............./                                \.............
    .  .      .  .  |       Help on:  Assassin       |  .  .      .  .  
..........\                                /..........

Prime Requisites: Strength, Dexterity
Compatable Races: Barbarian, Cambion, Dark-Elf, Dwarf, Elf, Gnome, Goblin,
	Half-Elf, Half-Giant, Half-Orc, Halfling, Human, Kataran, Kobold,
	Minotaur, Ogre, Orc, Seraph, Tiefling, Troll

The assassin is the cold warrior of the night. He moves in shadow, stalking his
prey. Assassins have the ability to backstab their opponents, doing massive
damage in one blow by attacking in surprise from the shadows. Assassins can hide
better then most, and they often can sneak from place to place without being
seen. Due to there slippery nature, assassins are able to dodge attacks
on occasion. The ability gets better the more powerful they become. The assassin
may also scout for his potential prey, keeping himself out of danger while he
does so. An assassin can be so murderous and diabolical, that they will often
envenom their blades to kill their victims long after they strike and fade into
the shadows. At higher levels, they owe allegiance to the dark courts of
Caladon, as well as several dark organizations across Derlith.

See HELP ASSASSINS for some roleplaying notes.

Assassins must pledge to reach levels 8, 9, 10, and 11.

Abilities: Backstab, Envenom, Peek, Scout

