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Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list
On Sun, 18 May 1997 18:45:09 PST8PDT, Miroslav, quoting me, wrote:
> > Seriously, I have a mainly DIKU/LP background. I've logged into a MOO only
> > once, and was traumatised by the experience =) - I suppose its just a
> > different kind of game to the one I want to design.
[...]
> Guess you just had very bad luck that time. Try some roleplaying-heavy
> MOO (look for one with stats. There are many kinds of roleplaying MOOs,
> as well).
Okay, you've convinced me; 1 is hardly a good sample size, anyway =)
Raz
- Thread context:
- Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list, (continued)
- Re: MUD Design Digest V1 #55,
coder coder#ibm,net, Mon 28 Apr 1997, 01:32 GMT
- Re: Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 28 Apr 1997, 00:10 GMT
- Re: [MUD-Dev] Re: Reposts,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 27 Apr 1997, 11:39 GMT
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