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    .  .      .  .  |        Help on:  spells        |  .  .      .  .  
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For class-based spell books, type HELP BOOKS.

Offensive Realm Spells
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EARTH REALM         AIR REALM         FIRE REALM         WATER REALM
rumble              zephyr            burn               blister
crush               dustgust          fireball           waterbolt
shatterstone        whirlwind         burstflame         steamblast
engulf              cyclone           immolate           bloodboil
earth-tremor(N)     tempest(N)        flamefill          atrophy
earthquake*(N)      hurricane*        inferno*(N)        tsunami*

ELECTRICITY REALM   COLD REALM
zap                 chill
lightning-bolt      frostbite
shockbolt           sleet               *: Area effect spell
electrocution       cold-cone(N)        H: Spell is a healing spell
thunderbolt         iceblade            N: Spell is not in game yet,
chain-lightning     blizzard*(N)           but can still be used through
                                           wands and potions.
General Spells
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anchor                dispel-good(N)    invisibility         room-vigor*(H)
armor                 dispel-magic(N)   knock                scare
bind                  drain-shield(N)   know-aura            silence
bless                 earth-shield      levitate             slow(N)
blind(N)              enchant           magic-missile        slow-poison
blink                 enfeeblement(N)   mend-wounds(H)       static-field
bloodfusion           entangle          pass-without-trace   stone-to-flesh
breathe-water         ethereal-travel   prayer(N)            stoneskin
camouflage            farsight          protection           strength(N)
clairvoyance          fear(N)           reflect-magic(N)     stun
comprehend-languages  feeblemind(N)     rejuvenate           summon
courage(N)            fly               remove-curse(N)      teleport
cure-blindness(N)     fortitude(N)      remove-fear(N)       track
cure-disease          fortune           remove-silence       transport
cure-poison           free-action(N)    resist-air(N)        true-sight
curse(N)              harm(N)           resist-cold          undead-ward(N)
damnation(N)          haste(N)          resist-earth(N)      vigor(H)
darkness              heal(H)(N)        resist-fire          warmth
detect-invisibility   heat-protection   resist-lightning(N)  weakness(N)
detect-magic          hold-person(N)    resist-magic(N)      wind-protection
disintegrate(N)       infravision       resist-water         word-of-recall(N)
dispel-evil           insight(N)        resurrect

