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Strings & Memory Usage
Is there a common way to save the memory used up by storing strings? I'm
sure something was said on this subject in the RGMA 'MUD Memory' thread
(by George Reese, IIRC)
I will probably be using some sort of bytecode compilation on my mud now.
Would this method of memory saving simply involve checking a list of
those strings currently in memory, and either adding a new string, or
adding a pointer to an old string? (that would probably slow down the
process unless the storage structure was right, tho)
Thanks,
Greg.
PS On the subject of project management, I was planning on some sort of
autocratic method, quite simply because I have experienced first-hand the
political nightmare of a democracy (see my intro). I'll probably have
some communication medium through which people can talk about design
ideas, then I would decide what I wanted, and share the work out to
numerous people. One of the goals of Frontiers is to have a code base
which *anyone* can contribute to - thats one of the reasons i'll be using
the copyleft. Probably a core base of serious programmers, and
'contractors' who want to do the odd feature here and there. I do think
it important that the programmers dont make unilateral design changes
while coding tho - they should report design flaws, where a solution
should either be given by me (if a simple fix), or discussed by everyone.
The documentation of every development stage is of paramount importance -
it sickens me how poorly documented muds and code bases are. In fact, it
might be to blame, to a degree, on the massive proliferation of stock
muds; mudders are hobbyists, so want some code to hack - they dont want
to create a unique game, most arent that serious about it.
Maybe I'm wrong, but I doubt it.
------------------------------------------------------------------------------
T H E F R O N T I E R S P R O J E C T
http://www.uni-corn.demon.co.uk telnet://linux2.cms.shu.ac.uk:9999
A student who changes the course of history is probably taking an exam
- Thread context:
- Re: Threads and Sockets (Was Ho hum), (continued)
- Re: Threads and Sockets (Was Ho hum),
Jeff Kesselman jeffk#tenetwork,com, Tue 15 Apr 1997, 10:09 GMT
- Re: Threads and Sockets (Was Ho hum),
S001GMU S001GMU#nova,wright.edu, Tue 15 Apr 1997, 20:33 GMT
- Re: Threads and Sockets (Was Ho hum),
clawrenc clawrenc#cup,hp.com, Tue 15 Apr 1997, 23:07 GMT
- Re: Threads and Sockets (Was Ho hum),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 21 Apr 1997, 04:09 GMT
- Strings & Memory Usage,
Greg Munt greg#uni-corn,demon.co.uk, Tue 15 Apr 1997, 03:13 GMT
- <Possible follow-up(s)>
- Re: Strings & Memory Usage,
Jeff Kesselman jeffk#tenetwork,com, Tue 15 Apr 1997, 09:59 GMT
- Re: Strings & Memory Usage,
Shawn Halpenny rsh#dos,nortel.com, Tue 15 Apr 1997, 22:28 GMT
- Re: Strings & Memory Usage,
clawrenc clawrenc#cup,hp.com, Tue 15 Apr 1997, 22:59 GMT
- Re: Strings & Memory Usage,
ashen ashen#pixi,com, Thu 17 Apr 1997, 00:55 GMT
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