Key Administration Guide
December 1998
Overview
This section covers the basics of the entire Key system.
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The Building Blocks: Atoms, Properties, Containers and Primitives.
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The Infrastructure: Scapes, Rooms, Groups and Players.
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Location: Reference Containers and the Layout of the system.
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Advanced Naming: Collections and Transients.
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Daemons: Daemons, Events and Scheduling.
Talker Architecture
This section covers the way in which the talker was build on top of the
Key system.
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Line by Line: Terminals, Colour codes.
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Commands: Commands, CommandSets and Scapes.
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Effects: Effects and splashing.
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Permissions: Actions, PermissionLists and Ranks.
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Objects: Thing, Material, MaterialContainer, Prop and Inventory.