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Random plotlines
Wotcha guv'nor,
Anyone considering implementing pseudo-random plotlines in their mud?
They would probably be classed as variable/random quests in the usenet. I
was thinking that if I could get an engine to make things up, like a
company would want its new drug to be approved so they employ some
players to 'convince' a few people on the approval committee, etc. I
remember seeing a web page stating the '23 basic scenarios' or something
similar but I can't find it right now. Bit of a bugger.
Could do with some help shaping this 'engine'.
Ciao
*still not written code for his server*
| Ling "I'm 21, I can go to dodgy
_O_O_ Freshwater fish since 1976 cinemas! Hurrah!"
- Thread context:
- Re: [MUD-Dev] Random plotlines,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 May 1997, 21:42 GMT
- MUD-DEV traffic report,
coder coder#ibm,net, Thu 08 May 1997, 10:33 GMT
- InterMOO: a high-power MOO server (fwd),
coder coder#ibm,net, Thu 08 May 1997, 09:57 GMT
- Random plotlines,
Ling K.L.Lo-94#student,lut.ac.uk, Thu 08 May 1997, 04:27 GMT
- Re: [MUD-Dev] Comments on the DB layer,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 07 May 1997, 21:49 GMT
- Re: [MUD-Dev] Prepositions and parsing,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 07 May 1997, 21:41 GMT
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