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Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)
Here's another pro with regards to multi-threading:
Sometimes, a builder/creator/god(!), whilst coding, will make a program
which loops forever. In a single threaded environment, the entire mud
grinds to a halt for 5 minutes until the program reaches its eval limit
and terminates. Not so in a multi-threaded mud.
Anyway, I'm going to try and find some game design issues...
| Ling "Mental slavery,
_O_O_ Freshwater fish since 1976 set my spirit free"
- Thread context:
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest), (continued)
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jeff Kesselman jeffk#tenetwork,com, Sat 03 May 1997, 10:21 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
coder coder#ibm,net, Sat 03 May 1997, 11:38 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
coder coder#ibm,net, Sat 03 May 1997, 12:32 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Miroslav Silovic silovic#srce,hr, Sat 03 May 1997, 14:21 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 03 May 1997, 12:15 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jeff Kesselman jeffk#tenetwork,com, Sun 04 May 1997, 11:28 GMT
- Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest),
Jeff Kesselman jeffk#tenetwork,com, Sun 04 May 1997, 11:30 GMT
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