MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Re: Reposts



In <199704260354.UAA27449#user2,inficad.com>, on 04/25/97 
   at 10:08 PM, Adam Wiggins <nightfall#inficad,com> said:

>>   Keep the concept of a "combat state" for the player character 
>>   directly to allow easier combat function access.  This is a 
>>   careful distinction -- internal combat state does not affect the 
>>   possibilities and manipulation of the character by the external 
>>   game, or in any way alter the functional capabilities of the 
>>   character (ie there are no motion restictions, no "You can't do 
>>   that!  Your're fighting!" restrictions etc.  All that has 
>>   happened is that his combat packages are now activated.)

>However...analysis of the situation may decide that certain things
>are a bad idea...

Should the server make that analysis, suggest a possible analysis, or
should it be left totally up to the player?

>If I'm wrigling into my jeans, chances are my
>ability to defend is rather low.

<kof>

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




[ Other Periods  | Other mailing lists  | Search  ]