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Re: [MUD-Dev] Languages
On Fri, 16 May 1997, Chris Gray wrote:
> Things wrong with C: (mostly syntax)
[Quite a lot of computery stuff which I have no comments on]
> - the default in a switch should *never* have been to fall-through
> to the next case. You should have to explicitly ask for that.
> Lord knows how many bugs that has caused.
Agreed! I was shocked when I found out how switch worked. Who was the
nutter who did that!
Anyway, most of the above I can't comment on because it is regarding the
design of a language, I just use what is presented before me, be it C,
C++, Fortran, 8051 assembly, 680x0... This doesn't mean I am not
interested in your comments, I really would like to hear more coz chances
are I'll be designing my own cut down language for my mud. Atm, I think
it'll the born-out-of-wedlock offspring between C++ and BASIC.
Someone tried to convince me to switch from C++ to Java... Hmmm...
*shrug*
PS: Do most people send stuff at around 4:00 am GMT or does our admin
read them thru first?
PPS: Nathan, don't spoil the ending of Space: Above and Beyond for us UK
viewers, even if it is terrible! :P
| Ling "Mental slavery,
_O_O_ Freshwater fish since 1976 set my spirit free"
- Thread context:
- Re: [MUD-Dev] Skills in RP games, (continued)
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 16 May 1997, 11:18 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 16 May 1997, 14:53 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 17 May 1997, 06:14 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 17 May 1997, 13:02 GMT
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