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Re: [MUD-Dev] Re: Levels (was: Administrative notes)
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Re: Levels (was: Administrative notes)
- From: silovic#srce,hr (Miroslav Silovic)
- Date: Wed, 14 May 1997 10:57:48 +0200 (MET DST)
> Depends on what you call 'the game'. If it's about winning then there must
> also be a way to lose. If it's about playing this isn't necessarily true.
> On pure RP mushes like e.g. pernmush there is no game in the sense of
> a match. It is a cooperative environment. A stage if you like, where the
> players work together to tell stories. A psychologist will probably
> shoot some fairly big holes in the above (I could even do so myself) but
> as a generalisation it can stand.
Sure there is! The greatest wish of (almost) every new player there is to
become a dragonrider. And some take failure to Impress the first time they try
*very* personally (even if they're not /supposed/ to).
Miro
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Re: Administrative notes,
Adam Wiggins nightfall#user1,inficad.com, Mon 12 May 1997, 20:27 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Todd Lair tlair#mailzone,com, Tue 13 May 1997, 01:55 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Miroslav Silovic silovic#srce,hr, Tue 13 May 1997, 15:14 GMT
- [MUD-Dev] Re: Levels (was: Administrative notes),
Marian Griffith gryphon#iaehv,nl, Wed 14 May 1997, 04:58 GMT
- Re: [MUD-Dev] Re: Levels (was: Administrative notes),
Miroslav Silovic silovic#srce,hr, Wed 14 May 1997, 22:36 GMT
- Re: [MUD-Dev] Re: Levels (was: Administrative notes),
Adam Wiggins nightfall#inficad,com, Thu 15 May 1997, 23:01 GMT
- Re: [MUD-Dev] Re: Levels (was: Administrative notes),
clawrenc clawrenc#cup,hp.com, Fri 16 May 1997, 07:38 GMT
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