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Re: [MUD-Dev] Re: Verb binding
[Adam W:]
[Flamethrower example]
[Suggestion that the base system should have specific, perhaps harder
to type, commands for most things, and a decent aliasing facility with
which the player can make their own simpler forms.]
I think I like this concept. It also ties in with the discussion going
on about handling ambiguity. As a user I think I prefer to not have
the computer make assumptions for me. I will admit that I'm biased by
being a fairly fast typist! So, my job here will be to make a more
powerful aliasing system, and get rid of a few special-case commands,
and ...
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Re: Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Apr 1997, 21:49 GMT
- Re: [MUD-Dev] Magnetic Scrolls' magical parser,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Apr 1997, 21:43 GMT
- Re: [MUD-Dev] Re: Verb binding,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Apr 1997, 21:43 GMT
- SUBSCRIBE,
Alex Oren alexo#bigfoot,com, Tue 29 Apr 1997, 14:02 GMT
- Email change,
Alex Oren alexo#bigfoot,com, Tue 29 Apr 1997, 13:38 GMT
- Re: [MUD-Dev] Re: Combat,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Apr 1997, 02:07 GMT
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