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Multiple characters and nested prompts
As promised, how I handle all this lot. My current handling (from
memory):
Bubba> whoami
(Bubba) Account: tester
Active characters: Bernie, Boffo, Bubba.
Bernie has one body: Bernie // Bodies default to char. names
Boffo has three bodies: Marsh, Slug, Thwacker
Bubba has one body: Bruce // But don't have to
Bubba> who
(Bubba) Active accounts:
Aulder // Player's accounts currently active in the game
Charliehorse
Klepto
Tester
Thisnthat
Bubba> l
(Bruce) You see a long description
of some place wherever.
Bubba> switch to boffo // You can be at the character or body level
Boffo> l
(Marsh) You see a long description
of some place wherever.
(Slug) You see a long description
of some place wherever.
(Thwacker) You see a long description
of some place wherever.
Bubba> bernie < l
(Bernie) You see a long description
of some place wherever.
Bubba> bernie < get bag
(Thwacker) The troll smashes you over the head with his
club! Ouch!
(Bernie) Do you want the:
1) Red bag
2) Tattered paper bag
3) Mouldy sack
0) Cancel command
Bernie>> // Auto prints the non current prompt
Bubba> thwacker < fight troll // because there's a filter there
(Thwacker) ...combat script stuff...
Bernie>>
Bubba> bernie < 2
(Bernie) You take the paper bag.
Bubba> cd thwacker // Also works
Thwacker> (do something nasty to troll)
(Thwacker)...etc.
<<Been a long time since I've even looked at this stuff, I know I
forgot something, but I'm at work and the code is at home. I'm pretty
sure I changed the "BodyID < Command" syntax to something else, but I
don't remember what.>>
I don't encourage players to play multiple characters with multiple
bodies simultaneously due to the playability aspects and IO overhead,
but it can happen. More typically I'd expect to see players playing a
single character with perhaps two or three bodies. Most smart players
will always have at least two bodies per character as death is
permanent and only occurs when all of a character's bodies die.
Note: This is also a big reason to play swarm/hive-type bodies. They
are damned near immortal.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Re: Prepositions and Parsing..., (continued)
- Dupes.,
coder coder#ibm,net, Sat 24 May 1997, 12:41 GMT
- Q's,
Ling K.L.Lo-94#student,lut.ac.uk, Sat 24 May 1997, 06:43 GMT
- Multiple characters and nested prompts,
clawrenc clawrenc#cup,hp.com, Sat 24 May 1997, 06:21 GMT
- Re: Nutirtion and a Resource Question,
Jeff Kesselman jeffk#tenetwork,com, Sat 24 May 1997, 05:43 GMT
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