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Re: [MUD-Dev] Re: Reposts
:Honestly, is _anyone_ on this group still using classes, levels, or
:experience? I'm to the point where I can't even bring myself to play
:non skill-based muds, although classes don't bother me all that much.
I am. But then, my "combat" is pretty minimal. I still call my scenario
a "starter" scenario, intended just to show other people a bit of what
they can do. I don't even have classes, and levels don't really mean
anything, its just that you get a strength or speed bonus, plus a hitpoint
bonus, when you go up a level (every power of 10 experience). I've never
been very interested in complicated combat stuff, so I've never had the
desire to make it more complicated. Maybe I should just emulate DIKU or
something? Anyone want to hand me a full, working combat package that
I can just translate?
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Re: Reposts, (continued)
- Re: [MUD-Dev] Re: Reposts,
clawrenc clawrenc#cup,hp.com, Tue 29 Apr 1997, 06:15 GMT
- Re: [MUD-Dev] Re: Reposts,
Jeff Kesselman jeffk#tenetwork,com, Tue 29 Apr 1997, 15:52 GMT
- Re: [MUD-Dev] Re: Reposts,
Jeff Kesselman jeffk#tenetwork,com, Tue 29 Apr 1997, 16:40 GMT
- Re: [MUD-Dev] Semaphores, Mutices, fd_sets,
Jeff Kesselman jeffk#tenetwork,com, Sun 27 Apr 1997, 02:16 GMT
- Re: [MUD-Dev] Re: Reposts,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 27 Apr 1997, 00:10 GMT
- Re: MUD languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 27 Apr 1997, 00:10 GMT
- Semaphores, Mutices, fd_sets,
Greg Munt greg#uni-corn,demon.co.uk, Sat 26 Apr 1997, 22:58 GMT
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