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    .  .      .  .  |       Help on:  Berserker      |  .  .      .  .  
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Prime Requisites: Strength, Dexterity, Constitution
Compatable Races: Barbarian, Cambion, Dark-Elf, Dwarf, Elf, Gnome, Goblin,
	Half-Elf, Half-Giant, Half-Orc, Halfling, Human, Kataran, Kobold,
	Minotaur, Ogre, Orc, Seraph, Tiefling, Troll

Berserkers are wild men - most are nomads who roam the Baladus Plains. Blood and
steel are all they know and understand. The lust for battle burns within them. A
berserker often goes berserk in battle (hence his namesake), heightening his
senses and increasing his strength. Despite his usual large size, a berserker is
often quick as a cat, and can dance circles around his enemies, confusing them.
With his brute strength, he is often able to daze his enemies, bashing them
senseless.

See HELP BERSERKERS for some roleplaying notes.

Abilities: berserk, circle, bash, kick

