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Re: [MUD-Dev] RP thesis...
On Sat, 17 May 1997 coder#ibm,net wrote:
> On 17/05/97 at 11:15 AM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On
> Fri, 16 May 1997, Adam Wiggins wrote:
>
> >Do you enforce an economy so that players must buy things? How do you
> >stop them just pretending to have them? Should you stop them? And the
> >other thousand economy questions illustrate how one seemingly 'popular'
> >system of creating interdependancy (ie, by finance) causes trouble.
> >Another thread in it's own right.
>
> Anyone who is thinking of attempting anything like an economy should readl
> the various Palace archives and see their problems and accidental
> successes with money and violence in the game. It really was a series of
> happy accidents and ill-covered botches. If sufficient interest (yes,
> reply here) I'll dig them up and post copies here.
I'd certainly be interested in seeing them.. trying to create a believable
(and interesting) medieval (fictionalised medieval admittedly) style
economy is something that intruiges me as a possibility for Caffeine.
Right now we just made basic decisions and steps (to allow working of
material, thus all materials have values per mass, thus a gold coin is
infact about 50 grammes of gold with the given value of 1gp, and thusly
money has weight).
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Fishing is complete and utter madness." -Spike Milligan
- Thread context:
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...], (continued)
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...],
Adam Wiggins nightfall#user1,inficad.com, Mon 02 Jun 1997, 14:03 GMT
- Re: [MUD-Dev] Re: re: RP thesis...,
Adam Wiggins nightfall#inficad,com, Tue 27 May 1997, 12:35 GMT
- Numbers [was RP thesis...],
Matt Chatterley root#mpc,dyn.ml.org, Tue 27 May 1997, 23:16 GMT
Re: [MUD-Dev] RP thesis...,
coder coder#ibm,net, Sun 18 May 1997, 03:33 GMT
Re: [MUD-Dev] RP thesis...,
Marian Griffith gryphon#iaehv,nl, Tue 13 May 1997, 01:20 GMT
Re: [MUD-Dev] RP thesis...,
clawrenc clawrenc#cup,hp.com, Wed 14 May 1997, 08:01 GMT
Re: [MUD-Dev] Role-playing [was Re: several messages],
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 02:43 GMT
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