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Re: [MUD-Dev] Re: generic objects, behaviors
At 12:30 PM 5/11/97 PST8PDT, you wrote:
>Personally, I wanted to be able to do full on-line building and programming.
>The LP-way of deleting and reloading things seemed quite clumsy, so
>fully dynamic was the way I went.
LOL!
And Cold already had that adn when i designed MY version I took it out.
Im much too used to the decent programmign toosl available in the OS
nevironment to be happy trying to program in ANy MUD environment Ive seen.
Im happy to writ it externally and then "load" it itno the system. teh one
thing i Do like 9and my one complaint with the JAVA VM) is I like to be
able to reload definitiosn of obejcts at run-time without shutting it all
down.
JK
- Thread context:
- Re: [MUD-Dev] Re: generic objects, behaviors, (continued)
- Re: [MUD-Dev] Re: generic objects, behaviors,
Jeff Kesselman jeffk#tenetwork,com, Sun 11 May 1997, 12:48 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 02:13 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Jeff Kesselman jeffk#tenetwork,com, Mon 12 May 1997, 03:18 GMT
- [MUD-Dev] Re: generic objects, behaviors,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 12 May 1997, 06:11 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 13:04 GMT
- Re: [MUD-Dev] Re: generic objects, behaviors,
Jeff Kesselman jeffk#tenetwork,com, Wed 14 May 1997, 09:58 GMT
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