struct	hometown_type
{
	char	*name;
	int	recall;
	int	school;
	int	morgue;
	int	death;
	int	mapa;
	int	pit;
};

// en pc_data
    sh_int		hometown;

#define MORGUE(ch)	(ch->clan ? get_clan_table(ch->clan)->death : (IS_NPC(ch) ? ROOM_VNUM_ALTAR : hometown_table[ch->pcdata->hometown].morgue))
