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Re: [MUD-Dev] Re: Issues from the digests and Wout's list
At 10:26 PM 4/23/97 PST8PDT, you wrote:
>While not directly associated, an idea I have been playing with
>(derived from Vance's Big Planet AFAIR) is a MUD where the player
>characters are a physically weak and ineffectual, unarmoured,
>generally unaggressive, prey species.
heh. I've wanetd to do something based on harrison's "Deathworld" for a
long time.
Your MUD idea soudns afscimating (mroe so then mine), onyl prob i see is
that it wont be abig comemrcial succes, if you even care.
We attempetd a dark, oppresive wold with the DarkSun game on TEN (the basic
model was occupied-france) and had to give it up because the majority of
the players were totally unable to understand how to have fun as ressitance
fighters. They wanetd to be the biggest baddest things aroudn or they got
upset.
Rule #1: Noone ever lost money understimating the intelligance of the
avergae American.
JK
- Thread context:
- Re: Verb binding, (continued)
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jeff Kesselman jeffk#tenetwork,com, Thu 24 Apr 1997, 02:54 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jeff Kesselman jeffk#tenetwork,com, Fri 25 Apr 1997, 02:06 GMT
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 25 Apr 1997, 12:38 GMT
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jeff Kesselman jeffk#tenetwork,com, Fri 25 Apr 1997, 12:43 GMT
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