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Re: [MUD-Dev] Re: Administrative notes
: From: Adam Wiggins <nightfall#inficad,com>
[Re:Nathan's 'don't need to always fight']
: You pick the fights you can win. Also, not all (in fact, I'd like
: to think most) fights don't end in the death of one of the oponents.
consider a mode of fighting that is 'engage' instead of 'kill'.
call it what you like, but the point is that once the opponent's
health has reached a low percentage of his original, he lapses
into a nice 1-minute bout of unconsciousness, during which
time he can be looted. :-) of course, if you deal too much in
the way of damage...woops, you beat him to death.
on an unrelated thread, Re: player-programmed objects,
my theme allows that area coders are partially enslaved to
the political leaders of that area. by this method i hope not
only to promote the player-run politics system as being a goal
that's honestly not empty in power, and also to ensure that
only the admin/imps are exposed to the bother of the code.
-John (ashen#pixi,com)
"We could rise and take it all. Someday we probably will."
-CB
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Re: Administrative notes,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 09:36 GMT
- Re: [MUD-Dev] Re: Administrative notes,
ashen ashen#pixi,com, Mon 19 May 1997, 12:27 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 23:47 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:17 GMT
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