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Re: [MUD-Dev] Languages
[Adam W:]
:Regardless of the technology, I know people that have them, and they
:ROCK the hell out of any modem I have seen. If nothing else the lack of
:sudden hangups and other problems with phonelines; but the bandwith
:is quite good. I even know someone that's running a mud on one, although
:it's pretty small (~30 players online at peak times).
How are they handling the "floating IP-address" issue? Did they get a
special deal of a fixed IP address from their cable company, or did they
get a special domain name that the cable company routes correctly?
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 03:25 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:12 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:12 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:17 GMT
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