class eff_args {
object obj;
class spell_info spell;
int id;
}
class spell_info {
string name;
int target_type;
class spell_stage * stages;
string * needed;
string tell_final;
string say_final;
}
class spell_stage {
string skill;
int difficulty;
string tell_msg;
string say_msg;
string * consumed;
}