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Re: [MUD-Dev] Random plotlines
:Anyone considering implementing pseudo-random plotlines in their mud?
:They would probably be classed as variable/random quests in the usenet. I
:was thinking that if I could get an engine to make things up, like a
:company would want its new drug to be approved so they employ some
:players to 'convince' a few people on the approval committee, etc. I
:remember seeing a web page stating the '23 basic scenarios' or something
:similar but I can't find it right now. Bit of a bugger.
I recall having some armwaving plans about such things a few years ago.
But then reality stepped in, and nothing has happened with the plans.
Congratulations to anyone who actually gets far enough to implement some!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Random plotlines,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 May 1997, 21:42 GMT
- MUD-DEV traffic report,
coder coder#ibm,net, Thu 08 May 1997, 10:33 GMT
- InterMOO: a high-power MOO server (fwd),
coder coder#ibm,net, Thu 08 May 1997, 09:57 GMT
- Random plotlines,
Ling K.L.Lo-94#student,lut.ac.uk, Thu 08 May 1997, 04:27 GMT
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