Tweaked the converter a bit (converter/zoneconvert.c)
Memory reduction!! Cut down 20 MB of memory slack!! (lexer.c parser.c semantic.c gen.h)
Fixed NPC code generation (codegen.c)
Made it so an 'all' trap wont cause a switch to be made (codegen.c)
Added external traps support (codegen.c: gen_mudcode())
Added safe_open util function (codegen.c)
Added defines for directories (gen.h)
Fixed code file problems (codegen.c: gen_mobiles/gen_locations/gen_object)
Fixed object/mobile/locations databases (codegen.c)
Fixed Include file generation (codegen.c)
Added new event table (gen.h)
Fixed quest table building (codegen.c)
Fixed object indication on objects/mobiles/locations (parser.c)
Changed the way semantic errors look (semantic.c)
Removed the event table and made a event library file which is loaded on 
  runtime.
Converted the gen_mudcode so it doesnt build a switch but a lot of if statements
Introduced configuration file
Fixed a small bug in semantic.. due to the fact some variables werent 
  initialised it sometimes would cause semantic checking to fail.

----- TODO -----
---[Description]------------------------------------[Status]----------------
Verbsgeneration		                         [   Done    ]
Spelltable generation                            [Still to do]
Rewrite main function                            [   Done    ]
Comment Config and event code                    [   Done    ]
Expand Mud Code library                          [Still to do]
Check Mudcode reading                            [In Progress]
