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Re: Player coding and security



The big issue I have with player coding noone seems to have mentioedn yet--
security.  In a commercial game (sorry, but thats my world) where players
are ALREADY trying to cheat through nay means possible, player server
coding is ONLY possible with an EXTREMELY tight security model that knows
what is and isnt reasasonable  for player code to effect.  Otherwise you
end up having to carefully examine EVERY peice of user code for potential
loopholes, trap doors. etc.

Frankly thats more work IMO then just coding the building blocks your world
builders need on an as needed basis.

JK




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