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Re: [MUD-Dev] Re: Administrative notes
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Re: Administrative notes
- From: silovic#srce,hr (Miroslav Silovic)
- Date: Wed, 14 May 1997 11:17:17 +0200 (MET DST)
> You confuse the issue. I did not say they had to be weak.
> Rewarding experience to the those who attract the most notice
> through "over-acting" is also bad system IMHO. I prefer a
> blend of objective and subjective rewards. If "acting" and
> "emoting" was the only interest of my RP group, I'd just boot up
> a chat server.
>
> Note that there are different camps of roleplayers too. I believe a thread
> a long while back on rgma (started by O. Henry?) brought out a lot of
> these differences. Now if I can only find it on DejaNews
We are not in disagreemnt on either of these points. :) I suppose
I didn't pay attention to your attempt to contrast things.
Miro
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 13 May 1997, 11:39 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jeff Kesselman jeffk#tenetwork,com, Wed 14 May 1997, 02:39 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 14 May 1997, 09:49 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 17 May 1997, 06:29 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 18 May 1997, 00:09 GMT
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