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Re: [MUD-Dev] RP thesis...
In <Pine.LNX.3.96.970517220106.177U-100000#mpc,dyn.ml.org>, on
05/17/97
at 02:07 PM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>On Sat, 17 May 1997 coder#ibm,net wrote:
>> Anyone who is thinking of attempting anything like an economy should readl
>> the various Palace archives and see their problems and accidental
>> successes with money and violence in the game. It really was a series of
>> happy accidents and ill-covered botches. If sufficient interest (yes,
>> reply here) I'll dig them up and post copies here.
>I'd certainly be interested in seeing them.. trying to create a
>believable (and interesting) medieval (fictionalised medieval
>admittedly) style economy is something that intruiges me as a
>possibility for Caffeine.
Okay, I'll post them today or tomorrow. BTW, it was Habitat, not
Palace, and the main actors were Chip Morningstar and F Randall
Farmer.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Re: re: RP thesis..., (continued)
Re: [MUD-Dev] RP thesis...,
coder coder#ibm,net, Sun 18 May 1997, 03:33 GMT
Re: [MUD-Dev] RP thesis...,
Marian Griffith gryphon#iaehv,nl, Tue 13 May 1997, 01:20 GMT
Re: [MUD-Dev] RP thesis...,
clawrenc clawrenc#cup,hp.com, Wed 14 May 1997, 08:01 GMT
Re: [MUD-Dev] Role-playing [was Re: several messages],
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 02:43 GMT
Re: [MUD-Dev] Introduction,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 12 May 1997, 02:43 GMT
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