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Re: [MUD-Dev] Languages
[JK:]
> In addition taht massive down-channel capabiltiy that keeps gettign quoted
> is SHARED capability for everyoen in your neighborhood.. its much like many
> machines on a 10mb etehernet cable. Sure the cabel is 10mb/sec, but due to
> packet collision how much fo that YOU get is dependnant on whoever else is
> on the cable and how active they are.
> Cable mdoems are another one of those misunderstood technologies that
> everyone is playing wishful-thinking on...
Regardless of the technology, I know people that have them, and they
ROCK the hell out of any modem I have seen. If nothing else the lack of
sudden hangups and other problems with phonelines; but the bandwith
is quite good. I even know someone that's running a mud on one, although
it's pretty small (~30 players online at peak times).
Sigh - we aren't getting them till August. Man...one thing I do miss
about univeristy life was that kick-ass net connection.
- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 19 May 1997, 00:17 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 03:25 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:12 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:12 GMT
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