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Re: [MUD-Dev] Introduction
> From: Jeff Kesselman <jeffk#tenetwork,com>
>
> RPers will purposely do thinsg that hurt their chances toi 'win', because
> the game they are playign is not about winning, its about story
> development.
I do believe this is an important and key distinction.
JL
--
It's not whether you win or lose, but how you play the game.
- Thread context:
- [MUD-Dev] Re: Introduction (Marian), (continued)
- Re: [MUD-Dev] Introduction,
Jeff Kesselman jeffk#tenetwork,com, Tue 13 May 1997, 10:38 GMT
- Re: [MUD-Dev] Introduction,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 13 May 1997, 12:37 GMT
- Re: [MUD-Dev] Introduction,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 19 May 1997, 00:12 GMT
- [MUD-Dev] Re: Random plotlines,
Marian Griffith gryphon#iaehv,nl, Fri 09 May 1997, 23:46 GMT
- Re: Client<->mud compression protocol,
coder coder#ibm,net, Fri 09 May 1997, 22:35 GMT
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