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Re: [MUD-Dev] Re: Reposts
In <199704270445.XAA24050#dfw-ix7,ix.netcom.com>, on 04/26/97
at 09:52 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>Take a trip to your local hobby shop and check out some of the paper
>FRPGs. Many of them have excellent and well-balanced systems. They
>have the advantage of many years of playtesting to ensure balance.
>Some of these can be translated very easily into "machine
>automation".
>Here's a list of a few and "my opinions" of them.
Any thoughts on Champions/Hero? I have no paper RPG backround (none,
absolutely none!), but this one interested me on glance.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list, (continued)
- Re: MUD Design Digest V1 #55,
coder coder#ibm,net, Mon 28 Apr 1997, 01:32 GMT
- Re: Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 28 Apr 1997, 00:10 GMT
- Re: [MUD-Dev] Re: Reposts,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 27 Apr 1997, 11:39 GMT
- Re: [MUD-Dev] Semaphores, Mutices, fd_sets,
Jeff Kesselman jeffk#tenetwork,com, Sun 27 Apr 1997, 02:16 GMT
- Re: [MUD-Dev] Re: Reposts,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 27 Apr 1997, 00:10 GMT
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