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[MUD-Dev] re: Role-playing
On Mon 12 May, Khanone#aol,com wrote:
> After giving serious thought to how to introduce roleplaying to a game that
> makes use of mechanics, and based on the experience I had when playing on a
> certain MUD, I thought I'd put forward these ideas to you all, and let you
> comment upon practicality and feasability.
I'll leave it to those qualified to talk about practicality and feasability
so I just snipped everything and ask you a counter question instead:
What exactly do you mean with roleplaying in your game?
It looks to me like you're working on a way to get rid of the straight-
forward kill something for experience and equipment type of games and
reward use of other skills directly rather than indirectly. This seems
like a good goal to work to but well, is this what you mean with
roleplaying?
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Thread context:
- Re: Disk v. Mem, (continued)
- Abnother RP paradigm,
Jeff Kesselman jeffk#tenetwork,com, Tue 13 May 1997, 10:19 GMT
- Roll-playing,
Khanone Khanone#aol,com, Tue 13 May 1997, 01:58 GMT
- Late introduction,
Wout Mertens Wout.Mertens#rug,ac.be, Mon 12 May 1997, 23:39 GMT
- unsibscribe,
Carter T. Shock ctso#umiacs,umd.edu, Mon 12 May 1997, 22:51 GMT
- Re: [MUD-Dev] Introduction,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 13:04 GMT
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