim~
the tome of the ancients is now recodedd and ready for release, when used it will add on two more pages to any mage class's chains~
Corim~
fixed the little bug in the wendigo shield~
Corim~
hopefully fixed all the bugs in the valhalla code, let me know if more pops up~
Corim~
added in a shitload of more commands you can use while in valhalla, let me know if somthings missing~
Corim~
hopefully fixed the bug where a person who died in valhalla woke up at the temple altar~
Corim~
hopefuly fixed the mage decap/tear bug thing, let me know if it dosent work right still~
Nymph~
Shinobi HQ is in ... sorry for that one .. it was overlooked~
Corim~
recoded the vampire fortitude codee... let me know how it works now~
Corim~
tweaked scan so if you have infra vision (the spell) you will see the mobs in adjacent rooms~
Corim~
fixed the bug in scan that would spam people with darkness fades and comes back when a djinn with darksoul active would scan~
Corim~
added appropriate colors to scan~
Nymph~
Got tired of my name not being in this list of changes :P~
Corim~
fixed the bug where mages etc get theire spells resets when decaped~
Corim~
lowered the teleport spell to level 3~
Corim~
tweaked the arena so you should no longer be able to end up in there with the teleport spell~
Corim~
coded the new death plane for wraiths... just to shut Indra up :P~
Corim~
yes yes yes indra i have coded wraith regen to~
Corim~
tweaked kahns a little, they should do a little better in fights now~
Corim~
fixed savageshred so you can actually do it out of combat to~
Corim~
tweaked vampires a bit, celerity has more of an affect now, so does potence~
Corim~
fixed vanish (obfuscate power) so it works right, also when the vamp uses vanish all, this means certain classes will see through the obfuscation if they meet certain criteria, aka haveing sora higer then your obfuscate discipline if they are ninja etc~
Corim~
you can no longer give artifacts to people who dont have defence down~
Corim~
tweaked vampires... let me know how they work~
Corim~
seperated vampire rage and werewolf rage, aka for an abom that would mean they can be in werewolf rage and not be in in vamprage... though that would be hard... on the other hand it also means they get bonus to theire hit/dam/damcap from werewolf rage and vampire beast~
Corim~
hopefully the healer will not come "rescure" you out of valhalla any more~
Corim~
moved the regen check, let me know how regen works now~
Corim~
tweaked regen again seeing ass where i put it now... reegen would only happen ever 2-3 minutes~
Corim~
gaia inquisititors now get children of gaia to 10~
Corim~
fixed enchant and enchantarmor for mages so it actually costs the crystals to use, not just checks if you have them~
Nymph~
on Help hybridreq the hour minimum has been taken off .. sooo .. all you smart people will understand what that means~
Corim~
tweaked leapattack for black spiral dancers a bit, you can now target people in the room with you with it~
Corim~
fixed the users command (imm command) so it shows if builders/imms are in any of the build/editors instead of the annoying !UNKNOWN!~
Corim~
changed the clan guardians if you try to sneak past them in umbra ethereal etc, they will tear you out of said plane and comencece on your ass... heh, also if you trry to cheat by puttign the guard into said plane they will simply.. leave it~
Corim~
tweaked the regen code so it will actually tell you if the reason you are not regenerating is because you have to much aggravated racked up~
Corim~
changed the custom prompts so for a vamp to see their rage/beast they need to use the letter j instead of what it used to be~
Corim~
tweaked beastwithin so it works like it was intended~
Corim~
btw that means if your victim has over animalism 6 they are immune to it, and if your victim is a vampire and has golconda they are immune~
Corim~
added the already coded lich powers into the power list~
Corim~
fixed the beastwithin bug, werewolfs should no longer get set with vamp beast~
Corim~
hopefully i just squashed the regen bug, found some stray returns in the regen code... heh, anwyays let me know how it works~
Corim~
tweaked bloodagony.. let me know how it works~
Corim~
all ninja brids now get all principles to atleast 5~
Corim~
fixed the bug where unclassed characters got class points when killing mobs~
Corim~
fixed the bug where characters with no creditcard got credits and crystals refunded when sacrificing a object gifted to them~
Corim~
fixed the superheal regen bug~
Corim~
upped vamp power drainlife~
Corim~
because of silly players whining that they dont regen when they are in fact burning and hence shoulkdent regen, ive taken out the protection heat resistance gives against update damage from burning... aka if you are on fire you will get hurt by it~
Corim~
recoded burning of players so it does some more damage..... and yes as it is fire... hurts vampires badly~
Corim~
added a check so aberration tracers dont stay on after a arena fight~
Corim~
for all you uninitiated, tracers are a radioactive poison that aberrations get on theire claws, which makes it so they can track you where ever you are, and step to you through summon off and through theire own fight timers~
Corim~
coded the 7th Shidoshi power, this power works in combination with Mienaku, to give the person you escape from a nasty suprice~
Corim~
fixed the bug where players who had not trained avatar and got killed, would not be picked up by a valkyrie~
Corim~
coded yang power 9, this power increases the damage the spirit shield does~
Corim~
coded the last power for the shidoshi's, Yang Scythes, auto power... you will know it when you see it... heh~
Corim~
added deathsight to mage perception, so they can now see wraiths in the deathplane to~
Corim~
vampire celerity now automatically renews when a fight starts, if they have celerity renew active (and the vampire can afford the blood cost)~
Corim~
maded a few cosmetic changes when players look at a couple of diff classes~
Corim~
okey peeps if you are dead, a ghost waiting for pickup, or in valhalla, you can talk to other dead peeps, or imms with haunt, or ghosttalk~
Corim~
took out the level restriction on mobs targetable with dreamwalk~
Corim~
dreamwalk will now bypass summon off if the victim is sleeping~
Corim~
changed the class title for highlanders that are in a clan~
Corim~
coded a new power for mages called entropic blast, the higher entropy you have the more this power will fuck ppl up, among other things it lowers players magic resistance..... or if they have no magic resistance makes them more vulnerable to magic~
Corim~
lowered entropic blast a little~
Corim~
fixed the oops in the cast code~
Corim~
it will now show up on score if you have negative magic resistance (take more damage from magic)~
Corim~
tweaked the fight code to see if i can make pk fights last a bit longer, aka the extra attacks that it tells you you get in combat, is only against mobs~
Corim~
fixed a bug where the nephandi mastery came out as non-existant brid name, aka Yugoloth~
Corim~
monks, highlanders and kensais now get a slightly increased weapon skill in all weapons~
Corim~
put in betrayer damcap, and the stop to theire heaven/hell bonuses~
Corim~
fixed the crash bug in body wrack~
Corim~
fixed the bug where you have to train avatar twice to become an avatar (when you start out)~
Corim~
coded cannons for aberrations, to use these new and fun weapon thing, you have to first extend it from your shoulder with the command: Cannon, and then target your victim with: Target, and then discharge your cannon with: Fire~
Corim~
all the upgrades for the shoulder cannons are now finished~
Corim~
this means that at kahn combat 7, you get a normal cannon, which shoots high power projectiles these do avarage damage, at kahn combat 8 your cannon upgrades to a laser cannon and you shoot laser beams, that do a little more damage and will set victims on fire, at kahn combat 9 your cannon upgradeds to a plasma cannon, which shoots plasma grenades, these do the highest amount of damage of the cannons and has a chance of blowing off limbs, and they set players on fire~
Corim~
made the code remind you to TRAIN OBEAH when you get the obeah power as an angel~
Corim~
coded the last power for aberrations, Bola's, works in conjunction with the cannon~
Corim~
added a recharge timer to the aberration cannon~
Corim~
recoded tome of the ancients a little bit, if a class that has no mage in them... gets a hold of this artifact, and wields it, as long as they are holding it in one hand they can write spells and chant like a mage, they onlt get 3 chains though~
Corim~
btw you sign purple when you hold this book :P~
Corim~
this part of the tome has been disabled untill further notice~
Nymph~
fixed the 4 page chant bug for mages~
Corim~
all angel brids except betrayers now get smite~
Corim~
coded the command for nephandis to study rituals, the actual rituals are not coded yet, but theres arough sketch of the powers you will get, let me know if you nephs out there want to know what they will do, and/if you have a better suggestion~
Nymph~
Added in an imm command so that we can remove the mastery flag so a new mastery can be created.~
Nymph~
made a new imm command where you can reset the qreqest flag if something happens to the list the player has requested.~
Corim~
fixed a hell/heaven bonus i missed for betrayers~
Corim~
fixed a bug in cannons so when fired it actually sets the recharge timer~
Corim~
Cevoyia's (monk/vampire) now gets Daimoinon to 10 (yes i gave them this discipline because alot of the powers are already coded)~
Corim~
lowered the recharge timer on cannon bolas, as they are not majorly abusable like the norm cannon fire is~
Corim~
changed the greeting so it will show diffrent greetings when you log on~
Corim~
all classes can now train generation, and get bonuses from generation, also the generation has been added to the train command, lowergen command has been taken out~
Corim~
added generation to the status command~
Corim~
added a stats requirement to train legend~
Corim~
all mages can now advance to invoker level~
Corim~
Invokers can now get all spell colors to 400, this level is also required for a mage to attain mastery~
Corim~
generation now gives damcap, armorclass, hitroll and damroll~
Corim~
a mage that has advanceed to Invoker now can chain 6 pages~
Corim~
a Exalted mage (clanleader) gets a damage improve to chants, plus the normal damcap improve~
Corim~
the diffrent clanranks now give damcap bonuses to all classes~
Corim~
changed the train system, aka the system that increases your weapon, stance and spell levels, on the level screen you will notice a percent line, that shows how many percent of 1 more point you have trained~
Corim~
got the level screen compressed.. have fun :)~
Corim~
you now need full legend before you can get mastery, aka, you need to have 40k across before you can attain mastery~
Corim~
coded a promote command that works for all classes, also took out mpromote, favour and the inpart pact/prince~
Corim~
fixed a few bugs in promote that i was to tierd last night to see...~
Corim~
coded the gensteal command, aka if you dont feel like paying the exp cost for the generation.. steal it from somebody, course they will get one generation worse... and will prolly get pissy at you...~
Corim~
fixed soultwist so it can be used with no victim argument when fighting~
Corim~
lowered vampire kick a little bit (let me know how it works now), since the new pk fight code, made it a tad overpowered~
Corim~
fixed the bug in gensteal, really thought i had covered this bug when i coded it, but obviously i didnt... heh~
Corim~
changed the command for nephandis to study the rituals to demonology, since eim going to use the command ritual to actually cast these spells~
Corim~
coded auspex 6 and 7, precognition (auto), you have a chance to read your opponenets mind and move out of the way of their blow, at level 7 you have a chance to find an opening in your opponenets defences when you dodge, and send a barrage of mindblasts at your opponent ~
Corim~
first power for rakshasa's coded, trueform it is called~
Corim~
moved beastwithin for vampires to animalism 3 and succulence to animalism 5~
Corim~
lowered the chance of stun recovery significantly... aka you will be stunned longer~
Nymph~
A new exp area is in, just got to the portals and look sign~
Corim~
fixed a bug in the regen code that made the stunn update happen every second instead of when it was supposed to, hopefully ppl will actually stay stunned for more then a second now~
Corim~
changed diablerie for vampires, vampires/vampire-brids can not 'diab' anyone and steal some exp, altough because of this change they no longer steal all the exp the victim has, instead they now steal only half, also if you should happen to roll over when you diab someone, instead of actualy rolling over it creates an exp token for the remaining exp~
Corim~
you can no longer eat a exp/credit/crystal token if it would cause you to roll over by dooing so~
Nymph~
Cartoons is a new area .. oh and it's open!~
Corim~
changed vampire regen a bit... vampires now will regen mana/move like normal but they need blood to regen wounds~
Nymph~
Ok kiddies go to the portals and check out all the new areas that have been added, thanks to me, other immortals and our builders.~
Corim~
fixed a vamp regen bug so that they dont actually drain blood for regening if they arent actually damaged (aka if they cant regen more with out regeing aggravated or if they are at max)~
Corim~
greater level clan members can now induct members to~
Corim~
changed the bloodbond non coded power to blood spirit and finished the power~
Nymph~
lots of new areas in at the portal.  Newest area is Slayer, go check it out!~
Corim~
okey Sha'Ahoul (monk/kahn) added in to the helpfile and ready for classing~
Corim~
added obj crystal value to the identify spell/readaura powers~
Corim~
fixed a bug in blood spirit, so it does no longer go off even if you dont have blood spirit active, and it dos not go off every round, has the intended chance to go off now~
Corim~
the final hybrid djinn/werewolf has been dubbed #gD#0e#Gf#0y#Gl#0e#gr#7 and can now be classed~
Corim~
fixed the bug in clantalk so hybrids can now talk to hybrids of the same type with it again~
Corim~
tweaked the grant command for djinns, so they now can tell what powers they have bought and not bought (the once that are bougt are in bright red, the once you havent bought are dark red)~
Corim~
defylers now get uktena to 10~
Corim~
fixed a bug in engulf... BSD's can now use it~
Corim~
changed the color for ungranted powers in the djinn grant command~
Corim~
tweaked pk combat some to trty to up the length of pk fights yet again... in pk fights damcap is now halved~
Corim~
tweaked combat some more.. lowered the chance of auto attacks going off~
Corim~
added a chance to the weapon spells going of~
Corim~
fixed a bug in the code, that made it so damcap reset it self on copyover quit etc, now when you log on, a copyover happens etc you will still have your damcap... wheter you have killed anything or not~
Corim~
changed the damcap on copyover/login back to how it was before... untill i figure out what causes it to be at 1084656516 after a copyover/login~
Corim~
stopped being a dumbass and actually fixed the bug, damcap updates as it should on log on and copyover~
Corim~
made class point gained be affected by newbie status (same boost to class points asa they get to exp)~
Corim~
fixed clantalk for mages~
Corim~
shortened the creditcard application time to 1 hour as the Bank of Dreams has uppdated theire software ~
Corim~
the potbellied shopkeeper is now fully functional, although the items he sells do not really have any use just yet, will get that fixed tomorra~
Corim~
escape tokens now work as they should, will be posting a note in a few explaining them and nymph needs to update some helpfiles~
Corim~
coded the command to see the Token Clip, that holds your Escape Tokens, command... Clip :P duh :P~
Corim~
made the shopkeeper a little nicer.... aka a little more generous, when you buy a clip upgrade he throws in an escape token for free~
Corim~
added a color toggle function to clip, clip color or clip colour toggles it~
Corim~
mages now get 50 more points in their spell color, aka a fire mage can at max get 450 in fire magic, and a water mage can get 450 in water magic, etc etc etc~
Corim~
changed the stone skin spell to be affected by the level of the spell color~
Corim~
stopped up a few bugs in vamp embrace, so you can no longer embrace anyone in the arena, and a few other potential bugs with embrace and arena...soo the whole dieing by bloodsucking in arena should not occur again~
Nymph~
HA .. it's here NOW!~
Corim~
tweaked the auto start celerity so it does not spam you with the you cant burn more blood etc~
Corim~
monks can now get unarmed skill to 800, all the rest cap at 400 as normal~
Corim~
highlanders and kensais can get slice to double theire skill in other weapons... aka highlanders can go to 1000 in slice, and kensais go to 1200~
Corim~
finally fixed the bug where holy bolt etc does not go off you if you remove a weapon with the holybolt on it~
Corim~
fixed highlanders/kensais so they cant cheat and actually get theire masterys before they have fully maxed all theire weapons~
Corim~
fixed a slight bug in the potbelly shop keeper~
Corim~
fixed a typo in gsocial~
Nymph~
I made several small asthetic changes, if you find them, I will give you 20k credits! .. :)~
Corim~
took out the copymove from the copyover (the thing that moves everyone to the copyover room) cant remember why i put it in in the first place~
Corim~
took out the whole removing nightsight/claws/fangs when you get decapitated~
Corim~
draconians open for imm testing~
Corim~
added deathsight (the sight thing that lets you see wraiths in deathplane) to vamp spiriteyes and demon ghostsight~
Corim~
finished all the draconian divination powers~
Corim~
coded the power called The Aegis of the Dragon for the defiance discipline~
Corim~
coded the Dragon Wings for the Draconic discipline~
Corim~
dragon flight coded~
Corim~
all the powers for the draconian defiance discipline are now coded~
Corim~
tweaked the command train, so you can trtain stats etc when you are morted~
Corim~
changed a bit in code for the dragon wings for draconians so anyone who had them extended they need to re-extend them~
Corim~
dragon horns coded (replaced the dragon claws power in draconic with dragon horns)~
Corim~
took out a redundant word in the dragon wings, dragon horns... ~
Corim~
coded dragon tail~
Corim~
dform coded for draconians~
Corim~
the draconian horde now has theire own hq draconian horde includes draconians and pure dragons~
Corim~
dragon aura is now coded, dragon fear and dragon confuse works now~
Corim~
made the draconian wings actually make you fly...~
Corim~
put in brief blocks on all the special "shield" moves, like the draconian scales, the highlander counter attack, etc etc etc~
Corim~
dconflict is now coded, conflict disc lvl 2 btw~
Corim~
fixed a few bugs in the msgs from the fight code~
Corim~
coded dragon jaws for draconian, and coded a free info command called horde~
Corim~
fixed a bug that maded it so unclassed ppl with a creditcard did not get credits for kills~
Corim~
coded the draconian spear, or dspear~
Corim~
coded dragon roar for the draconian conflict discipline level 5~
Corim~
coded most of the powers for draconian warlocks... (not coded number 1 and 2 yet) the others are coded and should be working~
Corim~
added a new spell color for signs and affects called dragon sorcery, this means a draconian warlock signs with dragon magic, also made merlin resign to dragon, (aka 6 diffrent spell colors) this means 6 page blesses/trains etc for all you ppl who havent caught on already ~
Corim~
curse of the drake coded~
Corim~
fixed the riggy part off drake curse, it stops killing you after you hit 75% of max hitpoints~
Corim~
draconian warlock disciplines are now all finished~
Corim~
coded warrior disciplne 5~
Corim~
coded draconian warrior discipline 1 and 4 and the free power they get for chosing the dragon caste~
Corim~
Dragon Harpoon coded, have fun~
Corim~
coded dsharpen for draconian warriors~
Nymph~
Added a new exp area to the portals :)~
Corim~
coded the dcloak for draconian scouts and the improved backstab~
Corim~
finished dragon poison for draconian scouts~
Corim~
coded traps of the dragon for draconian scouts~
Corim~
after a discussion with my wife, ive coded a maintanace cost on ninja hide and draconian scout hide~
Corim~
coded dragons escape for draconian scouts~
Corim~
finished the last scout discipline, The Drake's BlowPipe~
Corim~
codedd the crucifix for Clerics of Draygon~
Corim~
coded Draygon's Restoration~
Corim~
coded bless of draygon~
Corim~
tweaked dsharpen a bit, fixed the little thing i was to lazy to do when i coded it in the first place, it no longer clears the spells on the item instead it will ask you if you want to replace the defensive spell on it, and if you do it will replace it, soo yeah Diamanda it would still replace the chaosshield on a mage staff, but atleast now.. it would ask you if its okey if it does it :P and it would leave what ever offensive spell is on it~
Corim~
coded draygon's baptismal now lets see how long it takes for anyone to find out what it actually does~
Corim~
coded Draygon's Banishment for draconian clerics~
Corim~
fixed that damn elusive harpoon bug~
Corim~
because of ungrateful whining about dheal and other draconian powers, i have upgraded dheal, it now can not be used on ppl who are fully healed, and it only heals stats that are under max~
Corim~
Draygon's Avatar coded for all you Draco Clerics~
Corim~
fixed a crash bug and a little highlander mastery bug~
Corim~
dragon breath coded for draconians~
Corim~
draconians are now open for general autoclassing have fun~
Corim~
the draconian main helpfile has been writen and put in, the helpfiles that actually explain the powers etc, will be writen as soon as i get that job.... delegated :P~
Corim~
coded a new command for the quest code.. called qcancel... guess what that command does~
Corim~
recoded the leaderboard, so it should no longer crash the mud if it for some wierd reason deletes itself, instead if this happens it will just reset it self and start over~
Corim~
fixed the clantable and leadeerboard so you no longer see those annoying (null)'s if noone has that leader position or noone has taken that top score position~
Corim~
okey.. just found a bug in mage toughness... mages should have gotten toughness from entrropy, but when i wrote the codee in stead of dividing the damage.... i had writen + ... mmm soo mages and mage brbids... got no toughness from entropy, instead a mage with 5 in entropy.. got one point added to the damage they took, and a neph would get 2 points... negligable... but this also means they didnt have any toughness :P~
Corim~
fixed the train command so training legend, if you are affected by Draygon's Avatar, it will remove the avatar.. meaning it will take away the bonuses it gives, and you can activate it again when your done~
Corim~
coded a new fun mob... called the arms master, he will for a price train you, abuse you, and increase your potential in all your weapons, aka every time you train with him you weapons can go 10 higher at max~
Nymph~
command for the weapon trainer is Workout~
Corim~
you no longer need to train with the arms master to attain your mastery~
Corim~
fixed a bug with the dragon magic... seems if the page was signed with dragon magic... it did nopt save that it was signed with this magic... if you have any problems with your bless not working after you logged back on let me know...~
Corim~
tweaked the dragon magic thing some more .... if the dragon magic page dosent work for you.. just resign it to dragon again and it will work~
Nymph~
new exp are put in, you should see it on the sign at the portals, have fun!~
Corim~
added a new quickening power for highlanders~
Corim~
fixed the bug where spell colors get set down when mages die.... now.. why noone had told me about this before... ill never know.. heh~
Corim~
fixed the bug where paradoxing costs escape tokens~
Corim~
fixed magic vulnerability... aka if you hit someone who does not have magic resistance with entropic blast it will lower theire magic resistance under 0 which means they will take more damage from trrue magic~
Corim~
fixed a bug in the breathforge acid affect, it actually works now~
Corim~
coded the only extra powers efretis will get.. firestorm... burn.. torch .. mm yeah burn them~
Corim~
you can no longer embrace players durring armageddon~
Corim~
put an equal to the tie timer on the bolas, aka 2 minuttes~
Corim~
fixed the bug where werewolfs would see a polymorphed players name twice ~
Corim~
lowered the disolve timer on bolas.. aka they disolve faster now~
Corim~
fixed the flee banish djinn darkness thing, soo if you flee from a djinn whos hiding in darkness, guess what.. the darkness goes poof~
Corim~
fixed a bug in the status command that for some reason didnt show evolved classes as hybrids~
Corim~
you can no longer assume an object form if you have an artifact~
Corim~
changed some numbers in the code, to make the combat slow down a little bit... let me know how it works out~
Corim~
okey, i speed up stuff a little bit, not quite to where it used to be, but faster then its been the last couple of days... now this is as fast as im ever gooing to make it peeps we wont be gooing back to where it was before i slowed stuff down~
Corim~
increased the lag on all attack powers~
Corim~
tweaked calculate a little, added color to the numbers, and increased the max calculatable number to 100000, btw ... you will most likely never be able to hold enough exp... to train it all at once~
Corim~
oww and ignore the number safter the dot :P~
Corim~
kensais can now type upk or upkeep to see what powers their focus command activates~
Corim~
tweaked dokuyaku (the 4 tech monk finish move) some instead of outright killing peeps in arena it morts them, aka instantly winning the arena fight, no more doxing out of arena etc~
Corim~
coded a new highlander power, new quickening power~
Corim~
added the new power to the helpfile~
Corim~
added the brief shit to draco bash msgs etc, aka brief 3 gags these msgs to now~
Corim~
tigrasha can now get tiger mastery to 10, and shaahoul get rank mastery to 10~
Corim~
krenshar now get the protean discipline to 10~
Corim~
Ikiryu now get quietus to 10~
Corim~
krenshars now get hands of flame as theire protean 6 power~
Corim~
coded a new power for draconians from conflict discipline, called dthrust~
Corim~
tweaked the combat command to make it a bit more explanatory~
Corim~
lowered a kahn autoattack thing, that really did a auto clawslash.. heh~
Corim~
fixed the bug where monks got theire abilities for free~
Corim~
lowered the cost of kensai techniques a tad~
Nymph~
added a few new helpfiles .. help arti, artifact, artifacts and help level.~
Corim~
coded a new kensai combo, called the Skewer of Pestilence~
Corim~
fixed a couple of armageddon bugs~
Corim~
coded another kensai combo called, Remoraz Frost Razors~
Corim~
fixed a bug in armageddon decap~
Nymph~
I added in basic help files for all hybrids.~
Corim~
added an artifact check to the vampire object forms~
Corim~
because of some mages continues bitching and moaning, because they dont like to see the spell messages that they wrote in the first place.... i made brief3 gag chant msgs etc to~
Corim~
dbanish no longer works in the arena~
Corim~
upped the durration of davatar from 3 minuttes real time to 30 minuttes real time... ~
Corim~
coded the last kensai combo (for now) called Tarasque Earth Cleaver~
Corim~
upped the chance of the lightning strike follow up attack and the counter attack for highlanders going off, also aded a tweak so the follow up attack will not go off if the attack it is following up, dosent cause any damage~
Corim~
kensais now have a resistance to dismembering powers~
Corim~
fixed a bug in the tornado kick, it actually hits the whole room now~
Corim~
coded the soul jar, which will be needed for the Diabolic Rituals for Nephandi's to create the jar type souljar, btw the cost of creating this jar is 5k max hps, aka when you create it you loos 5k permanently~
Corim~
added a form for cevoyia's and fixed theire damcap~
Corim~
a player holding a souljar will now steal the soul from players they decap or tear the head off of, also when you identify the jar it will show how many souls it is holding and what types of souls~
Corim~
tweaked chant some, now the true magic damage etc, is based on the color of your element, aka the higher your chosen color is, the better your chant does~
Corim~
increased the max credits boost per status, when questing equipment~
Corim~
released another artifact, the bracelet of the spider queen, gives regen and has a chance to fire of a blast of spider silk (aka web)~
Corim~
coded a new character position, called agitated... this position works as a transition betwen fighting and standing around (last for about 3 seconds), this stops players etc from walking away in mid fight etc when a mob, etc dies, and the fightcode updates on the next victim to fight~
Corim~
upped the exp to compensate for the slower combat speed~
Corim~
you can now decapitate, tear and merci while agitated~
Corim~
lowered the agitated time a tiny bit, and tie, blindfold and gag can now be done while agitated~
Corim~
lowered the cost for kensai techniques~
Corim~
buildt a new area called Avatar, it is a Very Hard difficulty area... (aka harder then any area buildt here before, also gives more exp then any other area per mob)~
Corim~
fixed the bug in the exp system... gives the correct exp from bigger mobs now~
Corim~
having an artifact (any artifact) now makes you totally immune to having limbs cut off/cursed off etc etc etc~
Corim~
burning no longer disables regen~
Corim~
poison, rot and burning slows regen down~
Corim~
lowered the agitated time a little more~
Corim~
released the tome of the ancients again, amberdrake has it.. go kill him~
Corim~
added a new item to the potbellied shopkeeper, aka he sells somthing new~
Corim~
changed the pill of earthquake to gasbreath~
Corim~
upped gasbreath some~
Corim~
changed fallen angel to renegade angel~
Corim~
added a 5th level of monk abilities~
Corim~
clanguardians will fade away to notting when killed now~
Corim~
grey dragons use the same breathweapon as draconians now~
Corim~
fixed the bug in godsheal, it works fine now~
Corim~
increased the bonus to statcap that status gives, from 1k per status to 2500 per status~
Nymph~
help statcap is in the help files now~
Corim~
fixed the clan guardians again~
Corim~
savageshred should no longer target yourself if you dont put in an argument, and you are not fighting anything~
Corim~
lowered the cost of the Pill, soo i dont want to see any of you guys getting any unplanned babies :P~
Corim~
the pill can no longer be cloned, also there will be no refunds on the cost of thwe pill just because the price was lowered, the potbelly dude has no such guaranty he is not best buy, he is free to lower or up his prices as he sees fit~
Corim~
fixed a typo that has been around for "years" and noone said anything... Ying is now spelled right as Yin~
Corim~
extended the warranty of the pills~
Corim~
Breath of the Basilisk now takes the all argument~
Corim~
wrote and added the Kensai main helpfile~
Nymph~
added in a new area, check the portals ~
Corim~
wrote and added a sub help file for kensais~
Nymph~
I changed how some of the flags for equipment looks, I think it is prettier now!~
Corim~
nephandi decap fixed, shouldent bug people anymore when decaped by nephandis~
Corim~
fixed the monk astral command thing~
Corim~
fixed the Kensai combo, Remoraz Frost Razor, it should now go off when you do the right combo not when you mix it with Skewer of Pestilence~
Corim~
fixed a funny bug in finger that would hide the name of the person you fingered if they had a colorfull title~
Corim~
clearclass/hybriding no longer removes your classpoints~
Nymph~
Gypsy colors changed~
Corim~
fixed the dokuyaku combo, it will take the bounty now~
Corim~
tweaked the frost razor kensai combo, let me know if it still de-limbs arti holders~
Corim~
increased the chance of a kensai resisting de-limbing powers by about 10%~
Corim~
fixed the bug with nephandis, they now get souls when killing players~
Corim~
coded customizable login and logout messages, syntax is custom, you oldies might recognize it, its the same one i had coded before the server we had before the iflipout server, crashed~
Nymph~
fixed typo in the legendarystatus ranks~
Corim~
added an artifact requirement, to participate in the arti fest.. you now need to be above the hybrid protection... aka you need over 60k max hps~
Corim~
fixed the hand of flame for the rakshasha~
Corim~
barely started on dragons... dragons will notice some new stuff on their study command~
Corim~
tweaked healing touch for monks, it will no longer activate if you are at under 0 hps~
Corim~
aka if you mort the healing touch will stop healing you untill you stop beeing morted, then it will continue as normal~
Corim~
removed the container destruction parts of the code, just sick and tierd of hearing aboput how X player lost this and that, for a function that .. isent really importent to anyone~
Corim~
fixed the chants of draconian mages and the white mages (hollow once), they work like they did before i made mage chants based on the mages main element~
Corim~
coded the 5th saint power.. called saintlymight~
Corim~
added a small feature to the saint ribbons, to make them work a little more like the angel ribbons they were based on..~
Corim~
fixed a bug in kensai combos, so you can actually use more then one combo in a fight, also fixed battlefury so it does not reset on copyover or logout~
Corim~
coded a new power for Angels, a non alignment based power, called holy flame~
Corim~
balanced out the endurance and transmutation disciplines for dragons~
Corim~
upgraded the custom command it now includes customisable AFK messages to (goafk and fromafk)~
Corim~
fixed a bug that had occured so peeps under brid reqs could attack ppl with artis again~
Corim~
coded customisable decap messages~
Nymph~
ok new area has been made it is a very hard area, made for the bigger players and hybrids.  It has been added to the portals, have fun~
Nymph~
I put chessboard back into the mud, just go to the portals and try it out.~
Nymph~
have made several grammatical error changes.~
Corim~
coded a new power for dragons, under the Defiance discipline lvl 6, Gemform~
Corim~
coded a new power for dragons, under the Defiance discipline lvl 7, Dluck~
Corim~
coded a new power for dragons, under the Conflict discipline lvl 6, Swoop~
Corim~
coded a new auto power for dragons, under the Divination discipline lvl 6 called the Majestic Dragon, this power conceals your status from enemys when fighting them, aka instead of saying hurt, wounded etc, it will ALWAYS (unless your fighting a dragon with equal or higher Divination discipline, or a Lich) say Majestic~
Corim~
fixed the kensai combo Remoraz Frost Razors~
Corim~
edited the study screen it now shows what age of dragon you are, and the line that tells you what your rank name is... it will now change from draconian to dragon etc~
Nymph~
Added another area called the northpole, it is a newbie area! .. Have fun!~
Corim~
fixed a bug in dragons where you could un-dform while in true dragon form~
Corim~
fixed a crash bug in the breath of the basilisk~
Corim~
coded a new power for dragons.. called The Serpent's Senses~
Corim~
moongate now works all day long.. not just when the moons up~
Corim~
coded two new powers for dragon Defiance discipline, 8 and 9, called Sleep of the Dragon, level 9 improves this power~
Corim~
dragons can now chose a color, breathweapons are not coded yet so you stay with the draconian breathweapon, although the old dragon color helpfile is still in effect~
Corim~
fixed kahn icetouch, it now hurts more or less depending on the victims resistance/vulnerability to cold~
Corim~
fixed the bugs that made ranagar kill him self~
Corim~
coded the 5 extra powers from the draconic discipline for dragons~
Corim~
btw this means... ive added in the trtue dragon breaths~
Corim~
fixed a tiny bug in dragon age, you can grow oldeer now~
Corim~
moved autobreath from the draconic discipline to the conflict discipline~
Corim~
coded the draconic discipline 7, coded the divination discipline 10~
Corim~
tweaked dharpoon to clear up some issues~
Corim~
fixed all the places in the coded that said cant and didnt.. strange that noone has pointed those gramar errors out.. since there were a shit load of them~
Corim~
btw changed it to didn't and can't~
Corim~
lowered the timer on harpoon~
Corim~
tweaked the true dragon breath weapons so they now go through the damage code.. affected by the resistancies/vulnerabilities and they can be gaged~
Corim~
fixed a bug in the frostbreath that made it work every time~
Corim~
tweaked breathweapons so you can target people with them, aka start fights with them etc~
Corim~
added fire resistance and cold vulnerability to efretis as they are from the elemental plane of fire~
Corim~
fixed a few bugs i found ~
Corim~
tweaked dheal so it gives a slightly diff message if you use it on yourself~
Corim~
coded conflict discipline lvl 9 and 10~
Corim~
coded the 10 defiance discipline~
Nymph~
added in a new exp area, check the poratls~
Nymph~
portal too~
Nymph~
I am working on Arundyl area/Sewer Area and others that flow through them.  The mobs are a bit harder than what you would remember.  So Be Careful who you pick a fight with :)~
Corim~
fixed a bad bug in dragon fortitude, it now works liek it should... only absorbing 80% of the dmaage instead of 120%~
Corim~
restored dragon parry/dodge/scales to the levels they were at before i started searching for the invulnerable bug... (see previous post about fortitude)~
Corim~
tweaked draconian/dragon fortitude some, upped theire breathweapons slightly, increased the chance of the autobreath going off, and fixed a bug in the breathweapon command ~
Corim~
balanceed breath weapons ... they shouldent be uber powered anymore~
Corim~
moved the souls in the souljar from the identify spell to a new command called souls~
Corim~
finished coding the Souls command, you can now Buy Soul Shards with it and when you have 4 Shards create Full Souls~
Corim~
changed training mode so only immortals can see if someone is in trtaining mode~
Corim~
blindfold actually works now.. if your blindfoldedd you can not see anything~
Corim~
fixed some dragon color issues, updated the dragon color helpfile~
Corim~
changed the brqass dragons they are now good with and against shadow and lightning, but loose out to acid and sonic~
Corim~
fixed lightning breath it should actually stun now when it says it does~
Corim~
tweaked dragon warrior bash, it now does extra damage instead of bash through sanct and fortitude completly~
Corim~
found somthing i had forgotten when i balanced draconian might for dragons... this should make dragon melee alot more balanced~
Corim~
Draconian Clerics can now banish their Draygon's Avatar by typing davatar again~
Corim~
increased vampire fortitude gained from the .frtitude discipline a little bit~
Corim~
tweaked the dragon forms~
Nymph~
I have upped the level of the mobs in Dreg, so it will be a decent newbie area~
Nymph~
upped the amount of mobs in the whitehouse area and made it worth exping there for newbies ~
Corim~
nephandis can now use their rituals, with the command ritual, only one ritual coded yet, but should get the rest done in a couple of days~
Corim~
fixed a bug in the souljar.. it will no longer (no matter how many souls you have) mimic spell affects from armor/weapons~
Corim~
tweaked the timer for the rituals, it should actually count down right now.. instead of taking 3-5 seconds per second~
Nymph~
Tweaked Corim so he should be able to count right now :P~
Corim~
while performing a ritual, if you type ritual it will now tell you how long you have left untill the ritual is completed~
Corim~
tweaked dragon hit through fortitude level, they should do a little less damage in melee now~
Corim~
finaly found and fixed that bug in the custom command that would steal your credits and cut off the first word if you forget the set argument~
Corim~
lowered dragon breath damage a tad~
Corim~
the second nephandi ritual, #rHarab#0-#rSerapel#0'#rs#c Soul Binding#7 finished have fun~
Corim~
the ninja/werewolf attack, circle no longer requiers a piercing weapon to perform~
Corim~
increased the effectiveness of the ninja circle~
Corim~
changed circle to use a defined attack type instead of just alot of normal hits, sooo you can actually tell whats circle and whats just a normal round~
Corim~
upgraded the reset command a little bit~
Corim~
fix the bug that kicked kensais out of clans etc on logon~
Corim~
Ragabash 10 now gives total immunity to silver, sooo a Defyler would take that silver sword in the gut and laugh at you as if you had stabbed a steel sword in his gut.. course a steel sword prolly dont feel that good either.. but you get my drift... maybe ?~
Corim~
the code should no longer accept players with shorter then 4 letter names to log on, if you have a character with a 3 letter etc name please post a note and tell us~
Corim~
the fear while trapped will no longer lag you into submission~
Nymph~
made it where females and females can be married and males and males can be married if you so choose.~
Nymph~
made it where hightalk is now ht~
Corim~
not really a change, just a headsup for all you nephandis out there, Soulbind protects against light based atacks, like smite and planarwrath, this is true, but hers a little point for you guys to think about, it will not save your ass if you fight said angel etc in heaven, it might prolong the fight, but since your not an angel, not for real, angels get X3 on all damage they do to you up there, and all damage you do is /4... and of course they get some other bonuses to... sooo dont do it you will die :P~
Corim~
added another power for Highlanders, this passive power oncec they get it will make theire limbs regrgrow twice as fast~
Corim~
all the demon hordes have now been renamed also they are no longer demon hordedes, instead they are deemon legions~
Corim~
the ninja clan that used to be the foot has been changed to Chydojian~
Corim~
champions command for demons fixored~
Nymph~
Ok I changed how Gaiatalk, Pray and Roar look! .. updated them a bit :)~
Nymph~
Heaven clan has now been changed to Excelsior~
Nymph~
all demon clans have been renames, as well as all vampire clans, two monk clans and 1 ninja clan.~
Corim~
fixed the bug that stopped kensais from wearing armor artifacts, it was never intended to block kensais from wearing these artis~
Corim~
Monks can now wield weapon artifacts and Kahns can hold them in theire... Paws "? without penalties~
Corim~
arti all disabled untill further notice~
Corim~
arti all fixed and working~
Corim~
tweaked arti all, let me know if it still has problems updating.. saving~
Corim~
changed the color scheme on the #0S#Gh#gu#0je#gn#Gk#0a#n clan~
Corim~
fixed some various bugs~
Nymph~
Hybrid reqs have been changed.  Read Help Hybridreqs~
Nymph~
Stat cap has been increased.  Read Help Statcap~
Corim~
coded the Artifact Archaic Armour of the Gods, this one gives uber fortitude pluss surrounds you with a golden bubble that has a chance to deflect attacks~
Corim~
BSD's now wear armor artifacts in the special wear location instead of the normal location~
Corim~
coded the 4th Nephandi Ritual, Balam's Fury~
Corim~
changed the skewer of pestilence into the skewer of enervation~
Corim~
IMPORTENT NOTICE WILL FOLLOW PLEASE READ~
Corim~
hit points, mana and move have been renamed to Life Essence or shortend to Life, mana is now Mystical Power or Mp, and last and least, Move is now Vitality or Vital~
Corim~
this applys to all aspects of mudlife to questing and spell writing, new spells that is, i have been nice though spells can for a while still be writen with move, mana, hps~
Corim~
changed the cap on Skewer of Enervation, instead of caping the ammount it heals at 20k +-, ive capped the amount it can drain from each stat at 10k +-, the end result is about the same, except it wont drain insane ammounts from the victims mana and move~
Nymph~
Ok well two new areas have been added to the portals .. the Playerrooms area .. and the Urban Jungle, which isn't quite finished but will be tonight.  SO .. check them out later.~
Nymph~
Leaderreg time has been shorten .. you have to play at least 15 hours before you can apply.~
Corim~
changed agitated.. now if you flee from pk, you will stay agitated for 1 second longer then the peep you flee from~
Corim~
mage brids and dragon mages can now advance to invoker level, gaining higher spell colors, aka etter true magic spells etc, dragon mages max at 360 spell color though instead of 400~
Nymph~
added a new portal for exp to the portal room~
Nymph~
There is an addedum to Help Punishments2 under Racial Slurs/Unacceptable Rules, you need to read this and make sure you understand it.  There has also been an addedum to help channels which defines what a "public channel" is.~
Corim~
fixed evolve, it now requiers 100k stats.. instead of 10k.. heh~
Corim~
dieing now removes earth embrace~
Corim~
upped the requierments for dragon ages to match the new hybrid reqs~
Corim~
fixed the stun bug~
Corim~
halfed the lag on the punch skill, it was out right horrible~
Nymph~
made is so that you cannot propose to yourself anymore!~
Corim~
changed the ninja rank titles~
Corim~
fixed a few small bugs in the ninja glaive~
Corim~
the room arundyls weapons closet is no longer a safe room~
Corim~
fixed a bug where dragons where put  the buggy clan.. heh, they now are split up in clans acording to theire castes, so does draconians~
Nymph~
updated all hybird helpfiles that are finised.  Update Help Hybird to show you which hybrids are finished and which ones are not.~
Corim~
tweaked decoy a little bit, now im off to watch mooseport since i have to take the videos back to blockbuster tomorra~
Corim~
heaven and hell now protects you from the Dragon Harpoon soo you can no longer have a little posse hanging around in heaven and then harpooning peeps hanging out in hell~
Corim~
heaven and hell will now also stop peeps from harpooning out of them~
Corim~
balanced the hybrid bonuses to chants in consideration to the new higher spell levels for brids~
Corim~
shadowbody should be fixed, you should no longer be trapped if you get decapped or you clear at altar while in shadowbody, let me know if theres anymore trouble with it~
Corim~
fixed some bugs with waking up, sleep immunity should protect you from the sleep affect now~
Corim~
fixed a few bugs in cradling, so you cant cradle a sleeping victim~
Corim~
fixed the little glitch where if a limb was broken you would drop the artifact .. artis will block valuable limbs from breaking now.. heh~
Corim~
vampires in zulo no longer speak the demon language~
Corim~
highlanders now speak Olde automatically, and demons speak bad automatically, let me know if this causes probs with portals etc~
Corim~
fixed a little thing i was just made aware of, adultery is now possible, soo if you are married to someone and you want to get some of that fine booty walking by.. tap that ass.. heh~
Corim~
fixed earthembrace and alterstate, they can no longer be used in safe~
Corim~
fixed a bug in gaia prison~
Corim~
lowered the speed by which move drains while in kakuso and draconian scout invis~
Corim~
mana no longer regens while michi is active soo no more of the annoying your mana is completly regenrated spam~
Corim~
gave dragons breaths a major overhaul let me know how they work out~
Corim~
made dragon breaths based off of max hps instead of spell colors should create a better balance between the diffrent Castes~
Corim~
dragons can no longer have both manual breath weapon and automatic breath weapon set to the same breath~
Corim~
betrayers no longer have forced bad language, all other demons how ever still do~
Corim~
fixed a bug with dthrust, let me know if you can still impale victims on your books etc.. non dragon spear type items~
Corim~
tweaked breath damage some let me know how it works in pk~
Corim~
fixed a bug in the Archaic Armour, it should now give its damage reduction to players who wear it, and not only to NPC's who could posibly happen to wear it~
Corim~
you can no longer set armageddon if you have a fight timer~
Corim~
the teleport spell no longer works if you have a fight timer~
Corim~
fixed a bug in dheal, it shoudlent turn off when you are fully healed if you have agg damage anymore~
Corim~
house of god is now actually blockable in fights again~
Corim~
lowered the effectivness of the wendigo shield, let me know~
Corim~
doing a test project out side of heaven/hell and dragon warrior bash no classes get any punch through fortitude bonuses atm~
Corim~
okey, changed the code a bit so on every copyover it will remove all safe rooms except quiet room, healer and spellbot room, this will fix the bug where it is possible to add permanent saferooms with the neutral power, and safe rooms left over that we ddont/didnt know about~
Corim~
fixed the bug where corpses that are left to crumble will destroy any object inside them, objects that are in object that crumble, will roll out on the floor as if you sacced the object~
Corim~
fixed the bug where artifact in containers that get sacced crumble after the time limit if not claimed~
Corim~
dragons can no longer consume player corpses~
Corim~
you can no longer burrow, earthmeld or dsleep while having an artifact~
Corim~
increased the time you spend feeling pityful after you are shown mercy, also limited things you can do while feeling pityful, soo no more peeps getting mercyed and then healing your freinds while you are safe from harm~
Corim~
vamp rage will no longer attack people in the same group as you~
Corim~
added a few more basic commands that you really should be able to do while feeling pitiful, let me know if theres somthing really basic that you cant do~
Corim~
gave black spiral dancers with a full set of bone armor, 50% resistance to de-limbing~
Corim~
scry will now look for players matching the description you put in first, and then look for mobs, incase for some reason you want to scry mobs~
Corim~
this change now applys to dspy and mitsukeru (ninjas scry power) to~
Corim~
double and half damcap no longer affects pk fights~
Corim~
added two more demonic inparts, tentacles and ball lightning, tentacle is coded will get to ball lightning at a later time~
Corim~
tweaked the quit command, so you will actually see your quit msg when you log out~
Corim~
okey to clear up on pfile sizes, eating pills other then the infinite gas pill, will if the pill causes an attack aka normal gas pills, etc etc, will now lag you more then berserk, have fun, *DIABOLIC LAUGHTER*~
Corim~
lightning spheres are now fully coded, command to use them is lsphere~
Corim~
fixed a few bugs in lightning spheres and increased the damage they do a tiny bit~
Corim~
coded the artifact the redeemer of souls, i would explain what it does.. but it should soon be obvious~
Corim~
the Redeemer while the souleater affect is active will no longer kill people during armageddon~
Corim~
afk added to stuff you can do while feeling pitiful~
Corim~
fixed a bug in tornado kick for saints that would make the ribbons only hit the person the original kick hit~
Corim~
added some bonuses to the demon attack powers while in hell~
Corim~
tweaked the regen command some, to turn the regen off, type regen with out an argument, if you have an argument it will just bump up the time~
Corim~
song of serenity, calm and mindblast added to command you can do while agitated, still open for sugestions to commands that should logically be available while agitated~
Corim~
lowerd vampires and shadow dragons vulnerability to light damage a bit~
Corim~
fixed a few bugs in the autoclass command~
Corim~
added the new ninja principle to the principle command, it can now be learned, only level 1 and 2 is coded though (moved poison and ninjaform to this principle)~
Corim~
okey since you all didnt seem to get it the first time.. potions, scroll, wands and staffs have been made to work the same way as the pills~
Nymph~
... Heh, I am the last person to put something on newchanges!~
Ixia~
nuh uh~
Corim~
fixed the bug in ninja regen, you should now regen mana while meditating even if you have michi active~
Ixia~
help rules and help mercy updated~
Nymph~
New Rules .. Help Hardcore and Help Approvedwords~
Nymph~
New Help File for De-Briding a Character, I would suggest you read it.~
Corim~
5th power for the ninja principle BukiKyo coded Bukiaiki have fun~
Corim~
the paradox rule now applys to diablerie for all you vamps out there~
Nymph~
A new Mercy system.  Mercy is enabled, but I would read help Mercy before ya'll go hog wild again :)~
Corim~
okey first things first... removed the exp penalty for hybrids and evolved classes~
Corim~
removed the pure class stat cap, sooo hybrids and pure classes cap at the same level~
Corim~
recoded stat training soo really high stats will increse the cost to train explosivily ~
Corim~
fixed the bugs in mercy and joinpk, should work fine now~
Corim~
you can no longer, if you train over 60k life essence, untrain it to under 60k again, altough if you have your eq touched etc and that puts you over 60k and you are not ready for that yet, just remove it and you will be able to untrain normally ~
Corim~
withering is now subject to the limb safety thing~
Corim~
fixed some other bugs and typos~
Corim~
made Shozuku (ninja form) a *free* power again, you only need to chose a path and you can use it, moved maru kugi down to the second level of the Bukikyo principle, and coded a new power for the 4th level called DokuHari, acid throwing needles~
Corim~
greatly increased the time a weapon stays bloodagonyed~
Corim~
increased the effect your current life essence has on harakiri (the more life you have when you use it the longer harakiri lasts) also made it drain a little bit slower~
Corim~
changed Limbo's name to Banished to Limbo, hopefully to stop the confusion of som Immortals on here~
Corim~
mobs can no longer smother, zap, brandish or recite~
Corim~
coded a new power for Draconian Cleric's... to make them more up to par with the rest of the draconian castes~
Corim~
added meditate, sleep, rest, sit, stand and wake to the list of awailable commands while pitiful~
Corim~
fixed a bug where a mob that had been raised with the zombie command would give exp etc when killed again~
Corim~
when armageddon deactivates it now also removed tied up, gagged and blindfolded~
Corim~
made the brief commands (brief3 for wielder and breif4 for who evers in the room) gag the msgs from bloodagony etc~
Corim~
deathtouch and blinding agony now sets fight timers~
Corim~
coded the 6th power for the bukikyu principle, bomukasumi, aka improved bomuzite.. will knock out a whole room of enemies... will leave ppl grouped with you standing though~
Corim~
considered it.. ninjas can now chose whether or not they want to mist the whole room or just one person in the sleeping gas, bomuzite all will knock the whole room out (if they have bukikyu 6) and bomuzite victim name will work like it always has~
Corim~
started on level 7 and 8 time sphere powers, should be done in a couple of days..~
Corim~
got bored.. added two more slay messages~
Corim~
cleaned up the safe checking code.. hopefully some of the more interesting bugs with it wont happen anymore~
Corim~
a lich can now see through a saints guardian angel~
Corim~
tweaked dheal a little you can now use it while fighting to heal, like any classes heal power while fighting, it will not how ever add to your regen unless you are not regening when you use it~
Corim~
lowered dthrust a tiny bit~
Corim~
tweaked dbash a little let me know if it works now~
Corim~
you now get a message when you create a soul with the souljar~
Corim~
coded the crystal orb (spell book that goes in the special location) and the haste and slow conjurations for gypsys~
Corim~
added another post on the status screen for hybrids, it will show if the peeps on are protected from you or not~
Corim~
astrals can no longer be moved to vnums~
Corim~
omnipotence and astrals can no longer move to jailed players~
Corim~
tweaked Orimasu, should actually be usfull now, no more of this healing 17k when your max is 200k and with a 20% chance to fail, still has the fail chance but the ammount it heals has been improved some~
Corim~
added help, note and board to commands you can use while jailed~
Corim~
if you are a pure class and attack a hybrid, you are free to be killed by any hybrid untill your fight timer clears, even if your hps drop under the protection range~
Corim~
fixed the bug in the protected thing in the status command~
Corim~
added some messages to the haste and slow affect.. so it will tell you when it makes your stuff faster or slower~
Corim~
second thought... took the message to the affected player out, from the slow affect... to much giving it away.. heh~
Corim~
made some minor invisible changes (dont ask, i wont tell you), if you notice any weird stuff with your eq tell an imm~
Corim~
the slow spell can no longer be used against players who are safe~
Corim~
flameblades are finished enjoy all you demons out there, btw they are illusions and will fade away when you quit~
Corim~
immortals that are classed as demons or highlanders are no longer forced to speak either bad speak or olde, since we often got importent things to say that shouldent be missunderstood, and you players... its just funny when you guys ramble on incoherently :P~
Corim~
offensive wands should no longer be able to target other players in safe rooms~
Corim~
you can no longer use the quest command while fighting, soo no more setting armageddon in fight etc~
Corim~
added in a little fun function to the cast spells command that has been unused for far to long~
Corim~
hopfuly fixed the bug where mobs get left fighting the thin air if you flee from them~
Corim~
tweaked the fight timer thing, let me know how it works~
Corim~
princes can no longer outcast other princes, and a clan leader can no longer be outcasted~
Corim~
added a blood cost and a message of how much it actually heals to drain life~
Corim~
the demon inpart pyrotechnics now coded, this inpart makes them master of fire, makign all their fire attacks do more damage and their engulf power now covers victims in infernal flame instead of just normal fire, it also makes some astethic changes to other powers~
Corim~
draygons hammer now has a chance to curse~
Corim~
gave monk holy aura a chance to curse opponents~
Corim~
coded another Wish Enchanter power called temper~
Corim~
fixed Cannon, you should no longer be able to fire at peeps who should be safe~
Corim~
fixed Temper, it should actualyl work now~
Corim~
umbra, etc etc no longer protect you durring a fight~
Corim~
umm durring armageddon even~
Corim~
the Aberrations bola power is no longer affected by the cannon recharge timer, the bolas can be fired with out recharging the plasma cells~
Corim~
made gaiatouch dependent on what level your kahn rank is, soo a Sha'Ahoul will get a much more powerfull gaiatouch then a normal kahn~
Corim~
tweaked the fortitude code for werewolf brids, only the fortitude gained from the werewolf side is now affected by silver, since only the werewolf side is vulnerable to silver, this means say a Skin Dancer, when attacked with silver weapons would lose most of its fortitude from the werewolf side if not all, (ragabash level 5 gives resistance to silver so maybe not all), but it would still get the fortitude from the mage side, since mages are not vulnerable to silver~
Corim~
changed dragon bash for draconian warriors, it should actually do somthing besides give a cool message~
Corim~
and no i didnt make it bypass sanctuary~
Corim~
changed some of the messages you get back from the age command, so it will be easier for the slower players among us to understand what it asks of them~
Corim~
renamed the points dragons gain from devouring corpses to dragon growth points, to remove the possibility of confusiong them with dragon power points~
Corim~
coded a power for stargazers 3~
Nymph~
a few changes to help mastery and help hybrid reqs I would suggest you read!~
Corim~
fixed an obscure safe room bug in decapitate~
Nymph~
Help questdirections through questdirectionssix now has all the updated quest items and walkable directions and/or whom to gate to!!!~
Corim~
coded the 10th level quietus power, called shadowblaze or sblaze, shady characters them Ikiryus~
Corim~
fixed a slight bug in the custom command, that lied and said that your name would show before your decap message~
Corim~
coded the astetic touches to shadow blaze... when fighting an ikiryu you should be able to see whats been done~
Corim~
tweaked dhammer a little bit, to make it work more as i had intended when i coded it the first time~
Corim~
renamed arundyl to Victoria again, Victoria is nicer anyways~
Corim~
Aberrations will now make a pair of bracers instead of a pair of scimitars with the weaponforge command, introducing Butcher and Slaughter~
Corim~
tweaked Skewer of Enervation, should be more effecive against mobs now, no change against players though~
Corim~
added a fix in code to fix all these bugged masks/visors, soo if you log on and your item is in the wrong place.. remove it, and wear it again.. if its still wrong contact an imm~
Corim~
just for fun... i made the train command tell you how much exp you just spent when you train life essence, mystical power or vitality~
Corim~
changed the dragon growth points to dragon energy points... yes i know i just changed the name of them..~
Corim~
dragons now need dragon energy points to be able to use their breath weapons~
Corim~
changed the fortitude code a little bit... you should actually see it working now.. since i moved the damcap check to before the fortitude checks, let me know how much you all die to the trully big guys... so i can laugh at all of yall :P~
Corim~
added in the melee damage bonuses again, since the new damcap check worked wonders, let me know how much you now.. love/hate me.. hahaha~
Corim~
tweaked draconian warrior's bash, since it seemed it could hit several times each round and each time it hit it had the potential tocreate even more hits... easily cramming 5-30+++ rounds into one round~
Nymph~
fixed evolve for highlander and draconians.~
Corim~
moved the angelform angel power to the level 1 rank, and the crusader power to level 4, this will free up a power for alot of angel brids, soo if you are an angel brid that now has two commands/powers that give the angelform .. let me know~
Corim~
changed the name of a few angel powers... I am the only recognized True God here after all...and im not the peep the angels pray to etc... heh~
Corim~
saints now get a combo form... same as always.. they just have to be in saintform and angelform to get it... yes.. im being lazy :P~
Corim~
kahns can now get unarmed to 400 + workouts~
Nymph~
Change the MOTD a bit to reflect approved words and such for chats and hardcore.  May eliminate newbies who don't read what they should and get themselves in trouble.~
Corim~
tigrashas now get a third form power, tigerform which was now a double angelform command has been changed into its own form~
Corim~
coded a new spell called faerie light~
Corim~
the nephandi ritual Balaam's Fury and Harab-Serapel's Soul Binding now shows up on the upkeep command~
Corim~
coded the first gaia inquisitor power.. called holy touch, only works on armor and makes the piece unwearable by anyone but gaia inquisitors~
Corim~
defylers now get the twin bracers, Slaughter and Butcher, instead of the scimitars when using the weaponforge power~
Corim~
put a little cap on deathtouch so it wont hit for 20-30k per tic~
Nymph~
made some changes to dcurse~
Corim~
doors now work right for all you builders out there, have fun~
Corim~
you can no longer train with draygon's avatar active~
Corim~
you can no longer quit while cradled~
Corim~
tweaked fortitudes for all classes some.. let me know~
Corim~
coded the level 6 Ragabash power for the defylers, Claws of Pestilence~
Corim~
tweaked the holytouch object update some, let me know~
Corim~
if you are burning with balaam's fury and you for some reason other then smother, they get extinguished, being killed, cleared at altar etc, the flames will now flare up again~
Corim~
the Diabolic Ritual, Storm of Belial is now coded~
Corim~
summon off on can now be done while pitiful~
Corim~
slightly increased the chance to recover from stunned~
Corim~
tweaked call all some, it will now call containers first, soo minimal repacking will be requiered after your killed etc, although if you have containers inside containers, you might have to pack some~
Corim~
pset can now be used to set players marital status~
Corim~
you can no longer pload players that are currently logged onto the mud~
Corim~
dragon clerics now get a new power at level 5 cleric discipline, draygon's hammer strike (dstrike)~
Corim~
increased the damage the sparks that erupt from draygon's hammer a little bit, 300-900 was a little bit worthless~
Corim~
clone will no longer clear an objects ohistory~
Corim~
skewer of enervation will now fail if the drain ammount is under 0~
Corim~
the breath forge, gaiatouch, justify etc etc flags will now transfer on a cloned object, so no more stacking tons of gaiatouches or planartouches on an item by cloning it inbetween~
Nymph~
added all the new areas to the portal room~
Corim~
status now will reduce the cost of training stats, the higher your stats and status the higher the bonus~
Corim~
coded 3 more powers for highlanders, all affects highlanders kick, and yes before you ask they also affect kensais axekick~
Corim~
added the new highlander powers to the helpfile and tweaked cold nimbus a bit~
Corim~
because of nymphs constent whining and bribing.. with sexual favours... demons do longer auto speak bad language and landers no longer speak olde, if you liked that way of speaking etc schange the language of your char with the speak command~
Corim~
invis imms should no longer show up on the champions command~
Corim~
cottalk can now be turned off, for anyone who would wish to do so~
Mysql~
changed nephandi form, looks better now.~
Corim~
Gaia Inquisitors now get a new power called Earth Shield, have fun~
Mysql~
coded in a new power 'tattoo' for betrayers, its an eq enhance thing, its disabled until corim cantake a look and make sure it wont make you mortals eq riggish though.~
Mysql~
tattooed items will not be able to be gifted or cloned since im going to make it give higher bonuses if the owner is a betrayer.~
Mysql~
tattoo gives betrayers higher boosts on the eq then anyone else, but it costs the same for everyone~
Mysql~
coded another betrayer move,  fstand, makes them unable to flee, but they get bsd like fortitude~
Corim~
slightly lowered the chance of the holytouch affect on eq to heal the wearer~
Mysql~
fixed the betrayer demon, corim pointed out it would prolly spam the wearer when there fightingwith its telepatich message.~
Mysql~
betrayers have to wear there demon dolls if they want to go on finalstand.~
Corim~
fixed a small bug in the betrayers demon doll~
Mysql~
if a betrayer has an active demon doll, they can no longer be dconfused.~
Mysql~
fixed the deathtouch bug~
Mysql~
if a betrayer has an active cherub, there immune to mindblast~
Mysql~
lich mindblast counder should no longer work on betrayers with their cherub active.~
Corim~
highlanders now get a message saying witch power they just gained when they decapitate someone~
Corim~
slightly increased highlanders normal battle prowess~
Corim~
tweaked the sonic blast command seemed it wasent running through the damage function, hence it didnt care about vulnerabilityes etc~
Corim~
halved the lag on the major and minor create spells~
Mysql~
the mindblast block is now affected by the victims save roll~
Mysql~
Furystrike attack for betrayer has been coded, have fun!~
Mysql~
fixed a bug, with fury strike, forgot to check to make sure the user was a betrayer :P~
Corim~
slightly increased the chance of landers performing the counter attack~
Corim~
coded a new power for the Gaia Inquisitors, Wrath of Gaia~
Mysql~
added a betrayer power, chaosshroud, like disquiet~
Nymph~
I have to be here somewhere so I redid the wizlist :)~
Mysql~
added rak power mwarp, like mindblast but alot weaker, disabled till i can have corim take a look.~
Corim~
the Lich class has been renamed to Oracle~
Mysql~
slightly upped the damage furystrike does, was a bit small~
Mysql~
imms got a new fun command, bloodhunt, i suggest you dont tick level 12+ imms off, if they issue this command n you you arnt safe anywher!~
Mysql~
you now shouldnt get doxed if you decap a bloodhunted player.~
Mysql~
but you also wont get status.~
Mysql~
wont get doxxed if you tear either~
Nymph~
Changed the new Lich name from Oracle to Psionic.  Have fun!~
Corim~
fixed a check i had missed in the limbsafe thing for kensais, they now really do have 80% delimbing protection when theyr skinn is fully hardended, slightly increased the damage that kensai techniques do.. let me know how this one works out~
Corim~
psionics now get a new fun bonus in combat, they see the exact number of hit points their victim has~
Mysql~
greatly reduced the attack power for mindwarp... hit the wrong button earlyer :P~
Corim~
added color to the base lich prompts~
Mysql~
when your first bloodhunted, you cannot quit for 15 min, and even if you go ld, people can still kill you.~
Mysql~
chaos shoud and dconfuse should no longer work in safe rooms.~
Mysql~
reduced the chance for stun for drac lightningbreath.~
Corim~
had to recode the calculate command some, it now has a cost cap, aka, you can not calculate more then 4000 stat at each time, it wasent accurate when using decimals~
Corim~
fixed mystical power training~
Mysql~
added the  bridme command, you no longer need an imm to brid! just stand infront of djaron and type bridme <brid you want to be>, dont do it without any args! if you are stupid and try to brid to something that you cant, he has a 1 in 3 chance of killing you.~
Mysql~
slightly increased the chance of dragon breath to stun, now a 3 in 10 chance instead of 2 in 10.~
Mysql~
bloodhunted people no longer go through valhalla, no more avoiding bloodhunts by going to valhalla!~
Mysql~
the PSR room is safe now... no more attacking voded out people :P~
Corim~
coded a new toy for all you builders out there... portals aka, you can now make portals that actually can be entered etc, leading to other rooms etc~
Corim~
coded two new boject flags for you builders to play with, nosummon, object can not be summoned by use of true magic or object gate, and nolocate, object can not be summoned or located with the cast locate spell~
Corim~
coded two mob flags for the builders out there, safe, yes you guessed it, this flag makes the mob safe from attacks, and wander, this flag makes the mob wander, this is a sensitive flag dont put it on many mobs, since the whole mob wander around thing seems to take up shitloads of cpu~
Corim~
coded Defylers level 7 power, it copys the red talons power level 4, not cummolative btw~
Corim~
doubled the effect battlefury has on damcap for kensais~
Corim~
battlefury now has a slight impact on hit/parry~
Corim~
upped the general highlander bonus to hit/parry/dodge from the combat quickening improve~
Corim~
added the defyler powers to upkeep~
Ixia~
my name has two i's~
Mysql~
all you raks out there read the rak help file, and dont forget to prac all!~
Mysql~
on second thought, removed the cap~
Mysql~
raks can now see the channel of the class they are switched into~
Corim~
tweaked the kahnmastery command.. it will now if you type kahnmastery and one of the masterys, but no second argument (aka kahnmastery tiger) show the powers you are gaining from that mastery~
Corim~
tweaked the nolocate flag in the locate object spell.. immortals (and builders :P) can locate a object with the nolocate flag on it, with the locate object spell~
Mysql~
rakshasas are now finished.~
Mysql~
finished the first takarra power, nightmare, have fun!~
Linksys~
Mysql was really me! mwahahahahaha! and yes its true!~
Ixia~
my name still has 2 i's~
Linksys~
fixed the raks weapon training bug~
Linksys~
the official DoD site is at: http://dreamsofdemise.kyndig.com/~
Linksys~
no more status hording! if youve got status you cant be in saferooms for more then 30 seconds every 5 min!~
Corim~
balanced betrayers a tiny bit, let me know how it works, they should still have their fortitude against normal dmaage just not against every damage type, fyi btw furystrike is lightning damage~
Linksys~
safe rooms will no longer kick people out if their fighting~
Linksys~
immortals should no longer get kicked out of safe rooms... man that was annoying lol~
Linksys~
abominations are now finished!~
Linksys~
the Safe command should now report truthfully for people with status~
Linksys~
The Big Project is Nearing completion!~
Linksys~
If you see someone on the who list you cannot see on scry, its normal, dont worry about it.~
Corim~
tweaked the safe room throwing a bit.. should make more sense now~
Corim~
added another highlander power~
Linksys~
theres now a portal to heaven, and a portal to hell out there somewhere, try to find it!~
Linksys~
temp. disabled hl gain til corim can take a look and see what the matter, im stumped~
Corim~
fixed the bug with highlanders decaping~
Linksys~
no longer get booted out of arena if you make the room safe~
Linksys~
highlander formillusion should now work properly!~
Linksys~
tweaked aboms fort a bit~
Corim~
fixed the typo in dragon gem form~
Corim~
artifact transes will now work across planes and from pandemonium~
Corim~
tweaked plane portals, they can now only be entered by the person who buys them, and will only close once entered, they will no longer fade if you for some reason stand around scratching your ass~
Corim~
changed the portal rooms, alot of areas can now only be accessed from the newbrook portal room, and areas that are in pandemonium has to be walked to or for the time being use a travel power~
Linksys~
you can no longer remove pages from books that arnt yours.~
Linksys~
mercy is disabled for the moment~
Linksys~
mercy is re enabled~
Linksys~
on the pand plane there is no status range, theres a 20% exp bonus, and you can travel to anyone in the same area as you using the ltravel command~
Linksys~
Psionic's portals can be entered by anyone~
Corim~
tells now work across planes~
Corim~
for your convenience... and well since i liked the idea... when you look in the room you will now see what plane you are on right above the room name~
Corim~
fixed a bug in Gaia Inquisitors Earthshield.. it can actually be shattered now~
Corim~
changed the cost of plane portals to class points~
Corim~
also trippled the cost~
Corim~
highlanders and kensais now recive bonuses from their katanas if they are quested etc~
Corim~
tweaked katanas a little bit, a highlander/kensai will now make better katanas depending on his level in slice~
Corim~
tweaked lander katanas a bit more.. if you have mastery when you create one it gets an additional boost.. of course... it still depends on the level of your slice~
Corim~
tweaked the katanas a tiny bit more... yes im anal and i didnt like the max hit dam on it... so mm go cry :P~
Corim~
gsocials now are mud wide instead of just plane wide~
Linksys~
arena is now mud wide~
Linksys~
fixed the portals, it now only costs class points, remind me to check the date on files before i upload...~
Linksys~
no more quitting while in itemform.. it seems to bug the game...~
Corim~
fixed the bug in quest, lander katanas can actually be quested now~
Linksys~
added a "ticket" that you can buy at the exotic goods shop, allows you to travel to mobs in pande using the ltravel command, type score to see how many uses you have on it at any givin time.~
Corim~
fixed remove page spell, so pages can not be removed from books that are claimed by someone else~
Corim~
fixed unarmed fighting with 4 arms, kahns and monks with 4 arms would now get 2 extra unarmed attacks~
Corim~
if you get killed and upon leaving valhalla you will now be sendt to the plane you died on instead of to the nexus healer~
Corim~
removed the winner and losser rooms in the arena, instead you will be transported back to the plane you were on before you started the arena fight~
Corim~
added two more rooms to the arena.. heh~
Corim~
added a new social called trip, ninjas with the trip power is unable to use this social... but who cares :P~
Corim~
chants now will work if you are holding the book in the thrid or fourth hand~
Corim~
when a nephandi performs the storm of belial ritual he will no longer lose the artifact he owns, it will travel with him~
Corim~
added a new room to the Planar Travel Services Main HeadQuarters it now has a room called the Monitoring Deck, in this room there are a window to other planes that you can look into to scry across planes~
Corim~
newbies and players under arti requirements can no longer enter portals to pandemonium~
Corim~
added some polish to the lich plane portal command~
Corim~
having any stat over 60k will now put you in brid range~
Corim~
if you enter the portal in hell and you are under arti reqs you will now be transported to nexus~
Linksys~
Elves arrows work now, all of them.~
Corim~
rituals are now mud wide~
Linksys~
archer can no longer be used on mobs~
Linksys~
increased the chances for elves to find arrow shafts~
Linksys~
finished coding hailofarrows~
Linksys~
proximity for elves now works... its an auto~
Linksys~
fixed a bug in fight timers... forgot to add an elf check~
Linksys~
help rules has been updated, i suggest you take a look!~
Linksys~
golconda vamps no longer take double damage from being on fire~
Linksys~
hmm, musta forgot to add it here, you can enter portals with fight  timers.~
Corim~
tweaked Linksys' change, planar portals can be entered with a fight timer, portals to other places on the same plane how ever can not~
Corim~
coded a new principle for ninjas called bushido (level 6 still needs coding but ive run dry soo i need ideas)~
Corim~
doubled the damcap increase ninajs get from michi~
Corim~
forgot to add Gisojutsu to the command list.. fixed now~
Corim~
coded a power to replace house of god.. called retaliation.. woe onto those who would dare wound one of the creatures of light for they shall have the ancient law of eye for an eye laid upon them~
Corim~
retaliation will not work against another angel with retaliation active how ever~
Corim~
edited the quest list command so it will now show the plane the diffrent quest items are on~
Corim~
when you read a quest list it will now tell you what plane the item you need to find is on~
Corim~
draconian mages are slightly faster at casting spells then other classes (mages are faster still)~
Corim~
coded the last bushido principle power, Tetsubishi, aka caltrops, these work as miniature anti personel mines... have fun~
Corim~
tweaked dconflict and windgust some so they should be slightly more effective now~
Corim~
gave mage chants with no_players in the spell a boost in damage capability~
Linksys~
escape should no longer send you to nexus, but instead to the plane hub~
Linksys~
the more lichs that contribute to the circle the better the bonuses it gives~
Linksys~
only lichs that add to the bloodcircle can gain bonuses from it~
Linksys~
if a lich leaves the room, the circle deactivates~
Corim~
fixed a few bugs.. that i cant remember what were atm.. and i just fixed one 5 secs ago..~
Corim~
angels can no longer go into weapon form with a fight timer~
Linksys~
elf bows can now parry~
Linksys~
made newbies not affected  by the xp reduction outside of the pand plane~
Corim~
coded a little suprice for efretis.. and who ever choses to fight one heh~
Corim~
for all you imms out there ive recoded the questlist command again... self explanatory.. type it to see whats new~
Linksys~
made it so the xp reduction outside of pand doesnt affect those that cannot get to pand~
Linksys~
upgraded the psionic planeportal command~
Corim~
for all you builders and imms, i recoded the alist command some works kinda like the questlist command now~
Linksys~
fixed a bug in icy/majesty, it should now actually work~
Linksys~
wraiths will not go through valhalla, but instead be shunted to the death plane and unable to come back until 2 min is up~
Linksys~
since some people need everything spelled out for them, archer now gives the victim a fight timer~
Linksys~
mercy doesnt protect you in pand now~
Linksys~
chants should now work in safe rooms during arma~
Linksys~
you can now set your arrows during combat, and hailofarrows is now affected by your setarrows.~
Linksys~
that should fix the pesky call all bug removing lich circle~
Linksys~
dbanish should send people to the new limbo now~
Linksys~
elf quickness and bull now have the same timer~
Linksys~
added another auto for elves... magical aura :P~
Linksys~
added a portal to limbo somewhere.... try to find it if you wish~
Linksys~
added some fun affects to heaven/hell/limbo.... mwahahahahahahaha~
Linksys~
betrayers can now get to limbo by angelgate limbo~
Linksys~
betrayers and wraiths now get hell like bonuses in limbo~
Corim~
having an artifact no longer makes you safe from losing limbs, instead if you lose the limb that holds the artifact, the artifact will drop to your inventory~
Corim~
tweaked the old wizard he nows gives two kinds of quests.. easy quests and hard quests, the easy quests are strictly nexus object, pays alot less then the other option btw~
Linksys~
reduced the chance for earthen punch and magical aura to go off~
Corim~
inferno no longer hits group members~
Corim~
to make up for the whole stunning of wolfies... when a wolf rages they now hit players again, although not as many times as they hit mobs~
Linksys~
lowered the fail rate on tickets a small bit~
Corim~
lowered the crystal rewards for the easy quests~
Linksys~
tweaked the caltrops command~
Linksys~
slightly increased the lag on elven arrows... forgot that i lowered it a while ago~
Corim~
fixed a bug in the object location code, the code that finds objects for object gate etc~
Corim~
added another highlander quickening power, have fun~
Corim~
increased the damage kensais does with their techniques slightly~
Corim~
lowered the waitstate on a kensais techniques~
Linksys~
killing the demons will now restore you~
Linksys~
added a new creditcard command... cc repop buy... will repop the area at the cost of 20k creds... may stay may not~
Corim~
forgot to mention this yeasterday... increased kensais resistance to de-limbing to 90%, and increased BSD de-limb resistance to 65%~
Corim~
updated the highlander->kensai evolution to actually require the lander to have all 22 quickening powers instead of just 11 of them..~
Corim~
really fixed the bug in the object finding this time~
Corim~
tweaked kensai focus/discipline some, gained at same speed, but the focus command has a few more suprices in it~
Linksys~
made it so the demons wont guard the keeper anymore~
Linksys~
the demons will now auto travel to bloodhunted people and kill them :P~
Linksys~
bloodhunted people will be unable to kill the demons~
Linksys~
the demons wont go after bloodhunted people in valhalla...~
Linksys~
killing demons will add 15 uses to your ticket~
Linksys~
demons can now travel nexus while in hell to get back to the nexus~
Linksys~
added an "outfit" command for newbies.~
Linksys~
lowered the levels on the demons slightly~
Linksys~
added a way for immortals to tell how much longer a person is in jail for just by fingering them, thanks dalamar for helping me figure out how the server calculated the days!~
Corim~
focus now turns off if your head gets removed... heh~
Corim~
made the upkeep command for kensais show which of their focus powers etc is active ~
Corim~
aligned the locate spell and made it show what plane the item is on~
Corim~
flame blades when saced no longer gives a refund of demonpoints~
Corim~
fixed the crash bug in the BSD leap attack, go ahead leap at them there mobs~
Corim~
slightly increased the damage the efreti flameshield does~
Corim~
started coding some new powers for kensais, Battle Talents, trainable once a kensai maxes their discipline, syntax talent~
Corim~
coded the battle talent level 3, battle hymn, syntax hymn~
Corim~
recoded the locate spell so it wont count object that or on other planes.. it will still show them, but it will not count them, so when you using an object retriving power etc, you will get the right number to use.. since the object retrive code will bypass objects not on the same plane as the user~
Linksys~
added in the change sex spell... doesnt seem to work quite yet, but it will!~
Linksys~
change sex works now :P~
Linksys~
added a truemagic way to change someone elses sex... so you mages can put it in your blesses/trains: syntax apply: sex~
Linksys~
the demons now do somthing different when they call for help... see if you can figure out what :P~
Linksys~
added the last bow upgrade, requires 100k across~
Linksys~
and 1000 primal~
Linksys~
made the demons take longer to hatch~
Corim~
added a check so a highlander can not wield any katanas he did not create himself~
Linksys~
elves are now open~
Linksys~
fixed ltravel~
Corim~
coded the battle talent level 5, mystic barrier~
Corim~
fixed a bug in kuki tobi, it will now target the person your fighting and not yourself if you dont add an argument~
Linksys~
vampires are gonna wanna start diablorizing people again~
Linksys~
because thats how you get your rituals~
Corim~
fixed the bug in the level 2 bushido power... it actually works now~
Linksys~
disabled the demons for a while, i think they may be whats causing the mud to freeze~
Linksys~
coded in bloodrush~
Corim~
caltrops no longer hit newbies or ghosts~
Corim~
tweaked kukitobi some~
Corim~
lowered the ki regen of ninjas a little bit, also they no longer regen ki if they have a fight timer~
Corim~
selfclass works for autoclass to now~
Linksys~
lichs cant planeportal with a fighttimer anymore~
Linksys~
delete is re enabled, it no longer saves pfiles, so if you delete, you aint getting your char back, period!~
Linksys~
camouflage for wolfs now actually hides them as long as they aint movin (of course lich can see through it, but no one else)~
Corim~
white mages can now chose a color with advance~
Corim~
all clans have been removed~
Linksys~
bloodrush wont take the vamp over his max blood anymore~
Linksys~
camouflage will now drop when you start a fight~
Corim~
tweaked calm, it now will check if you have any rage instead of checking if you are in crinos form~
Linksys~
added in a command "hunt"... it does have a fail rate on it.~
Linksys~
enabled random room links for builders... contact me if you want them in your area.~
Linksys~
slightly increased the lag on elves archer~
Corim~
tweaked shadowbreath some it should heal more and actually hit with shadow type damage instead of lightning, also tweaked sonic breath to work more like the other breaths still a room attack but instead of multipling the damage it hits multiple times~
Corim~
lowered the chance of sonic breath stunning by 10% it now has the same chance as lightning breath~
Corim~
efretis scimitars are now demonsteel, meaning they do agg damage and give extra hit/dam from demon armor bonus~
Corim~
efretis now actually benefit from being on fire, since they are creatures of the elemental plane of fire, being on fire reduces the regen penalties accumulated from being poisoned or rotting, (efretis get no penalty from burning), also if an efreti is burning but isent poisoned or rotting they actually get bonuses to their regen~
Corim~
everytime another class would get burnt by being on fire... im sure you all know what im talking about, you flesh burns and crisps, an efreti will be healed a little instead~
Corim~
and last but not least, an efreti will absorb any fire attack aimed at them, instead of taking damage from the attack it will heal them~
Corim~
oops nearly forgot..., slightly increased the damage firestorm does, and increased the damage an efreti does with fire attacks~
Corim~
increased efretis vulnerability to cold attacks~
Linksys~
slightly lowered sd's shield~
Corim~
highlander fireaura no longer affects efretis~
Linksys~
fixed vamp embrace~
Corim~
lowerd the cost of monk abilities~
Linksys~
fixed a bug in the buy command...~
Linksys~
slightly upped mystical shield~
Linksys~
fixed a bug in mercy and pand, mercyed people can now attack back if there in pand~
Corim~
added another focus power for kensais~
Corim~
focus now has a maintances cost depending on how many powers it sets~
Corim~
class punch and hurl immunity now blocks fightstyle moves ~
Corim~
Brief3 now gags the vitality and mystical power regeneration messages~
Corim~
fixed a crash bug in the dragon confusion thing~
Corim~
tweaked confused stumble a little, instead of just walking out of a fight the confusy will scream and try to flee~
Corim~
fixed the bug in remove curse, it will now let you remove curses from objects in your inventory~
Corim~
tweaked cast locate so it now will bring up objects that the keywoprd you use are abreviated versions of... aka if you cast locate light, it will also bring up LIGHTning~
Corim~
fixed a bug in the find objecct function in the code (the function that finds objects you summon etc), should have improved performce now~
Corim~
tweaked leap a tad, if you try to leap at victims who are resting, sleeping, meditating, stunned, incapasitated, morted or dead... you miss, heh (means you can really only hit ppl who are standing or fighting)~
Corim~
fixed the portal to the black spiral~
Linksys~
re enabled the demons~
Linksys~
coded castingout for wraiths~
Linksys~
coded in empower for wraiths~
Linksys~
coded in surge for wraiths~
Linksys~
wraiths now leave a corpse when killed~
Linksys~
coded in wraith eq, a wraith with full wraith eq now has physical damage reduced by 90%~
Linksys~
made it so jailed people can see how long there jailed, by typeing score.~
Linksys~
added another thing to stop the freeze bug... this should stop it~
Linksys~
the demons will no longer pick up things~
Corim~
fixed the bug that would give newbies with negative stats exp for training~
Linksys~
fixed casting out~
Linksys~
added a way out of objectride, "objectride return"~
Corim~
the demon flameblades no longer cost anything to make~
Corim~
fixed the saferoom eviction bug (where you would get thrown from tranquility to nexus)~
Linksys~
fixed the crash bug with the safe throwout~
Linksys~
recoded ether, its now an exping power~
Linksys~
you can now call all while pityful~
Linksys~
disabled the safe throwout~
Linksys~
slightly lowered wraith PR~
Linksys~
added a spell "dispel undead", for getting out of the death plane... or a victim out of the death plane~
Linksys~
lowered wraith damcap a bit... accadently doubled one of the modifires...~
Linksys~
wraiths can no longer start a fight with agon~
Corim~
fixed the safe room eviction bug~
Corim~
the psionic dodge/mindblast no longer works against mobs, since they are mindless .. there is no mind to read~
Corim~
slightly lowered the chance of the mindblasts goind of in pk.. let me know how this change works..~
Linksys~
corim forgot to mention he changed chant to hit 10 mobs a chant now~
Linksys~
coded in foulhumor for wraiths~
Corim~
coded a new battle talent, level 1 called Weapon Bond, enjoy~
Corim~
changed the pvp version of the mindblasts back to what they used to be, this part was only an experiment really, wanted to know if this little thing where when a lich removed theyr weapons and claws affected pk as badly as it did vs mobs, now if you guys had told me abouit this obvious abuse (yes when cadeyrn could clear a room in avatars with one cast gas its abuse) i might have been inclined to negotiate the vs mob part but as is, you guys have to work around it~
Linksys~
embracing a wraith no longer bugs them! :P~
Corim~
psionics now have an improved chant, where they lace in their mental powers in their magic and lash out with their minds with every page~
Corim~
added a fix to the permanent strenght reduction etc bug, if this happens to you just go clear at the altar~
Corim~
tweaked highlander counter and the draconian cleric hammer a tad.. you have to atleast hold one weapon for them to go off~
Corim~
fixed tribegift and clanddisc so they no longer require you to have a clan etc~
Corim~
fixed a few bugs with the valahalla code~
Corim~
tweaked the mindlash a little, also lichcircle has been removed~
Corim~
fixed a few combat msgs errors~
Corim~
fixed the armorclass bug~
Corim~
fixed a bug that for some reason made it possiblew to get a several hundred crystal payout from quests, when the cap should really be around 20 per quests~
Linksys~
will be recoding vampire rituals in a bit, so, there disabled for now~
Linksys~
coded in obliterate for wraith, to be used when skinriding mobs :P~
Linksys~
wraiths cant use dreams on brids if there not in brid range now~
Linksys~
you can now use dispel undead when your dead~
Linksys~
gremlinize can now only be used on weapons~
Linksys~
coded in Lucidity, its like breach, but for the death plane~
Linksys~
changed it to only do 5 mobs~
Linksys~
fixed nephandi souls creation~
Linksys~
added lag to tempus, upped lag on obliviate~
Corim~
chat can now be used while performing a ritual~
Corim~
all artifacts  and all their affects now work for highlanders and kensais~
Corim~
the spirit gate will now disintigrate if its affect will take you to either valhalla or the plane of the gods...other planes it can take you to though~
Corim~
lowered the level of dispel magic so it can actually be used in valhalla~
Nymph~
I have done absolutely nothing, but I want my name on this!!!~
Nymph~
I have yet again changed what chat looks like .. got bored :P~
Linksys~
artis will no longer dissapear in copyovers, nor will arti pieces~
Linksys~
you cant log off with artifact pieces~
Linksys~
almost forgot, you have to be in arti range to pick up an arti peice~
Linksys~
if the mud crashes, when it comes back up it will still load the arti and arti peices on the ground~
Linksys~
when you kill a person with a item peice or a arti, the item will now be on the floor, instead of in the corpse~
Linksys~
now if you have a artifact, you cant pick up pieces~
Corim~
newly created souljars comes with 24 soul shards, enough to create 6 souls~
Linksys~
lucidity only works on mobs now~
Linksys~
coded transfering for wraiths, careful, it raises shadow!~
Linksys~
recoded vamp rits a bit, command is vampritual "ritual", the quotes are important!~
Nymph~
I have added all the player log out poems to code, now we have alternating log out messages.~
Linksys~
coded a new ritual for nephandi: Xaphan~
Linksys~
looks like i forgot to note this last night, but i coded a new vamp ritual, devils touch, have fun *evillaugh*~
Linksys~
made it so wraiths (with full wraith armor) have 90% pr in the death plane, and 75% out.~
Linksys~
coded in (well really just enabled) cheritable~
Corim~
coded a new spell called blade~
Corim~
coded a new type of sheild affect that can be quested on armor/weapons, called bladeshield~
Corim~
added bladeshield to the kensai focus command and bumped the requierments for the speed, resistance and mindshield in kensai focus up by 100 discipline to make room for the blade shield~
Corim~
dconfuse has been slightly recoded, it can now be dispelled~
Corim~
slightly increased the damage the mindlash in psionic true magic spells does to mobs~
Corim~
coded the last focus power, aka the level 1000 discpline power~
Corim~
coded the level 2 battle talent for kensais, sanctify, this power will remove sanctuary and protection from a defenceless victim (stunned, sleeping, morted, defence down)~
Corim~
recall will now work in pandemonium, it will take you to a random room in the desolate wasteland~
Corim~
camouflage no longer usable with a fight timer~
Corim~
it will now give a message when you try to travel or angelgate to hell/heaven from other planes then nexus telling you that you can not do that~
Corim~
secrets no longer usable if victim or you are safe ~
Corim~
reply no longer usable in jail~
Corim~
added wake, stand, sit and sleep to commands you can use in jail~
Corim~
added two more inparts for demons, flamebolt, this inpart is now requiered for demons to use engulf and flamebolt, and explodebolt... figure this one out for yourselfs~
Linksys~
fixed ltravel~
Linksys~
notes may no longer be written while your in jail.~
Linksys~
fixed the attacking across planes during armageddon~
Linksys~
brief no longer gags room descs~
Linksys~
pand demons now do somthing fun when you kill them :P~
Linksys~
coded in brief5~
Linksys~
disabled pand demons till i can talk to kyler and find out whats going on~
Linksys~
fixed pand demons~
Linksys~
added a few things for builders, help "RESET EDITTING"~
Linksys~
forgot to mention, resets no longer crashes the mud~
Linksys~
fixed ltravel.. again~
Linksys~
forgot to mention, immortals, dont use the resets command anymore, use rlook.~
Linksys~
finnally found where the demons were able to leave pande, and fixed it~
Linksys~
finnally figured out how to add lags to mobs, obliterate now has lag~
Linksys~
fixed wraith gremlinize, if your weapon keeps zapping you, wear it, it'll fix itself and re wear it~
Linksys~
donno if i mentioned it, demons are ok to kill now~
Linksys~
clone is re enabled, use at your own risk...~
Linksys~
greatly increasted wraiths MV~
Linksys~
wraiths are now open~
Linksys~
updated help hybrid~
Linksys~
added the wraith hybrids to bridme~
Linksys~
lowered the lag on archer, and gave elves delimb protection~
Linksys~
tweaked somthing with wraiths~
Linksys~
necromancers are finished, and a aboms are nearing completion~
Linksys~
help necromancer added~
Linksys~
moved agon~
Linksys~
fixed the crash bug in death cry~
Linksys~
fixed the new neph ritual~
Corim~
moved the battle talent mystical barrier to level 4~
Corim~
coded the last battle talent, level 5, Master Form (mform)~
Corim~
lowered the skewer of enervation some, let me know~
Corim~
artifacts can no longer be dropped or transported away, if you are fighting or you have a fight timer~
Linksys~
kyler made a sign in nexus healers, look at it to check your arti hours!~
Linksys~
you cant lucidity mobs that are fighting other already now~
Linksys~
curses can no longer be chanted on people not in brid range if you are a brid, or people in safe.~
Linksys~
wraiths/mages can no longer lucidity/breach with a fight timer~
Linksys~
decaping someone now ends the fight timer on the victim~
Linksys~
cant quit after youve been decapped untill you reach valhalla.~
Linksys~
now necromancers cant memorize artis, and artis that have been memorized already will still be wearable by others~
Linksys~
fixed the chant fix~
Linksys~
that should fix the dead mobs thing i think...~
Linksys~
fixed bounty and thief for wraiths~
Linksys~
coded in timeshield for gypsys~
Linksys~
gypsys - rem and rewear your spell orb~
Linksys~
timeguardian for gypsys are completed~
Linksys~
michi is now actually worth somthing...~
Corim~
gypsys are the only once that should get the time guardian message now~
Corim~
tweaked the highlander tdesanct protection, instead of giving a 100% protection against true magic it is now 60%, it still protects completly against sanctify though~
Corim~
mobs can no longer see invis immortals~
Corim~
the plague ritual is now done~
Corim~
tweaked the plague demons... no more 10 mill life plague demons~
Corim~
ikiryus improved blood agony is now done by wearing the eq, and targeting a victim mob~
Corim~
advanced poison now goes away when you decap someone, mercy someone, get mercyed, get decapped, or go through arena~
Corim~
fixed timeshield~
Corim~
the plague demons now wander around~
Corim~
tweaked plague demons some so no more hitting peeps for close to 300k damage with their plague breath~
Corim~
fixed a bug in the deathplane that made ppl safe when they shouldent be~
Corim~
flamesblades now already come claimed~
Corim~
glabroform for werewolfs now gives 500 damcap~
Corim~
to increase status flow and make it easier to get the required 5 status to brid, you will now get status from a 0 status player up to status 5~
Corim~
added another age catagory for werewolfs... if your a wolf relog... so it can update~
Corim~
ancient wolf level now recuiers 120 years of age~
Corim~
age now affects the wolf earthquake power... aka a ancient wolfs earthquake is alot more powerfull then a lil pups earthquake~
Corim~
fire on an Efreti will no longer heal above max life~
Corim~
k, well, made it so that it will heal over max life, but only 10k~
Corim~
gypsys now get faster chants~
Corim~
tweaked plague demons a little more, they no longer come super healed~
Corim~
also plague demons will self destruct after 4-10 minutes~
Corim~
plague demons now see invisible~
Linksys~
pand demons are now pand demons verson two, mwahahahaha~
Linksys~
moved jump to level 1~
Corim~
kensai discipline and toughness are now affected by double train~
Corim~
fixed a bug in awaken, you should no longer receive exp for killing the zombie, also since zombies are already dead.. the cant take mortal wounds anymore~
Corim~
tweaked the polague demons a little bit~
Linksys~
bloodagony can no longer be used on players, or safe mobs, etc~
Corim~
bloodagony dosent work on mobs of to high level anymore~
Corim~
michi can now be activated in a fight~
Linksys~
wraiths cant objectride while they have an arti anymore~
Linksys~
added mud aliases~
Corim~
an artifact can no longer be dropped, given away, or transported, only way to lose it is by getting killed... or it being stripped~
Linksys~
added bloodgate for ikiryus, syntax is bloodgate <to who> <the mob your sacrificing>~
Linksys~
lowered the alias command levels so you morts could use it, forgot i made it level 8 :P~
Linksys~
bloodgate cant be used in arena anymore~
Linksys~
dropped neph PR to 15 percent~
Corim~
kensais no longer get any resistance to true magic affect spells, dont really need it and made them a little over powered~
Linksys~
command can no longer be used to force people to transfer credits/crystals~
Linksys~
fixed ltravel~
Linksys~
slightly lowered flurry of claws, made djaron and plague demons un chant-createable~
Linksys~
when you sac wraitharmour it no longer gives ccs/crystals~
Linksys~
cmist now goes away when you start fighting~
Linksys~
added a auto attack for gypsys, lemme know how it goes!~
Linksys~
upped gypsys fort~
Linksys~
tear on wraiths work now.~
Linksys~
lemme rephrase that, you can now tear wraiths heads off if you mort them.~
Linksys~
disabled plague till they can be looked at~
Linksys~
k, plague re enabled, the plague demons should kill themselves as soon as they mort someone, so no more permmorting~
Linksys~
the plague demons should now no longer permma mort vamps~
Linksys~
updated the vampritual command, coded commands now show up in another #Ccolor#7, for your convenionce :P~
Linksys~
ward versus ghosts is now completed~
Linksys~
fixed wraith movement... oops :P~
Linksys~
updated wizlist~
Linksys~
recoded pand demons again to use less resources~
Linksys~
coded thirst unquenchable~
Linksys~
fixed death code to not stop you from quittin during arma~
Linksys~
removed the limited commands after youve been pittyed, and made it just so that you cant be attacked/attack players during that time~
Ixia~
linksys' name shows up too much here without being interrupted~
Linksys~
lowered damage on ikiryus circle~
Linksys~
you can no longer sac arti pieces~
Linksys~
fixed the bug in mercy where it made you safe with an artifact~
Linksys~
vamps now see all the vamp rituals there is~
Linksys~
made it so for every 15 glory, you get an added 1% xp~
Linksys~
made it so at the 5 glory level, the quest wiz has a lesser chance to not give crystals~
Linksys~
when the plague demons mort you, right before they kill themselves they remove your aggy... they dont restore though, just removes your aggy, you still have to regen~
Linksys~
you can now buy more then one ticket, if you already have a ticket he'll hand you a ticket for you to eat when you run out~
Linksys~
added angelgate nexus... thought i added that in a long time ago~
Linksys~
upped brid range to 100,000~
Linksys~
fixed the update on wolf age~
Linksys~
cant sac artis anymore~
Linksys~
wraiths cant itemjump to artis/pieces anymore~
Linksys~
plague demons no longer spawn in valhalla~
Linksys~
increased damage on smite~
Linksys~
fixed ticket objects, they now save properly, if your tickets turned into protoplasm, note me on personal, make sure to keep the balls in your inv, and i'll reimburse you.~
Linksys~
if your not a wraith, and you dont have a fight timer, and you arnt fighting anyone, you will now be removed from the deathplane :P~
Linksys~
added top glory hog to topscore~
Linksys~
removed glory range in pande~
Linksys~
fixed the drop out of deathplane, now if your not standing, you wont get dropped out~
Linksys~
coded the first balehound power, level 10 deathbeast~
Linksys~
capped zombies at level 750, if the zombie you try to animate is bigger then that, it sets it to that level instead~
Linksys~
hybrids and evolved people may no longer enter tranquility~
Linksys~
forgot to mention, made it so hard lists wont list tranquility items~
Nymph~
Damnit I want my name on this list!~
Linksys~
made deathbeast mobs only~
Linksys~
got bored, made pand demons bigger :P~
Linksys~
getting capped by pand demons, you will now loose status :P~
Linksys~
because i got bored again, and because alot of people like to keep stepping in and out of portals  to pande to make more pand demons to make it harder for people to exp, as soon as you enter a portal to pand, the pand demon created will hunt you :P~
Linksys~
to promote glory, from now on when you enter pand, if you have less then 5 glory, you get 5 glory~
Linksys~
the demons now get eq :P~
Linksys~
the pand demons wont crash the mud when someone there hunting leaves pand anymore~
Linksys~
fixed room creation (dig and redit create)~
Linksys~
that should fix it so you really wont get tranquil items on hard lists~
Corim~
odin now restores you when sending you back from valhalla~
Corim~
fixed a typo in the confrontation power~
Linksys~
pand demons disabled till i fix them again :P~
Corim~
aligned the who list some~
Corim~
tempest can no longer be used from safe rooms, now come on ppl that was an obvious bug.. why havent i been told about it before now~
Nymph~
I didn't do anything but I am putting my name on newchanges :)~
Kyler~
Testing 1, 2, 3~
Corim~
increased the damage tempest does slightly~
Corim~
increased the damage tempest does against mobs.. quite a bit~
Linksys~
coded the sword of lordly strike, strikes through sanct...~
Kyler~
New Area open in Nexus.  Keyword: farseer    Have Fun!~
Linksys~
disabled rdrop till i can fix the annoying bugger~
Linksys~
added a move cost for betrayers to stay in fstand, and there move wont regen as long as its active~
Corim~
kensais now have a slightly higher mana regen~
Linksys~
betrayers can now activate/deactivate fstand in battle~
Corim~
mystic barrier now drains between 3000-4000 mana every time you are hit, instead of just 4000~
Corim~
mystic barrier no longer drains any mana if you are hit by a npc, aka it only drains mana if you are fighting a player~
Kyler~
Arti Sign Updated!! The system time is Sun May 1, 2005~
Linksys~
added a small timer to save, dont use things like save or backup in triggers!~
Linksys~
made wander flag so only pre approved mobs may wander, if your a builder and want them to wander, ask corim or myself~
Linksys~
added a second arena system, more then one person can join in, just type joinarena, leavearena to wimp out, or if no one else joins to get out... 5000 creds for each person you kill in the multi person arena system.~
Linksys~
made the lordly strike arti only affect attacks the sword itself does, lowerd the damage on obliviate~
Linksys~
instead of just 5k credits per kill, you also get 50 crystals~
Linksys~
you can no longer home in the new arena :P~
Linksys~
fixed saccing wraitheq~
Linksys~
fixed sanct~
Linksys~
fixed Theurge for pure WW's~
Linksys~
fixed vamp rank, if your a vamp relog and you may advance in rank :P~
Linksys~
it now costs 25 crystals and 2500 credits to join the arena~
Corim~
kensai masterform now gives a little fortitude and a little extra power~
Linksys~
fixed alias~
Linksys~
lowered death time for wraiths~
Linksys~
changed age a bit, if you have gen 1 you get a higher age, to get super anchent however you still need 120 age~
Linksys~
fixed a bug, werewolves no longer get gen just for loggin on :P~
Linksys~
changed pounce for aboms around a bit, it can now go to mobs, and out of area~
Linksys~
coded in a new power for angels, called wrath...~
Linksys~
k, to toggle wrath players/mobs, togglewrath :P~
Corim~
tweaked earthquake so it will actually hit if your a pup~
Linksys~
lowered the power on surge, why didnt anyone tell me it did 20k+ outside of DP?~
Linksys~
fixed somthin with djinn travel...~
Linksys~
plague demons may no longer attack people not in brid range, except during arma~
Linksys~
added dp bonuses to chant~
Corim~
fixed embrace vampires can now actually embrace mobs during armageddon now to gain back blood, how ever they still can't embrace players during armageddon~
Linksys~
notes may no longer be written if your less then 12 hours old.~
Linksys~
updated wizlist~
Linksys~
unless your a necromancer, when you reanimate a zombie it wont have the special stuff that the original one did (eg plague, djaron, pandemonium demons)~
Linksys~
fixed pandemonium demons and re enabled them~
Linksys~
updated wizlist~
Kyler~
again~
Linksys~
yes, again :P~
Nymph~
'Cause I told him too!~
Linksys~
yep, nymph told me too!~
Kyler~
and I had to listen to Link complain about it~
Linksys~
I didnt complain about it! you did! :P~
Kyler~
oh yeah I felt dirty being under ixia~
Linksys~
snicker :P~
Ixia~
*sigh* people are going back and forth too much using the newchanges~
Kyler~
ya think?~
Ixia~
no i don't think i know it~
Ixia~
a comma would have helped that to make more sense~
Kyler~
Ahh that explains the huge smoke coming from your head....darn thoughts, we warned you about that~
Linksys~
scry can no longer target people in pande... all you can tell is wether the victim is actually in pande or not... not where there at.~
Linksys~
if your a balehound, rem and re wear a peice of eq for your new deathshield!~
Linksys~
immortals, silence now takes a number of days, no more having to watch notes to see if someone should be unsilenced yet!~
Linksys~
added a channel for replying to botchecks, only immortals can see it, silence doesnt remove it, and if you abuse it i will nuke you.~
Linksys~
forgot to mention, the command is botchat :P~
Linksys~
fixed pand demons being capped in pande~
Linksys~
aport object no longer summons artis/pieces/tokens~
Corim~
tweaked plague demons a tad, they now get the hps of the plague victim, also lowered their level a little bit~
Linksys~
upped death plane bonus to chant~
Linksys~
you may no longer dispel undead on yourself during a fight~
Kyler~
Arti Sign Updated on Wednesday the 18th of May~
Kyler~
so sue me, i got my days wrong.....17th of May~
Linksys~
while armas on brids may enter tranquility freely~
Linksys~
elf evalution is in!~
Linksys~
wraith brids now get all wraith powers~
Linksys~
you can no longer skinride panddemons :P~
Linksys~
fixed who info for elves~
Linksys~
you may no longer clone tickets~
Linksys~
kahns now stand a chance in pk!~
Kyler~
New Area: DoD's first #rS#Rt#rr#Ri#rp #LC#ll#Lu#lb is open for business. Keyword: #CStripper#n~
Corim~
hybriding should no longer knock you down to normal mage again.. aka if your an invoker when you brid you stay an invoker~
Linksys~
betrayers are no longer affected by sanct or protection, but fstand just got like 100x more powerful :P~
Linksys~
added fort for betrayers~
Linksys~
aboms rather~
Linksys~
updated wizlist~
Linksys~
updated help rules, i suggest you read it!~
Linksys~
betrayers are affected by sanct as long as there fstand is off~
Linksys~
fixed frenzy, it now works the way is supposed to~
Corim~
changed the message angels get when prayer fades away a little bit~
Corim~
prayer can now be activated in a fight~
Corim~
anestethich touch can now be used in a fight, and it now works as i intended, aka you can remove it from ppl you fight~
Corim~
tweaked the object damage code, if an object deteriorates so much that it would in the past break and fall apart, it will now instead get a broken flag and be unwearabled until repaired~
Corim~
broken objects can not be repaired by a fix spell, they need to be repaired with the repair skill~
Corim~
repairing a broken item (once it has gotten the broken flag) now costs some credits, depending on how valuable the item is, a normal item costs 20 credits to repair, but a item with alot of credits quested into it costs more depending on the credit value of the item~
Corim~
fyi the cast fix spell is free so to avoid paying a possibly expensive repair bill.. just keep using this spell :)~
Corim~
tweaked classpoints and credit from mob gains.. is a little variation in it now.. so no more killing everything in a room and getting the exact same ammopunt from every mob~
Corim~
plague demons now see all, soo no more ninjas etc going invis and dropping demons to attack other peeps in the room~
Corim~
plague demons will now if the affected character is in umbra/deathplane/dreamworld load in the same plane~
Corim~
pl,ague no longer updates if you are in object form, so no more hiding in object while you pop out demons~
Corim~
added the missing piece of eq to the newbie equipment, behold newbies now get a belt to~
Corim~
theres is now a 20 status range in pandemonium, there is no punishment for killing ppl outside of your range, you just wont get any status for the kill~
Corim~
train, untrain and cot can no longer be ordered or commanded~
Nymph~
Again, I just want my name on this damn list!~
Kyler~
#PNymph Nymph Nymph Nymph Nymph Nymph Nymph!!! #7There you go darlin!!#n~
Linksys~
sulphur will now drop for elves like it should~
Linksys~
fixed it, only bombs blow up now, oops :P~
Kyler~
#LArea Update:#7 The Demised Ranch has been updated and filled in.  More Mobs.  It is moving into tranquility soon.~
Kyler~
Keyword: Farm~
Kyler~
#RNew Area#0(Ahrimanah)#7: #RThe Marauder Desert#7!!!  #LKeyword: Marauder. This area is going to also be moved to Tranquility.~
Linksys~
fixed lycanthropes form~
Corim~
all resets now max out at 5 mobs per reset, forced to make this change because of the insane ammount of ram he mobs take up here~
Linksys~
coded in slash, and quickness for lycans~
Linksys~
coded in fury for lycans~
Linksys~
fixed object-regeneration~
Corim~
the locate spell will now require an argument and will not disconnect you if you dont give one~
Linksys~
leavearena no longer works in the normal arena~
Linksys~
coded in setbeast, and beast affects for lykans (for all 3 beast types)~
Corim~
the highlander berserk improve will now improve the landers berserk against npcs alot~
Corim~
arenaagree or challenge can no longer be ordered or commanded~
Kyler~
#RArtifact Sign #7Updated Finally!#n~
Corim~
angels now have a new skillset to learn... Angelic Purity, (purity improve) atm it only gives one power as the last 4 are still in coding~
Corim~
angelic purity is now added into the smite damage, soo low purity angels will not be able to hit as hard with their smite as they used to before purity was added but a full purity angel will hit a little harder then before~
Corim~
betrayers can no longer get higher then 3 purity, so sorry peeps any betrayer who has trained higher then that .. the code will set you down again~
Corim~
angels now actually get nightsight from their vision power... sorry guys thought you got this already~
Corim~
oops noticed a bug while going through the fight code, angel retaliation now actually works~
Corim~
coded the number 2 purity power~
Corim~
artifact pieces have been fixed and they can no longer be summoned etc etc etc~
Linksys~
added lag to wraiths coax... why am i just now hearing that it didnt have lag~
Linksys~
raised resets to max 8 per room~
Reverett~
renamed linksys to  Reverett, since it is my original handle, and i still call myself it in code, and everywhere else :P~
Reverett~
added a new type of questing, good luck, help guild to figure it out!~
Reverett~
disabled pkill questing, jaga will still do mob questing though~
Reverett~
that should fix it, players back in, and mobs still in~
Reverett~
mob quests disabled, it was them all along causing the problem~
Reverett~
disabled the whole darn thing till corim can look at it~
Reverett~
fixed it, and re enabled it, guild quest works now!~
Reverett~
disabled planes till i can figure out why there crashing the mud~
Reverett~
reenabled planes... that should fix them, quests still disabled~
Reverett~
fixed pk quests, and mob quests, and there now ready, and they wont crash the mud!~
Reverett~
lowered mob reset back to 5 per room till we can figure out why it dies so much! ~
Reverett~
finnally got someone to tell me what causes the weird color mode bug that freezes some clients! thanks Realm, now its all fixed!~
Reverett~
added a new legendpower, guildrecall, to get to the assassins guild, removed the link in town for it~
Corim~
fixed the everything is an artifact bug, that graced us for a few mins..~
Corim~
scry no longer works across planes~
Reverett~
coded in block for lycans :P~
Reverett~
copyed the changes file to the webpage, to see all the changes, including ones that happened a long time ago http://dreamsofdemise.kyndig.com/changes.txt~
Reverett~
scry wont work acriss planes anymore~
Kyler~
#RArti Sign#0: #7Updated June 21#n~
Reverett~
coded in shred for lycans~
Reverett~
me and Vedrix put a new website up for dod, Http://dreamsofdemise.kyndig.com/, its work in progress still, but looks pretty good~
Reverett~
demons can no longer see through vamp vanish~
Reverett~
made deathplane vis to all, will change shroud to be a class hide power instead~
Reverett~
fixed block for lycans~
Reverett~
fixed a safe bug, the assassin is no longer safe from the victim anywhere either~
Reverett~
now, if you defeat a person that has a pkquest against you, and you decap them, you will get the crystals instead~
Reverett~
raised mob repop limit back to 8~
Reverett~
fixed bridme efreti, had one of the halfs set monk instead of demon, so monks coulda bridded into two totally different classes lol :P~
Reverett~
northpole all upgraded to the new resets (yes, i like newchanges better then notes, so thats what im gonna use for theses notices now :P)~
Reverett~
demonic is now updated to the new resets~
Reverett~
moved the gates of hell and the gates to heaven, there now a say gate, in a different location, your gonna have to turn brief5 off to find it!~
Reverett~
i just installed a crontab for the mud, should check every 10 min if the mud is up, and restart it if its not~
Reverett~
fixed an annoying crash bug thats been plagueing me for a while, when someone told me what was going on i knew exactly what was broken, see, this is why i want notes, or people to tell me whats going on at the time it dies!~
Reverett~
lowered wraith brids down to level 3 arcanois~
Reverett~
working on wraiths, no pk for wraiths till i note otherwise!~
Reverett~
and that goes for wraith brids too!~
Corim~
finally fixed the bug where once a mob dies if your fighting several mobs, you could walk away from the fight~
Corim~
tweaked the fix i just did a little bit, mobs shouldent hit you 20+ times every time a mob dies~
Reverett~
toyed with melee a bit, should go off more often :P~
Corim~
tweaked the feather swirl purity (purity lvl 2) it will now hit anyone not of a good alignment~
Reverett~
made resets do a random number between 5 and the max number the builder picks, also added a 2 in 12 chance for it to skip that reset alltogether~
Reverett~
sanct now affects betrayers in fstand again~
Reverett~
changed the code a bit, pureclasses no longer get the exp lowered for not being in pande~
Reverett~
removed the too small on pkill quests~
Reverett~
you can now "buy protection" from jaga, for 20000 credits, he wont send anyone after you for a half hour :P~
Reverett~
almost forgot to mention, jaga protection worjs just like jaga quests, you log out, you loose the protection~
Reverett~
works even~
Reverett~
forgot to mention, i took out pkready~
Corim~
coded the 3rd purity power, Holy Purify~
Reverett~
fixed the 250k bug!~
Corim~
fixed the golden crown quest object reset.. it now loads ~
Reverett~
lowered efretis healing flames~
Reverett~
almost forgot to mention, removed the safe room status kickout in the interest of saving cpu usage~
Reverett~
ranagar now has his first drink to sell! check it out!~
Reverett~
and now ranagar has a second drink he sells!~
Reverett~
the bartender now has a 3rd drink he sells!~
Reverett~
potions from ranagar are no longer cloneable~
Corim~
fixed the qrequest bug~
Corim~
tweaked inpart, it should work cross planes with out any trouble now~
Nymph~
I didn't do anything but again, I wanted my name here.~
End~
