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[MUD-Dev] Re: generic objects, behaviors
On Sat, 10 May 1997 12:40:11 PST8PDT, Chris Gray wrote about [MUD-Dev] Re:
generic objects, behaviors:
CG> I'm one of those low-level how-do-I-implement-it types. The only
CG> alternative I see to the million lines of code is if you have enough
CG> CPU horsepower to emulate the physics of the world on a small enough
CG> scale that all of those things will just happen. I don't see that
CG> being available for a few years at least. "There's no such thing as
CG> a free ride."
Well, I've been having thoughts about implementing a few of the simpler
laws of physics... gravity and force mostly...
Although, I certainly don't have the time to do it for the server I'm
currently writing, maybe the next version...
--
_ __ __ __ Ross "Xugumad" Nicoll
/_) / / (_ (__ FRGfps2/3a A C->+ D? H++/+++ M++>++++ P? R~-
/\ /_/ __) / T++ W Z Sm+ RLCT a17 ca+++ d? e? f h* i+/++
______________/ p++ sm-~
- Thread context:
- Re: [MUD-Dev] Re: several messages, (continued)
- [MUD-Dev] Re: generic objects, behaviors,
Andy Davidoff dert#pobox,com, Sat 10 May 1997, 13:36 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Re: generic objects, behaviors,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 10 May 1997, 23:18 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Jeff Kesselman jeffk#tenetwork,com, Sun 11 May 1997, 12:48 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 02:13 GMT
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