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Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)
- From: silovic#srce,hr (Miroslav Silovic)
- Date: Sun, 4 May 1997 07:53:45 +0200 (MET DST)
> An event-driven system would need:
> Cold Cold
> Subsystem/ ----???? event ----> Subsystem/
> Object Object
It's right there! :) -- Check $event_handler, which handles listening for
events, sending events and autoupdates (for instance, you can specify that
mob listens to events of a certain kind from another object, and that the
accepted sender changes as the mob moves). The idea with this system
is that event that is supposed to propagate to a large number of objects
only hits those objects that care about it.
Miro
- Thread context:
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest), (continued)
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 03 May 1997, 12:15 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jeff Kesselman jeffk#tenetwork,com, Sun 04 May 1997, 11:28 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jeff Kesselman jeffk#tenetwork,com, Sun 04 May 1997, 11:30 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 09 May 1997, 11:11 GMT
- Re: Multi-threaded mudding (was a flamefest),
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 02 May 1997, 03:35 GMT
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