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Re: [MUD-Dev] Re: Administrative notes
[Miro:]
:Which brings us to another topic: MUD as strategy game vs MUD as
:roleplaying game. I suggest you spend a couple of weeks on some
:newbie-friendly MUSH, where you will be /forced/ to stay in character
:all the time (since many MUSHes assume that everyone is in character,
:and if you decide not to be, you're expected to warn the people
:around you).
:
:For that matter, it's a good idea to take some spare time, and visit
:any MUD type that you haven't visited yet. Sometimes it's amazing
:to learn that people may have found solutions to the problems you
:never even thought of. :)
This is an area where I am *very* guilty. The small amount of actual
MUD-playing that I've done would likely shock you! I'm much more
interesting in a MUD as a programming project. That's one of the
reasons why this mailing list (and the newsgroups, whenever they
happen to flow to me via my stupid ISP) is so valuable to me - I can
tap into a lot of concentrated MUD experience, without having to spend
hundred's of hours playing!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Re: Administrative notes,
ashen ashen#pixi,com, Mon 19 May 1997, 12:27 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 23:47 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:17 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 20 May 1997, 11:10 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 20 May 1997, 11:42 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 20 May 1997, 11:56 GMT
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