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Re: [MUD-Dev] Re: A brief introduction.. ok, you got me: an introduction
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Re: A brief introduction.. ok, you got me: an introduction
- From: coder#ibm,net
- Date: Sat, 17 May 97 17:22:09 -0700
On 16/05/97 at 10:13 PM, Adam Wiggins <nightfall#user1,inficad.com> said:
>As to good muds, there are suprisingly few of them considering that there
>are so many muds in general (there's like 750 registered in the mud
>connector right now). Here's some suggestions:
>Diku: Arctic - mud.arctic.org 2700, Tera - ?, Aturian Dynasty - ? LP:
>DartMUD - dartmud.com 2525, Lost Souls - ?
>original: YaMUD - heather.greatbasin.com 6789 (all skill based!) MUSH:
>Shadowrun (never played it but heard it's good) - ?
A few other notables:
Tron (I think LP base)
Northern Lights (Aber)
Island (OxMud, down now of course, but there are rumours)
LambdaMOO (incredible use numbers)
Shades (a must see if only for the historic value and
sheer playability)
Trash (same reasons, good case study for a failure)
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] The limits of system, (continued)
- Re: [MUD-Dev] Support mud [was Re: Languages],
ashen ashen#pixi,com, Sun 18 May 1997, 04:09 GMT
- Re: [MUD-Dev] Re: A brief introduction.. ok, you got me: an introduction,
Nathan Yospe yospe#hawaii,edu, Sun 18 May 1997, 02:37 GMT
- Re: [MUD-Dev] Availability of our stuff,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 18 May 1997, 00:09 GMT
- Lathander's Introduction,
Dustan M. Hough dhough#sword,cs.ucla.edu, Sat 17 May 1997, 22:27 GMT
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